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POSTAL 4: No Regerts News

POSTAL 4: No Regerts - Leaving Early Access 4/20

We’ve been in Early access a long ass time now. While we plan to keep updating, improving and polishing POSTAL 4 for months, or probably even years into the future - it’s time we remove the watermark and round up to a 1.0 version number! Grab it before it’s banned in your country ;)

Check out the press release here

Naturally, we wanted to leave Early Access on a high note, so what better time than now to let the cat out of the bag (and onto the end of a gun) and announce that Rick Hunter (the original voice of the Postal Dude) and Corey Cruise (The voice of Postal III) are back as selectable options for POSTAL 4!



Who says you can’t please everyone?

Of course, that’s not all the 1.0 update will bring. Expect the new super fun grappling hook, improved errands, more side content, cutscene improvements, character enhancements, and so much more. But if you just can’t wait that long to see what’s been cookin’, those of you that have already gotten POSTAL 4 in Early Access will get a 0.9 update in the coming days! One last chance to see the game in a Janky state while we work for the next 3 weeks to polish the game up further.

[previewyoutube][/previewyoutube]

As previously stated, releasing the game out of Early Access doesn’t mean we’ll stop working on it, or even slow down on production. There are still some exciting things we want to add to the game post 1.0, such as new weapons, co-op, custom Steam Deck support and well as ongoing bug fixes and performance updates.

It’s been quite a ride being in early access. It’s been amazing to see all your support, and we thank you for your patience with the long wait between updates lately. Hopefully now all the core systems are in place, things won’t keep blowing up behind us as often - allowing for more frequent patches.

See ya'll on 4/20!

Running With Scissors Team








POSTAL 4: No Regerts - “Friday” Update [0.5.0]



Hi POSTAL Fans!

It’s been a long time coming, but here we present to you the FRIDAY update! Naturally, this brings to the table some new errands and locations, but in addition we’ve added new weapons and entirely new NPC character models. This is only scratching the surface of what this update introduces, so see the full list of changes below!

While all the errands and locations are now in the game, we’re not done yet - as we now move onto the polish pass. Much of the content in the game is still unfinished, or in a placeholder state. Many errands need a lot of fine turning and others are missing features entirely. The AI and gunplay will get a lot more attention. We also plan to fill the open world with more things to do in order to reward exploration.

Wish us luck!

We also created a thread in which we list most of the known issues with the latest update (ALPHA 0.5.0 - Friday update). Some of the known problems may not be included here: https://steamcommunity.com/app/707030/discussions/2/3202617741919061356/

We suggest playing the game in its entirety before checking this thread due to any major spoilers that might be included. Also, please refer to this thread before reporting a bug: https://steamcommunity.com/app/707030/discussions/2/4328514571285267022/




New Errands!

Treasure Hunter:

“The Boss” informs the Dude that recent seismic activity has opened up a gaping sinkhole within the former Goldmine, revealing a passageway to an undiscovered lost underground civilization located beneath Edensin! He tells him that he’s long been seeking a particular prized “Artifact” from these people, and it must assuredly lie somewhere within their ancient empire here. However, reckless tomb raiders have already descended upon the location, swiping up whatever priceless relics they can. The Dude is instructed to head underground into this lost city and recover the Artifact before these grave robbers get their hands on it. And as it just so happens, the Dude might end up running into the natives of this supposedly “long lost” civilization too!

Pacify Merc Superior:

“The Boss” delegates several tasks to the Dude. By this point in the week, he feels that the presence of the increasingly pervasive mercenary force in town has started to contest even his control. The group has since taken over the upper levels of the local mall as their new staging point, and he decides now is the time to cripple their power structure by neutralizing their head of command, the “superior” in question. He instructs the Dude to head to their staging point, bypass their security measures, and confront and ultimately “pacify” their leader. But as it turns out, “pacify” could entail a lot of things, as this Merc leader may in actuality be a familiar face to the Dude!

