COVID-19 - RWS Development Update

Stay tuned for the next update!


Bystander Deathcrawling: There are currently two ways they can get to it: by being lit on fire and left to burn out or by begging for their life and still being attacked
Deathcrawl-after-ragdoll: if a pawn is 20% health or less, or they were kicked with Vitamin X, they'll go into deathcrawl when they recover from being ragdolled
Stumble animation, when a pawn runs for a certain distance they will stumble and stop to catch their breath
Machete charging sound
New faces on more Male pawns
Third-person animations for GasCan, Urethra, Pigeon Mine, Grenade and Beggar Sign (also TP fixes - see fixed section for more details)
Proper controller support: Map screen navigation with gamepad analog, navigation for inventory tab of phone, tab switching on map screen and more!
New loading screen transition after Dude gets arrested
Load zones! Due to absolutely no demand, a feature form POSTAL 2 has made a return! They are far quicker with fewer of them compared to P2 though, so they probably need a rebranding… lets call them ‘ZAP ZONES’*
Optimization improvements. We still have some way to go but you should see some notable improvements to the frame rate in some of the worst areas, and the hitching/stuttering that randomly happened has been mostly eliminated
Scooter’s hill climbing capabilities and handling
Improved sidewalk transition near the Job Agency
Audio quality of radio songs
Increased the top speed of the Scooter slightly
Made improvements to the IK system - NPCs will now walk up stairs/hills/steep sidewalks more naturally
Gap between neck spout particle and NPC’s neck
Replaced more placeholder textures
Text/Event messages for things like pickups will now be combined, not duplicated, when multiple items are collected at once
Weapon wheel can now switch weapons and ammo types simultaneously
Replaced certain foliage meshes with better looking/optimized versions
Reduced the self hit pitch for all of our fluid weapons, meaning it’s never been easier to piss yourself out when on fire!
Adjusted window opacity settings
Broken 'Controls Binding' menu
Broken 'Post Process' and 'AA' method scrollboxes
Broken motion blur setting
Cat petting state transition not factoring the slowdown from Catnip
Weapon flicker when changing weapons while under Catnip
NPCs not reacting correctly to Dude carrying dismembered body parts
Certain sound effects not respecting Audio slider settings
Various assets that didn’t have a texture assigned
Not being able to explode Civvie’s noggin or dismember him
Flamethrower sound effect not looping correctly
Third-person camera going through walls
Third-person melee animations playing on the whole body as opposed to just the upper body
Erroneous “Save Exists” prompt when saving
Issue with the Save Menu where you couldn’t save over old slots
Customers not looking at the cashier
Generic paintings appearing behind Shady Art Dealer paintings
Couple terrain dips for better NPC navigation
Word wrapping/formatting issues with Firefighter side-errand
Controller issues in the various game menus
Ton of mapping bugs that were reported on our Janky community forums (p4isjanky.com)
Long pause that was that was happening in the Main Menu when you opened the game
NPCs sometimes being able to fire weapons without limbs
Having to mash 'Spacebar' multiple times to skip cinematics
NPCs getting stuck in continuous loop after being hit with SnS9000 Urine
Dude’s ERC Tower remark replaying after going back to starting area
Dude switching to last weapon used after holstering Urethra weapon
NPCs belonging to the same faction turning on each other when receiving damage (Police)
Art Dealer head/eyes not tracking player correctly
Pickup sounds for Dogs and Cats
Dude icon not showing on Map Screen
Cell Door sound playing when Police Station level loads

New FOV menu with Vertical FOV setting
Proper support for Ultra-wide aspect ratio
Basic police system! You can now get arrested and sent to the police station. There are still ways to go in this area as this system will be greatly expanded upon in future updates
Civvie11 as Edensin’s resident crack dealer!
Asphalt and water skidding and tire rolling sounds for Scooter
New character heads and skins
Pickup notifications
NPC Head and eye tracking, and Blinking
New neck bleeding particle and behavior
Implemented a limb blood stream for severed limbs
New fiery trail for Molotov as well as new Molotov fire spreading code and particles
Ability to pickup dropped grenades
Implemented Free Mouse selection on the Weapon Wheel and ability to toggle the Weapon Wheel (Accessible from 'Gameplay' settings)
Implemented turn multiplier for the Hose and Vitamin X Urethra - this will make the streams feel “heavier”
More songs to the Radio
New extending and folding animations for the Baton
Money display to Phone screen
Pressure indicator for the Hose
Killer Crocs to the Pump Room in Sewers
Urethra cosmetics - You will now be able to select between five different urethra cosmetics (Ranging from the classic black bar to a hot-dog emoji). You can switch between them by selecting the 'Urethra' weapon from the 'Weapons' app in your Phone

New Skybox!
More NPC's in previously empty areas
Two new side-errands!
Many fire particle effects
Level design focusing on the cliff faces around the starting area and the more empty areas


Increased the sounds of bullet impacts
Improved Pigeon Mine sound effects
General lighting improvements
Weapon switching now remembers the last weapon used for each weapon slot
Category sublist on the Weapon Wheel will now fade out when out of focus
The Dude now bleeds blood, not concrete dust
Adjusted the Pistol reload sounds to better sync with the animations
Pilot light on the Spurt’n’Squirt 9000 is now extinguished when firing fluids
Improved fire extinguish smoke particle
Bystanders will now emit smoke when tazered
Improved the Tazer shock particles
Refined the Spurt’n’Squirt 9000 Flamethrower particle and projectile code
Remade the entrance to Sewers with much better models
Replaced more placeholder assets
Normalized in-game dialog
Improved road collision, so now NPC's don't clip and the scooter is smoother
The look of sidewalks (Added more detail)
Removed placeholder paintings in certain buildings, replaced with proper art
Major improvements to Fire Station and Clock Tower buildings



Updated the Credits screen (It looks much sleeker now)
Moved the Dude’s third person camera back an extra meter
Increased the scale of Grenade pickups and projectiles
Updated cutscenes to get rid of random looping sounds
QoL improvements to the Radio system: “Now Playing” messages, added a button to advance to the next track
Various mapping bugs (Floating assets, holes in terrain, certain meshes lacking collision)
Fixed up the AK muzzle flash so it better syncs when firing
Not being able to kick NPCs in the nuts!
Energy Drink and Vitamin X activation sounds
Cat Chute trigger to check only for the actual cat inventory items and not the dead dogs
Desert Eagle not playing its reload sounds
Animal spawners spawning at the start of the game as opposed to at the start of Animal Catcher cutscene
HUD not being visible when driving the Scooter
Fixed car alarms not triggering
Fixed several animations with broken fingers
Fixed 'interact' icon not displaying properly on one of the keypads
Fixed Flamethrower projectiles going through walls
Infinite water sounds when dying in water
Slap sound effects playing when hitting thin air
Fixed Game Menu disappearing if Save/Load menus was selected while a Save/Load menu was open already
Crashes related to the Subtitle system (As well as other crashes that were reported on our Steam Forums) 