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POSTAL 4: No Regerts News

POSTAL 4: No Regerts - Janitor's Maintenance Update [1.3.2]



Hey there legends! And Happy birthday 21st birthday to POSTAL 2!

We are currently still beavering away at a nice big update for you guys for P4, but in the meantime we have this smaller update for you, which addresses the issues you guys have reported across Steam Forums, and our social media (Thank you!) - plus some animation improvements.

While we’re here, we’ll update you a bit on what’s going on with P4 in general. Co-op ended up being a much bigger endeavor and challenge than we expected, but it’s still very much being worked on and we hope have it ready for at least an open beta this summer.

We are in the process of implementing and testing DLSS and FDR upscaling and frame generation, and hope to have that ready for the next update.

We realize there has been some performance regressions since we updated the gore system last update, and are very much working to sort that out.

We are also working to improve how saving and checkpointing is handled currently for a future update.

There is more, but we just wanted to comment on things that are happening sooner than later.

Thanks, as always, for your patience and support!

RWS Team





Added small outline to cheat input font in order to improve visibility
Imporved third-person Grenade throwing animation
Improved sidewalk collision in order to prevent NPCs from slightly floating
Adjusted Dude's shoulders, they will now appear less sunken and more natural
Improved the text overlay which appears when you activate a 'Going POSTAL Challenge'





New blood effects causing lag
Nutshots being extremely hard to land
Settings not saving in languages other than English
Weapon Wheel becoming unresponsive when using the 'Free Mouse' option
POSTAL and Nigh-Impossible modes allowing for extra saves and inventory-stored health items
Pain / Near Death skull being too small
Sewer Hobo Hate Group not triggering
Not being able to walk up the stairs in Wipe Compound without jumping first
Missing Gnome hatch in Prison tile
Crash that would occur sometimes when killing cops and another crash when completing objectives on Kunny Island
Inacessible 'Going POSTAL Challenge' outside of Kunny Island
Rock Smasher challenge not accepting 'Charged' and 'Vitamin X' Sledgehammer attacks
Dilbow challenge in the Ghost Town not having a visible target to hit
Restored Krotchy dolls to some locations in the Residential tile: Anu's Inn, Laundromat and Rusty Trombone
Dude Eye meter and Melee Charge bars not disappearing when the game is paused
Text going off-screen during certain 'Going POSTAL Challenges' Landscape holes in Riverside tile
Car explosion sounds still playing when Audio was set to '0' HUD appearing during the Wednesday Outro cutscene
Certain UI elements appearing blurry for a couple of seconds

POSTAL 4: No Regerts - Hotfix [1.3.1]



We are thrilled to receive such positive feedback following the release of update 1.3.0! Today, we're rolling out a quick hotfix to address an issue where one of the 'Going POSTAL Challenges' caused the game to crash when activated in the Industrial tile. Additionally, we've made a quick adjustment to how the main menu art functions. We can't wait to share with you the news about the next major POSTAL 4 update, so please stay tuned!

We sincerely appreciate your ongoing support!
Running With Scissors team






The default blue sky art will change to Red when you reach Thursday. After completing the game, it will randomly switch between both





The Scooter 'Going POSTAL Challenge' crashing the game upon activation

POSTAL 4: No Regerts - "The Update Formerly Known as Nameless" [1.3.0]



Hello POSTAL Dudes and Does!


Yeah, we drew a blank on making some kinda joke reference name for this update, so just made a joke out of that instead. A bad joke is better than no joke… Right?
Unlike most of our previous updates, there is no major standout new feature this time, just lots of smaller improvements to elevate the overall experience based on feedback. In the spirit of our half-assed update title, we’ll half ass this blurb too - and skip right to the patch notes!

(Note, DLSS and FSR 2.0 didn’t quite make this update, but we’re currently testing it, and it will be included in the next update)

Thanks for your continued support and not giving up on us! (and if you have given up on us, well, thanks for your past support!)

The Running With Scissors team





Optional non-pacifist route to the Animal Catcher errand which is accessible via the back of the Catcher building!