Dam Inspector:

Having taken some extreme measures to deal with the local union boss, “The Boss” sends the Dude to the local dam to inspect the recent craftsmanship. When he arrives, the Dude discovers the dam has been left abandoned by a sudden complete disappearance of the entire crew, save for the worried foreman, and now he’s the only one who’s able to perform emergency repairs to keep the whole structure intact. Unfortunately, it’s also at this very moment that a Doomsday Cult decides to storm the dam to enact their plan to contaminate the town’s water supply. The Dude should probably try to stop them too.

Endgame:





New locations!

We all like our hands held sometimes… right? We now have a new hint system to make you feel dumb for not knowing our badly telegraphed intentions of how things should work

Edensin Dam:

A proud technical marvel that stands in the northeast corner of town. On a good day, the dam is able to generate enough energy to power almost all of the lights in its parking lot (just the west lot)! Nonetheless, its presence qualifies the city for a “green” tax cut, so it certainly fulfilled its purpose.



Edensin MegaMall:

An indoor mall that’s now well past its prime and in the late stages of abandonment and decay. Of its many retail spaces, only a sparse number of stores still remain.





Goldmine:

The former Goldmine is located in the Ghost Town Tile just south of the Ghost Town area itself. When it becomes available on Wednesday, you find that the Goldmine now acts as a large indoor shanty town/ghetto, a sign of the impoverished citizens of the city just a stone’s throw from a major tourist attraction.





Lost Underground Civilization (a.k.a. the Lost City for short):

A gaping sinkhole has appeared in the Goldmine which reveals an ancient descending passageway to a hitherto undiscovered subterranean city. Big open subterranean caverns illuminated by eternally lit flames and bioluminescent lakes. Filled with a host of ancient traps, it’s designed to ward off grave looters of the subsequent ages. That said, the Tomb Raiders have already made their way in and set up camp. Expect to see lots of little camps of their mining equipment and portable generators powering their array of spotlights throughout.



Subtitles! English-only for now with more languages coming



New NPC models!







Destructible ATMs!

POSTAL: Brain Damaged DEMO IS OUT!



You can finally see why we were so excited about this sh*t!

Experience a piece of the addictive fast paced action of POSTAL: Brain Damaged during the Steam Next Fest event (Oct 1-7th).

Download AND PLAY the demo here: https://p0st.al/braindemo

[previewyoutube][/previewyoutube]

One week left to fund the Going POSTAL Documentary!



https://www.indiegogo.com/projects/going-postal-the-legacy-foretold-documentary#/

One week to go and your support has been incredible so far. Over 330 of you have helped PlayTest Network reach 90% of their established goal to fully fund this project that aims to document the good, the bad and the downright batshit crazy story of Running With Scissors and the POSTAL franchise.

When we first announced this project, many people were wondering why would “we” make a documentary in the middle of the development of POSTAL 4. So relaaaax, we are not the ones making the documentary and our games will always be top priority, especially during Early Access. We’re just spreading the word to help the talented team of two passionate guys who want to make this documentary a reality.



If you can’t donate via Indiegogo, here’s some alternatives:

• Donating directly to their PayPal account, [email protected] | Your matched donation amount will place you in with their current perks.
• They can also accept checks via snailmail. To get their mailing address, send them an email to [email protected]
(Outside of Indiegogo) They will gratefully take donations even after the campaign ends. As they begin post-production, they fully anticipate more challenges as they move forward with finding a distributor.
• Send this campaign to any documentary or video game enthusiast, right now! They might not know about Postal, but you might introduce somebody to their new favorite game! And or they might never talk to you again. Could go either way really.



We’re so close to reaching that goal, we can already taste Krotchy’s nutsack!

And remember, even if you don’t donate, just spreading the word is already a huge help. So please help us spread the word and make this documentary a reality!



When it comes to POSTAL 4, we are working on a development update for you guys which will showcase some of the cool stuff we've been working on.

As always, thank you all for your continued support!
Running With Scissors Team

Help fund the POSTAL documentary on Indiegogo!

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We didn't have money for a pigeon mission and we certainly don't have it for a documentary.

So, please help these two talented guys make the best POSTAL Documentary possible!

www.indiegogo.com/at/goingpostaldoc

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