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POSTAL 4: No Regerts News

POSTAL 4: No Regerts - 'I AM The Law' Update [1.0.6]



A cop themed update for you today! The Dude’s cop outfit has been added to the police station, meaning you can terrorize lawbreakers legally! Be Careful not to raise the suspicions of your fellow law enforcement officers though by going after innocent bystanders… Although if you do, you can always grab a new badge from a vending machine to make them forget about your police brutality. Check out the Dude’s never seen before sleeve Tats!* Furthermore - should you break the law yourself, cops will now come after you on their scooters!

This update further expands the subtitle system to include cutscenes (more languages are coming in a future update). There are also various QOL improvements such as Going Postal challenges granting you the required weapon/powerup you need to complete it (if you didn’t have it already) Bosses now have health bars so you can see exactly how bullet spongy they really are!

Various crashes and glaring bugs have been fixed in this update, see the full list below.

A note on performance; while this update does not bring any significant performance improvements - we promise you they are coming. Next month we will start working with a console porting house, and before they even start the porting process they will be joining us internally for a couple of months to get the performance of the PC built in a much better place.

Oh, and we’ve done something to try and fix the slow patching process with Steam after the update has downloaded, let us know how that goes.

*He’s missing them while wearing the drag outfit right now, so just assume his tattoo sleeves when using the cop outfit are henna…



Dude Cop outfit and Badge item! You'll need to find them in the Police Station. More Badges can be purchased at the Speciality Vending Machines!



Cops on Scooters! Some Police reinforcements will now be coming to get you in style!





Grant Weapon / Grant Powerup support for Going POSTAL Challenges! Some challenges require the player to complete them with a certain weapon / powerup. Now, those required weapons or items will be assigned to player once activated

New sounds for Cat attacks!

Krotchy Tip in starting area when a marker is picked up (Explaining how to switch between / activate inventory items)

Fatigue health bar for The Boss fight

Three new Going POSTAL Challenges! Edensin Chainsaw Massacre, Finger Bang Bang and Scooter Rampage (Hint: Two of them are in Riverside and one in Prison tile). More to come!

ADS support for M60!

Subtitles to in-game cutscenes!

Health Bars for Kunny, Carter, Tinklage, Hardrock and Toilet Paper Man!




Made it so certain characters’ deaths will stop counting as a kill (Example: Hardrock). You won’t need to get NPCs to “kill” her in order to complete a Pacifist playthrough

Adjusted AI on Inmates in Prison to make them less braindead

Set up more light switches in various interiors

Going POSTAL challenges will now only spawn after you go see Joseph Bellow on Monday

Forced the Beggar Sign and Marker to disappear if acquired outside of Monday

Adjusted the Urine stream so it’s visible when looking up

Improved Aim Assist based on your feedback: Disabled aim assist on Melee weapons. Toned down the aim assist friction on the Controller. Controller aim assist will now only focus on armed Pawns

Adjusted text on the Rampage intro Krotchy Tip to account for weapon and item granting

Subtitles will now work on the Map Screen

Grenades, Molotovs and Rockets will now shatter nearby glass

Improved performance of Subtitle system

Added working water in Dark Lodge when you fall down the wooden bridges

Improved empty area in Riverside close to the first staircase. Added hobos and a 'Going POSTAL Challenge'





Subtitles blocking the Phone map and other UIs sometimes

Fixed wrong texture direction of a road piece in Anu’s Inn area

“Nuts kicked in”, “Doors kicked in” and “Gallons of city water wasted” stats not working correctly

The Boss dying after a few hits from M60

Melee attackers swinging once they're in range again rather than needing you to stand completely still

VR enemies using regular NPC skins

P3 Rampage not registering flamethrower. It will also now grant extra water bottles if you run out of pee

Blurry decal in Ghost Town

Invisible wall blocking players next to rail tracks in front of Wipe Compound area

Cashiers in SafeSpace supermarket stealing all your money!

Silencer and Reflex Sight attachments not saving when loading a save game

Players getting locked out of the Dinky Nozzle during the Cat Dude errand

Gamepad Look Sensitivity and general gamepad menu jankiness with sliders

Added failsafe for players getting stuck in the Dam after finishing

Corpses Lifetime config option not saving

Roller Coaster operator having a broken t-shirt texture

Sound occlusion problem with signs

Addressed the Overlay HUD crash

Feedback menu having outdated key binding prompt for taking screenshots (Changed to ‘U’ after last update)

Invisible Mercenaries in Pacify Merc Superior cutscenes

Save issues with Omerta Ouster and Peso Payback on Friday

969 cutscene not skipping correctly

Crash related to Subtitles (If current language could not be found)

Outdated subtitle appearing in Tuesday Intro

InterestPoint crash along with some other crashes that were reported on Steam Forums

Hard to obtain Krotchy doll on a path between Residential and Riverside and a Larry doll on a tree in The Zag and chair in Affluent tile

Some issues with the Dark Lodge exit

Roadhouse achievement

Waypoint system not working correctly most of the time

Weird flickering in various ‘Video’ and ‘Performance’ menu settings

Vince’s Mobsters stretching out ridiculously after getting dismembered

Parking lot ramps in Commercial district not having any collision

Pit Crew guy in Fix Race cinematic using incorrect textures

Map Screen getting blocked by Subtitles

POSTAL 4: No Regerts - 'Mind Blowing' Update [1.0.5]



Alright! So this is our first update since 1.0 which is not simply a hotfix to patch issues - it also adds a few requested features. Many of you have asked us to ramp up POSTAL’s over the top comic gore and dismemberment, so in this update we’ve added brains to head explosions. There has also been comments saying P4 is missing some expected features found in P2, and we’ve started addressing that by bringing back the suicide button for when you want to end the game on your own terms. Oh, and we’ve added the PIII dude coat to go along with Corey’s voice option. Finally, while Third Person is not really an official feature of P4, far more of you are using it than we expected, so we’ve added more animations to it and they now cover collectables.