Audio improvements! Added in destruction sounds for Sewer wall, more music to building interiors as well as more ambience throughout all areas

New and improved weapon textures! Desert Eagle, AK, Revolver, Machete, M16, Pigeon Mine, Shotgun, FOURnicator, The Mop and more

New Armor type “DuraFlab Armor” to Speciality Vending Machines!

More icons to the Map Screen! (Marking Vending Machines, Vendors, more Points of Interests, etc.)

New Stats to Stats Screen! (Revolver Executions and Explosives Exploded)

Dismemberment animations for NPCs / Non-lethal dismemberment! They will no longer die if you chop off their leg as an example, instead, they’ll hop around on it

Charge bar for chargeable weapons! (Machete, Sledgehammer, Chain Sickle)

“Gnome Hunter” Ongoing side-errand! You will be able to recycle gnome statues that are spread throughout some of the areas in Edensin for extra cash

Heat emissive textures for the guns! The barrels will glow if you fire the weapons continuously! (Incendiary ammo upgrade will cause the barrels to immediately glow)

Explosion dismemberment and a knockdown chance for NPCs standing close to cars when they explode!

Decapitated NPCs vomiting from their necks!

New color-shifting Robe cosmetic! Available to purchase from the Clothing Vending Machines for $5000

Kill Streak / Quick Kill feature!

Trip-wire alarm system in the fancy houses in Affluent section! (The area with Mike J’s mansion). You will need to find a control panel and destroy it or fight the Police in order to steal some of the paintings

Cat Silencer skin support for Rocket and Grenade Cats!

NPCs pissing their pants when electrocuted!

New knockdown animations for NPCs!

Functional Super Soaker pump! Pumping the Soaker will make the stream stronger, the pressure will go down as you use it

More ambient / creepy sounds throughout all areas as well as misc. Audio work! (Adding music to Kart Kiosks as an example)

Ability for the Chain Sickle to rip out chunks of NPCs’ flesh when hit!

Alternate Fire mode for the Pigeon Swarm so the cage acts as a Mine!

ThirdPerson empty reload animations for Pistols and Rifles!






Improved the cliff scapes
Improved Blood puddles and transitions between a splat and a puddle

Dual-wielding a gun along with a Bidet petition will now have a correct button order
Changed Bums to now use initial weapon per day system instead of always spawning with fists, they can spawn with pistols, fists, sometimes nothing, rarely Grenades and Molotovs as the week goes on, and so on
Made it easier to befriend hostile dogs
Adjusted Pistol, Revolver, and Hunting Rifle damage types to support dismemberment
Improved collision on plenty of assets
NPCs will now panic properly if you kick an ATM
Improved localisation for all languages
Improved the Spike cutscene
Added more Chicks in Riverside in order to make the achievement less painful to earn
Level Design improvements: Assets z-fighting, destructible doors, physics consistency, visible pop-in, navigation, broken toilets
Prison Block improvements: Added guard passageways, grunge, fixed some UVs issues with columns, collision fixes, marked the cell blocks on the map
Improved AI reactions to cars exploding
Improved blood rendering, it’ll no longer look like wine
Made it so that when you open doors and windows during apocalypse that they now play the Apocalypse music track to their respective buildings
FOURnicator alt-fire will now penetrate when firing all four barrels
Set unique impact effect for Dude without massive blood splats covering the screen
Sledgehammer throw can now be held and thrown on release
Chain Sickle will now have a chargeable throw
NPCs will now say something if they hear an explosion within 5K units of them
Improved heavy stagger animations
Improved the queue systems, vendors - especially Civvie - should no longer get confused
Bosses will now do pain grunts instead of NPC screams when hit with Pigeon Mines
Improved weapon positioning in Dude’s hands in third-person





