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POSTAL 4: No Regerts News

Classic POSTAL Dude Youtooz figurine is now available for pre-order!

[h3]CLASSIC POSTAL DUDE Youtooz[/h3][p]
[/p][p][/p][p]At long last, the wait is over! Pre-orders for the brand new Classic POSTAL Dude Youtooz figurines are officially open today! [/p][p][/p][p]You can Pre-Order it now right HERE!

Only available until February 20th, 12pm PT!
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Free Roam, Free Regert update [1.5.0]

[p]Steam build Number:1.5.0 [/p][p]Free Roam, Free Regert Update[/p][p][/p][p]Hey all,[/p][p]We’re about to knock off for Christmas, and figured we’d help bring you some festive cheer by releasing a long overdue couple of updates. As of right now, the public release has been updated to 1.5.0 and brings with it some new features, mostly focusing on adding some freedom to the fun you can have with the game, while the public beta brings many new features and improvements to the co-op game.
[/p][p]A much requested free roam/sandbox mode as been added to the day selection screen. No need to finish the game or anything, it’s just there, ready for you to explore, with most areas from the main game being accessible. Many of the grind based achievements can be earned during free roam, too! We’ve also added an Enhanced game, currently exclusive to the PC version. This includes many modifiers such as gaining a midair jump, being immune to fire, starting with extra bonus items every day of the week, and more! Many weapons get various buffs and changes, we’ll let you play around with them to see what’s up.  There is also a new feature in the main menu that allows you to pick beta branches directly from it, which include access to older builds of the game and also, the public beta which contains the updated beta version of co-op for up to four players! Co-op is now feature complete if not rather buggy, so we’ve hired a QA team to help us test it more ahead of its full release in a couple of months, but for now you are very welcome to join the public beta branch and give it a try. (Saves are not compatible between the public beta and default branches). [/p][p][/p][p]NOTE: Before publishing this patch we realized there has been a bit of amusing jank introduced with NPCs pathfinding if you turn away from them and then look back. They get confused for a few seconds on where to walk, to and then carry on as normal. We'll hot fix this as soon as a programmer is free, we just really didn't want to hold back this Xmas update due to it. [/p][p][/p][p] Added[/p][p]- Free Roam Mode[/p][p]- Enhanced Game[/p][p]- Added Language Select option to Game Settings and Aim Assistance and Crouch[/p][p]- Toggle to Controls settings, you can now fix it to either Keyboard or Controller glyphs (handy for devices like the Steam deck that can use mouse aim on track pads)[/p][p]- Turkish localization[/p][p]- Classic Outfit is now buyable from clothing vending machines on Thursday and Friday[/p][p]- Re-added tracks from KDTF that were previously lost to the radio[/p][p]- Switching between Steam beta branches from Main Menu[/p][p]- Kommander Karl Originals weapon cosmetics to Skinporium[/p][p][/p][p]Changed/Improved[/p][p]- General NPC sound improvements[/p][p]- General NPC interactions with the world improvements [/p][p][/p][p]Fixed[/p][p]- Various crashes [/p][p]- FPS drops around the posters in the Animal catcher errand[/p][p]- FPS drops when there are too many NPCs around the player[/p][p]- FPS drops related to fire[/p][p]- FPS drops on the 'Border Smuggler' errand after the barrel explosion[/p][p]- Made various ‘Go Postal’ side missions more reliable to complete [/p][p]- Situations where the player could fall through the map when pressing ‘end day now’ button[/p][p]- Situations where player falls under the map after resuming the game[/p][p][/p][h3]Steam build Number: 1.5.0.1 - Co-op beta
(you must opt into the public beta to play co-op)
[/h3][p][/p][p][/p][p][/p][p]In order to switch to the beta branch, load POSTAL 4, then in the main menu select 'Beta Branches' and then 'Public Beta'. The game will shutdown and download the beta. [/p][p]This beta branch includes all the updates from the 1.5.0 patch above, plus these co-op improvements from the previous beta:[/p][p][/p][p] -Pickups respawn per player death[/p][p]- Cosmetics replication/sync added[/p][p]- Scooter nitro replication added[/p][p]- NPCs react to players covered in blood after death feature added[/p][p]- Rampages replication/sync added[/p][p]- Cat dude replication/sync improved[/p][p]- Ability to see players ping and loading status added[/p][p]- Ability to kick and ban players added[/p][p]- Ability to open players steam profile added[/p][p]- Sign beggar errand will give weapon automatically if players missed to pick it up[/p][p]- Errand triggers now require players stay close in order to progress missions together[/p][p]- Mini map now show players out of the range[/p][p]- Wanted status now shown globally[/p][p]- Error message menu added (e.g. when disconnected)[/p][p]- Lobby chat now interactable via widget itself[/p][p]- Last render watch code improved in async[/p][p]- Server password feature added[/p][p]- Improvements for physics objects replication/sync[/p][p]- Map name not updating in server search browser fixed[/p][p]- Improved server travel code[/p][p]- Game will indicate when server has the mission in progress, so new player cannot join until mission is done[/p][p]- Many issues and crashes fixes[/p][p]
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POSTAL Dude & Champ Youtooz figurine available for pre-order!