And naturally there are a few notable bug fixes. The subtitles system has been expanded to include the comic book intro and outros.




Brains to head explosions. Exploding an NPCs head will sometimes result in a brain popping out!

Speaking of head explosions, the suicide button for the Dude has been added! (K key by default)



Going POSTAL challenge in Desert area. Completing it will reward you with a POSTAL 3 skin!

POSTAL 3 skin for The Dude!

Missing pacifist check before assigning the "Kill Bosses" errands - if player is pacifist, these errands are now skipped as intended and only "Meet the Boss" is assigned

Health Bars for some bosses!

Subtitles to comic book intros/outros! (In-game cutscenes will be getting subtitle support soon!)

Third-Person animations for picking up collectibles!



Interest Points to Supermarket in Prison tile!

More Krotchy Tips to better explain some of the game mechanics!

Support for burning characters, both dead or alive!




Optimization pass in the Residential tile

Tweaked the house NPCs to get them unstuck

Adjusted the culling on landscape in the Prison tile

Updated M60 textures

Improved Krotchy texture for collectibles counter

Made Baton less OP

Reduced loading delay in “New Day / Load Game” loading screens

Reworked the fluid weapon particles so they’re more three dimensional

Improved audio in Pit Boss Vault cutscene

Final door now checks only for Meet Boss instead of every Friday errand including killing the 3 bosses (Pacifist ending fix)

Removed day constraint from Duck Hunt Challenge





Picking up collectibles not counting towards the counter

Crash after throwing Pigeon Mine during Install Bidets errand

Janky puddles in front of Sewer entrance

Duck Hunt challenge only triggering on Wednesday

Removed broken ladder from Clock Tower. Roof only accessible via the Grappling Hook point

Shoot Cans challenge not working correctly

Window Cleaner challenge not accepting all damage types

Old bystander models being used in Pit Boss errand

Sewer Dwellers not being dismemberable / using old models

Certain NPCs using Dude’s voice…

A house in Riverside tile lacking collision in the bedroom

Weapon recoil not applying in third person

Rick Hunter's Dude using wrong voice cue when equipping Sexy Outfit

Yaw weapon recoil persisting at lower framerates

Old NPC characters being used in Pit Boss cutscenes

Hotfix #4 - 1.0.4

Steam build Number:1.0.4

Hotfix #4 Update
This is a fix for collision in the Pit Boss errand, preventing some players being able to put out one of the fires and hindering their progression.

We have come to realize these updates, even though small in download size, can take a while to apply the install to some people's PCs. We think we’ve cleared the most serious issues now, and will fall back to less frequent, weekly updates to prevent this inconvenience. We are also looking into what we can do on our end to make the process of applying small updates take less time for the Steam client to process.

Thanks for sticking with us during this messy launch. We'll make it right.

POSTAL 4: No Regerts - Hotfix #3 [1.0.3]



Another day, another hotfix! We actually have much more improved internally already, but we’re playing it safe regarding breaking peoples saves. We will resume updating after the weekend and are just pushing important/safe changes for now. We are currently working on changes to how the saving system works so we can update more frequently, more easily.

As well as work on bug fixing and a continued optimization effort, we have many ‘nearly there’ new features to add to the game over the coming weeks as well as AI improvements and just improving the gameplay in general.




Adjusted the Going POSTAL overlay to remove the jarring red overlay that should have been removed the last hotfix (Blame Rob)

Riverside optimization pass

Updated the Prison Worker to do routine sanity checks on the security codes, and regenerate them if they become corrupt (Addressing the “000” bug)




Collision on Car Seat near the Sewer Entrance that was making it difficult to collect a Krotchy doll

Clothing pickups lacking collision

Bug where collecting all collectables would award the achievement for completing all Rampages instead (Note: If you already got this achievement, make sure to keep an older save on hand when this update goes live, so you can actually earn this achievement)

Addressed a bug where the Robe outfit could disappear from player’s inventories if using another Dude skin

POSTAL 4: No Regerts - Hotfix #2 [1.0.2]



Er, so the last hotfix didn’t fully fix the Game Tester errand (just the intro), and managed to break Going POSTAL Challenges. So now we’re hotfixing the hotfix . At least we got the game build version number updated this time. Game dev is hard.

We did fix a couple crashes, so give us a slow clap - we need the encouragement.




Blue lines showing up during the Apocalypse




Going POSTAL challenges work again

Fixed crashes related to the queue system (seen a lot in the Mexico area)

Fix for a crash related to puddles

Fixed Game Tester Errand, for real this time, we really hope