Players being awarded kills for NPCs falling out of the world
Certain glass models being static and not destructible
NPCs going off road into areas they shouldn’t way too often
Combo boxes on game menu not changing language when game language changes
Climbing ladders not looking right in third-person in some cases
Mallet being able to be duplicated from point blank throws
Dude peeing blood when set on fire
Bad skinning on the Ingram
Police and Mercenaries fighting against each other
Fixed mini-game in Kunny Island
Clipping on certain animations
Paintings in the Art Gallery using an outdated frame model
Camera sometimes breaking during Fix Race errand
Teleport issues when transitioning to The Zag
Fixed clothing meshes not having backfaces
Animation clipping during M16 reload
Various ladders not acting properly
Charged melee attacks swinging before the charge animation finishes
Cutscenes playing in slo-mo when weapon wheel was left active
Floating pickups throughout the game
Janky Video Menu settings
Taser impact particles
Water item counting as healing item but not healing the player
Dildo arrows spawning blood splatters facing the wrong way
Some cheats activated via Cheats Menu double-activating
Deadzone look left/right resetting and various gamepad navigation fixes
SiC Armor pickup collar material not shimmering
Police Uniform item description not fitting inside clothes bag text space
Many, many more bugs that we can’t fit here!

POSTAL: Brain Damaged is NOW LIVE on the Nintendo Switch!

[previewyoutube][/previewyoutube]

Hello POSTAL fans!

While we are wrapping up the next upcoming big update for POSTAL 4, we are excited to announce that POSTAL: Brain Damaged is NOW LIVE on the Nintendo Switch!

Unleash the madness, embrace the chaos, and dive headfirst into the mayhem - all from the cozy confines of... wherever the heck you are!

Grab the game HERE!

and make sure follow HYPERSTRANGE on X (Formerly known and still referred to as Twitter by 95% of the population)!

POSTAL 4: No Regerts - "Filthy Gorgeous" Update [1.2.0]



Attention POSTAL fans and frenemies!


This update is less about throwing more features into the game and more about improving presentation and polish.

Our development team has been hard at work (and will keep at it) programming our NPCs to take in their surroundings and interact with each other in more complex and, dare we say, more interesting ways.

We've given particle effects a long-awaited makeover. For all the pyromaniacs out there, setting things ablaze and extinguishing them with your personal... ahem, 'firehose'... is now more visually gratifying than ever. And for those who love a good kaboom, you'll find explosions much more rewarding with the revamped effects. As for the chaos-causing explodable vehicles, we've tweaked them for maximum boom!

Turning to the world of POSTAL 4, we've rolled up our sleeves and reworked various environments to enhance your gameplay experience. The notorious Zag has received particular attention and is now bursting with new details and easter eggs for you to discover. We've also ironed out more kinks with physics objects, improving how they behave and interact following their introduction from the last update.

We haven't forgotten about the heat of battle, either. You'll notice smoother performance during intense gunfights, especially when the screen is crowded with NPCs going POSTAL.

And for all you controller warriors, we're taking PC controller support up a notch, with a batch of fixes already in place and more refinements on the way.

Stay tuned for more updates!


The Running With Scissors team.



AI Improvements! We are continuing the work on AI, this update introduces some improvements and new additions:

  • Improved navigation
  • NPCs will react better to fires. They’ll try to run away from a burning NPC that’s closest to them
  • If you hit an NPC, they may start recording you and talk trash, there’s also a chance they will hit you
  • Female NPCs might complain to a random male NPC or a Cop
  • If an NPC decides to stand up for the victim, he will scold and may kick you
  • If you hit an NPC from behind and run away with your weapon hidden, they may become suspicious of another character closest to them
  • NPCs will bypass others without colliding with them
  • More dialogue is now used for different NPC states
More Interest Points for NPCs across levels!

Custom Difficulty Menu with ability to save / load custom difficulty presets!





Sounds to more buildings and areas!

New and improved particle effects! (Explosions, blood effects, impacts, piss, fire)







Few Dropkick 'Going POSTAL' Challenges!

Camera Shakes from Explosions and added Camera Shake support for the Reflex Sight reticle!

Better skyboxes, changing depending on the day with Friday being the darkest in tone!

Police Scooter variant!