[h3]POSTAL Dude & Champ Youtooz[/h3]



The wait is over and you can finally pre-order the brand new POSTAL Dude & Champ Youtooz figurines today. You don’t want to miss out though, this offer will only be available up until April 25th, so make sure you get one now to avoid disappointment!

You can Pre-Order it now right HERE!

POSTAL 4 Public Beta! (Including Co-Op!)

The beta is now live and is called ‘PublcBeta’, you can find it by right clicking POSTAL 4 in your library and selecting properties>Betas>Beta Participation>PublicBeta

It’s been a long time since the last update, and that’s because we’ve had some issues implementing Co-Op, as well as a new save system that better handles resetting progress on death, providing more of a challenge. We’ve also been doing a lot of under the hood stuff with NPC AI.

We've decided to throw open the gates and allow you guys to join a build that we’ll keep updated frequently for anyone that’s interested in being on the cutting edge. Updates won’t be daily, but they’ll be pretty frequent. There is no obligation to report bugs and offer feedback, but it will massively help us out if you do!

Head over to the Beta forums HERE if you’d like to be involved in the conversation, and to learn a bit about what we know needs doing, what is broken or could use help with testing.

Do note that this beta branch may be unstable, contain crashes, soft locks and performance regressions, and any given update to it could introduce a new issue. We’re rebuilding a few systems in the game, and this can cause some things to get worse before they get better as we roll them out.

With all that said, Co-Op is fully functional and playable from start to end! We still have a lot of bugs to squash, things to correctly replicate, and host performance improvements to make, but you can play the game from start to finish with up to 4 players - and it’s centrally good enough to goof around in and GO POSTAL!

The new save system is mostly functional, but we suspect with a much wider testing audience we’ll find some oddities with it, except possible softlocks, or issues with NPCs not respawning when they should after returning to a check point.

Thanks as always for your support, and our apologies for it taking this long to get here!

RWS Team

The Jank with friends Beta! Update

===Added===

Co-Op! (WIP)
Up to 4 people can now play the entire campain from beginning to end! Some side content current does not work, see the beta forums for more information

Improved save system! (WIP)
During linear missions, when the player dies and is sent back to a checkpoint, all progress gets reverted (NPCs, pickups, health, weapons etc). In the future we plan to take this further with open world areas as well.

General NPC sound improvements!
Examples: NPCs that get down to play guitar will now play music. NPCs now say fuck you when they give the bird. NPCs that wave will say Hi. NPCs will trash talk when they do a thumbs down. NPCs will now make sounds when tapping themselves looking for their keys, laugh, fart and have a chance to say that is gross and more!

Better NPC pathfinding in some levels (WIP)

NPCs will be less likely to wonder off into odd areas unless they are panicked and trying to escape danger.

Option to set a preference for control icons and disable the automatic icon switching.

This is useful for anyone that uses a keyboard / controller combo (for example, Steam deck with the track pad for mouse aim).

Kommander Karl Originals weapon cosmetics to Skinporium!
Improved the visuals of the machine itself as well

Switching between Steam beta branches from Main Menu!
Try New Features by switching to a different beta branch of the game, or switch to an older version of the game if so desired! For example, when Steam Workshop is ready for testing, we’ll probably have a separate branch for it here. For now in this current beta, it’s mostly handy for rolling back to older versions.

