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POSTAL 4: No Regerts News

POSTAL 4: No Regerts - Update 0.1.3.4.1



===Added===
  • New scooter textures and colours
  • More ambient sounds to levels
  • Population setting ('Low', 'Medium' and 'High' in 'Performance' settings)


===Changed/Improved===
  • Updated the credit screen
  • Made Vitamin X Kick more powerful!

    Preview:

    [previewyoutube][/previewyoutube]

  • NPCs in Sewers
  • Spurt’n’Squirt now turns on the pilot light when changing to Gasoline
  • Impact sounds from weapons such as the AK
  • Replaced more placeholder textures
  • Lighting optimization
  • Weapon textures
  • Fluid collision system to better sync NPC hits


===Fixed===
  • Crash when changing HUD types from the main menu
  • Classic HUD reverting to the new HUD icon for empty inventory slots
  • Beggar Sign not being removed from your inventory when seeing Bellow early
  • Various mapping bugs


Notes:
  • Saving is coming next week! We are just testing now and ironing out some bugs, but they’ll be in the next update.

Week Three Summary



Last week’s big highlight was the release of Vitamin X power up and the instantly iconic ‘hose urine stream’.

What more do you want? We probably could have slapped a 1.0 version number on the build and called it a day and still have gotten a Game of The Year award due to this inclusion, but we don’t have anything better to do so I guess we’ll push on with some more updates.

As you guys might have noticed, the game is being improved in the ambient sound department. The outdoor areas play host to bird and insect noises, the Penitentiary has a set of both pre and post riot background noses, and we snuck a little gag into the beginning of the cinematic with Bellow. Sound improvements will be on going.

We also added the ability to change back to the classic POSTAL 2-style HUD, and in the future we'll be adding more options for users to customize their game. Currently, switching the HUD will crash the game if you try and change it from the main menu, guess we should have tested that first, eh? Booting the game back up though will see the HUD set correctly though. Or just change it mid-game where it’s not a problem. The fix for this will be a part of the next patch.

Behind the scenes we’ve been getting our new lead level designer settled in and he’s been giving us a few tisk tisks, and vows to start improving things, both visually and technically. First thing he’s been focusing on is replacing crappy placeholder art assets and reducing overall polycounts on objects that need it the most.

Finally, we’ve taken on a full time member who only has one job (at least for the foreseeable future) - optimization and streaming research. He’ll have the unenviable task of digging through any and all documentation, spamming various forums, contacting anyone that might have some advice, and getting in there and applying some good ol’ fashioned trial and error to find out what works best and what does not.

Saving is semi-implemented on our end now, and undergoing testing. The first update to include it will allow you to resume your game from the last used checkpoint and have all the previously completed errands remembered. We’ll keep improving the same system until we hopefully end up with full save states.

That’s all folks, see you in a few days for the next update!

Running With Scissors Team

POSTAL 4: No Regerts - Update 0.1.3.4



===Added===
  • Vitamin X powerup! Once the Dude has consumed one of these, he’ll get the following buffs:

    - Super strong urine stream! It will not only break windows, but also knock over NPCS!
    - Machete will dismember NPCs with the primary fire and no charge time!
    - Melee attacks are faster
    - Dude’s movement speed increased
    - Kicking NPC’s will knock them over
    - More buffs will be added in the future

    [previewyoutube][/previewyoutube]
  • Crouch Toggle checkbox to the controls
  • HUD customization! For now just the one option, and that’s the ‘Classic’ P2 hud, you can find it in the options under 'Gameplay':



  • Cosmetic skins for some of the weapons, go check them out, selectable from within the phone menu! Sadly, we forgot to implement a microtransaction system, so guess you get them for free…
  • Ambient sounds to the outdoor areas, and prison
  • Toilet to the Antiques store! You’re welcome!


===Changed/Improved===
  • The ladder sounds
  • Prison security code screens
  • Female heads so they should be easier to kick around
  • Lighting and shadowing inside various buildings, mostly in houses and the prison area


===Fixed===
  • 'Reset Defaults' in control binding menu causing all bindings from that menu to be disabled for the current game session
  • Incorrect dude lines being used in the sign beggar errand
  • Glasses clipping into NPC’s faces
  • Various crashes
  • Minor scooter bugs and general polish


Notes
  • Saving system is still coming along but not quite ready for show time yet
  • We are in the process of taking on someone full time to focus on nothing but optimization
  • The guy that normally posts these patch notes and does the cool stuff like adding screenshots etc was off sick today and I'm about ready to go get a beer - it's been a long day - so forget the lazy presentation of this post. [I'm back boys! The post should look sexy now!]

Week Two Summary



Week two saw an update to 0.1.3.3, bringing with it key rebinding as well as various fixes and improvements. We’ll make sure one update a week is the least you can expect, although as we get more testers on board we’ll be able to do more during some weeks.

While all these bug fixes and improvements are important, it’s high time we started getting some fun new features and toys for you to play with! In the next update coming this week, we will be introducing the Vitamin X power up - an inventory item that will give you the following buffs:

  • Super strong urine stream! It will not only break windows, but also knock over NPCS!
  • Machete will dismember NPCs with the primary fire and no charge time
  • Melee attacks are faster
  • Dude’s movement speed increased
  • Kicking NPC’s will knock them over


(More buffs will be added in the future)

Work on being able to save and load from checkpoints is ongoing. If you guys are wondering how the hell this could be taking so long - we don’t blame you - the complexity of implementing it while using open world level streaming caught us off guard too. We’re still not quite ready to put an ETA on when it’s coming, but we’ll update you as soon as we know more.

We have also started to step up our efforts to implement the three side errands that we have planned for (ingame) Monday, and these will come sometime after the save system is implemented.

We decided to create a new community forums and are in the process of getting that set up right now, and sometime in the next week or two we will open it up for registration. We’ll continue to monitor and participate on the steam forums as we have been, though.

We’ve continued to gather your feedback and are in the process of implementing some of them (using dismembered limbs as makeshift melee weapons, for example).

Performance improvements are ongoing, and we’re also working on more menu options in this area, notably a population slider like the one found in P2 - allowing for more of fewer NPCs wandering around.

Thank you for your continued support, reviews and feedback!

Running With Scissors Team

POSTAL 4: No Regerts - Update 0.1.3.3



===Added===

  • Key rebinding first pass, it’s now possible to rebind your controls from the options menu. It’s missing a duplicate key warning, and for the love of god do not press ‘Restore Defaults For This Page’ while in a game or you’re going to have a bad time (it’s okay to do it from the main menu, though)



  • Sounds for the ladder when climbing, jumping on and off, and sliding. Sounds are placeholders for now and will be improved


===Changed===

  • Some overly bright materials to be darker, to conform the look of the game better (ongoing)
  • Controller button binding key textures to use the custom P4 font


===Fixed===

  • Crash related to asking someone for a job after setting them on fire
  • NPCs puking perpetually
  • Beggar sign not replacing the hands depending on the message choice
  • Bug where a silenced shotgun would not function properly
  • Ragdolls deforming when they are supposed to be inactive
  • Multiple scooters spawning at the scooter stations
  • Various mapping issues reported on the forums
  • Being able to interact with interactable objects through walls


===Other===

  • Further work on Optimization, most people should be a few FPS higher in the worse areas now. Work on this will be ongoing