Interactable safes around Edensin! Explore, find codes to open them and enjoy some extra cash / goodies






Set dressed more empty areas in the game such as MikeJ’s mansion, Food Court, High Seas hotel in the Zag, Pie House, added more breakable windows, improved lighting, landscape and more (See screenshots below)















When walking over grated metal surfaces while with wet feet will now play the grate footstep sounds

NPCs will now scream about the birds when hit with the Pigeon Mine

Pigeon Swarms will now move around a bit after spawning

Improved the scale of weapons in third person view

Improved Spike’s navigation and end cutscene

Mall improvements: Added additional pickups, few exploration secrets and rewards. Properly set up intended items and prices for cashiers. Added all vending machines variations to appropriate locations

Scaled up all houses in Riverside and Commercial tiles by 10% to accommodate the Dude's character model better

Taught the Dude some basic trigger discipline while reloading pistols (Adjusted animations)

Set up more mirrors across the buildings

Scooter drivers will now fly after getting hit with a Grenade or a Rocket Launcher

High Seas Hotel will now have a working elevator, allowing you to travel between floors quicker

Added third-person dual wielding Shotgun firing animation

Improved a lot of areas in which pop-in was prevalent

Improved shading on trees and general foliage

Kart will now have impact effects

Updated Mariachis and El Plago to use better models

Set up more physics object sounds

Dude playing “Look at the size of that thing…” line again after reaching the starting area during Apocalypse

Optimized performance when player or NPCs use weapons

Setting the language for the first time via the First Run Language menu will also set the subtitles to the selected language

Improved behavior of explodable vehicles:

  • Adjusted health, ignition health ratio, explosion delay, and explosion upwards impulse on all explodable vehicles
  • Adjusted explosion damage and radius on larger vehicles to be bigger and do more damage
  • Fixed missing engine fire and smoke particle effects on explodable vehicles that pass ignition damage threshold
  • Added burning fire audio to accompany engine fire particle effect
  • Significantly decreased time it takes for engine fire to appear (more warning time for players that the vehicle is about to explode)
  • Fixed several vehicles not taking damage from fire
  • Fixed food trucks' and certain vans' front windows not breaking properly
  • Fixed SUV variant missing breakable side rear windows
  • Improved ignition and explosion setups for explosive barrels and propane tanks
  • Modified SUV interior texture





Various controller fixes and improvements:

  • Controller not being able to place waypoint markers
  • Controller navigation on cell phone
  • Controller not working in Cheats menu
  • D-Pad Up / Down not working properly in the wheel UI
  • Gamepad navigation in the Clothes Bag Menu
  • Analog sticks on Map Screen
  • Not being able to press ‘Start’ on the controller to dismiss the Pause menu
  • Gamepad aiming on the Scooter being inconsistent with when on foot
Many level design bugs, floating models, nitpicks, etc. Too many to list individual ones

Janky physics on a lot of assets

Collision issues on various meshes

Fixed a bunch of crashes

Certain languages not having full subtitle / UI support

Fixed some settings not saving properly or resetting

SiC armor not showing properly on saved games

Third Person Deagle offset

Sight and Silencer attachments not saving properly

A bunch of clipping issues with dual wielding

Janky-looking Rattler Weight

Some issues with weapon scaling in third-person

Great amount of level design bugs across the whole game

Replaced janky water volumes in Dark Lodge

Fingers in bumped into animations

Being able to progress through the lightbulb section in Sewer errand without picking up light bulbs


Meshes that were using default / broken textures

Few broken Going POSTAL Challenges


Two old male textures missing eyes, teeth and dismemberment

Removed the small amount of dual wielding weapon tilt when sprinting

Color Wheel not closing in toggle mode. Implemented various fixes and improvements to the weapon, item, and emote wheels as well

Sniper Rifle reload sounds playing twice

Issue with Fix Race errand where finishing it in third person and staying on the Scooter would cause the camera to get stuck

NPCs sometimes remaining shackled after being released from handcuffs



Double-cheat error which prevented certain cheats from working in Cheat menu