Enhanced Game! (WIP)
Various ways to change how the game plays, more will be added in the future
  • Most dogs won't attack the player
  • Player is immune to fire damage and cannot be set on fire
  • Player gets a double jump
  • Player receives extra bonus items at the start of every day
  • Taser Baton regens ammo quicker
  • Taser Baton's taser mode has an area of effect
  • Taser Baton padded does significantly more knockout damage
  • Taser Baton unpadded can explode heads
  • The Chain Sickle can always do dismemberment damage
  • Machete and Sledgehammer alt-fire works like the P2 "Bladey" cheat
  • Most melee weapons charge instantly
  • The Mop's alt-fire is available even without Vitamin X
  • Revolver execution meter charges twice as fast


===Changed / Improved===

  • Improved LOD of many in-game assets
  • Moved Going POSTAL Challenge from Parking Lot shack in Kunny Island for easier accessibility
  • Improved the look of SnS9000
  • Updated textures on various meshes throughout the game
  • Adjusted the M16’s aimed firing offset so the front sight better remains in the center of the rear sight ring
  • Implemented IK feet improvements for better slope navigation
  • Modified Hardrock behaviour so it’s less janky
  • Polished the Fire Hose’s water and poop impact particles
  • Behaviour of hostile car owners during Pay Fine / Meter Maid errand
  • Spray Paint puff projectiles now stick to Pawns they hit
  • Spray Paint will now leave decals on Pawns
  • Tweaked the Desert Eagle and P350’s aimed firing animation to be snappier
  • Tweaked M16 firing animations
  • Set-dressing improvements in many areas throughout the game
  • Increased Power Box icon size for better accessibility
  • Mexi-Cleaner errand now properly sets “Player is Enemy” for enemies that spawn in so they don’t forget about the player
  • Reduced frequency of Animal Catcher junkyard nag dialogue
  • Death camera is now mouse-controllable
  • Set an origin actor for projectile explosions even if they don’t hit anything, so NPCs can decide if they need to react
  • Changed the dialogue behaviour so that it does not go over 2D cinematics
  • Dude will now say something when he runs over someone
  • Improved audio attenuation
  • Improved fast travel menu navigation


===Fixed===

  • Going POSTAL Challenge in Industrial tile sometimes crashing the game
  • G-Spotter Coaster in Kunny Island
  • Broken wall and floor textures in certain buildings
  • Some shadows in order to fix light bleed
  • Coaster Fanatic side-errand
  • M60 Sprinting animation
  • NPCs not using certain InterestPoints correctly
  • NPCs floating away on death if they touched a water volume…
  • NPC cashier / voting interaction after bumping into them
  • Duplicate Dude in Monday Intro cutscene
  • Going POSTAL Challenge state being reset incorrectly on level change
  • NPCs half-crouch walking on asphalt surfaces
  • Phone audio playing during loading
  • Cops dropping tainted donuts that they “ate” and then threw up on…
  • Certain UI textures becoming blurry / not streaming in quickly enough
  • Various crashes
  • Engine sounds in the Time Trial scooter / general Scooter audio issues
  • Broken cash register NPCs
  • Melee charge swing while sprinting
  • Mission dialog becoming muffled sometimes
  • Missing end-of-game ranking if you used cheats
  • Glitchy doors throughout various levels
  • Thursday’s petition prop showing the wrong texture
  • Fixed a few POI icons in Affluent and Industrial that were active starting from Tuesday instead of Wednesday
  • Invisible Inmates in Cell Block 3
  • Some NPCs using cellphones instead of attacking the player
  • Car owners not being spawned in Pay Fine errand
  • Doll collectibles double talking when in third-person perspective
  • Prison tutorial so that the equip lines take 30 seconds to replay if you re-equip the weapon
  • Players sometimes losing weapon attachments when dying
  • Bug where player could get stuck without a Ticketing Machine
  • A very rare crash that could occur when players open Clothes Bag
  • Mallet and Spray Paint Can pickups falling through the world
  • Bug where if you died underwater the underwater sound would still play
  • Sledgehammer not getting stuck in Cow’s butts every time
  • Font issues with VR menus
  • Localisation issues