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POSTAL 4: No Regerts News

Hotfix #4 - 1.0.4

Steam build Number:1.0.4

Hotfix #4 Update
This is a fix for collision in the Pit Boss errand, preventing some players being able to put out one of the fires and hindering their progression.

We have come to realize these updates, even though small in download size, can take a while to apply the install to some people's PCs. We think we’ve cleared the most serious issues now, and will fall back to less frequent, weekly updates to prevent this inconvenience. We are also looking into what we can do on our end to make the process of applying small updates take less time for the Steam client to process.

Thanks for sticking with us during this messy launch. We'll make it right.

POSTAL 4: No Regerts - Hotfix #3 [1.0.3]



Another day, another hotfix! We actually have much more improved internally already, but we’re playing it safe regarding breaking peoples saves. We will resume updating after the weekend and are just pushing important/safe changes for now. We are currently working on changes to how the saving system works so we can update more frequently, more easily.

As well as work on bug fixing and a continued optimization effort, we have many ‘nearly there’ new features to add to the game over the coming weeks as well as AI improvements and just improving the gameplay in general.




Adjusted the Going POSTAL overlay to remove the jarring red overlay that should have been removed the last hotfix (Blame Rob)

Riverside optimization pass

Updated the Prison Worker to do routine sanity checks on the security codes, and regenerate them if they become corrupt (Addressing the “000” bug)




Collision on Car Seat near the Sewer Entrance that was making it difficult to collect a Krotchy doll

Clothing pickups lacking collision

Bug where collecting all collectables would award the achievement for completing all Rampages instead (Note: If you already got this achievement, make sure to keep an older save on hand when this update goes live, so you can actually earn this achievement)

Addressed a bug where the Robe outfit could disappear from player’s inventories if using another Dude skin

POSTAL 4: No Regerts - Hotfix #2 [1.0.2]



Er, so the last hotfix didn’t fully fix the Game Tester errand (just the intro), and managed to break Going POSTAL Challenges. So now we’re hotfixing the hotfix . At least we got the game build version number updated this time. Game dev is hard.

We did fix a couple crashes, so give us a slow clap - we need the encouragement.




Blue lines showing up during the Apocalypse




Going POSTAL challenges work again

Fixed crashes related to the queue system (seen a lot in the Mexico area)

Fix for a crash related to puddles

Fixed Game Tester Errand, for real this time, we really hope

First hotfix of many probably!



This hotfix is mostly to address the Game Tester errand not triggering (Our game testers didn’t test the Game Tester errand or something…). But as a bonus - you get a vastly better ‘Going POSTAL challenge’ event overlay!




Nothing in this one, stay tuned! :D




Crappy overlay for Going POSTAL challenges replaced with a better one!

Going POSTAL challenges will now start showing up only if the Job Agency has been visited




Unobtainable Kunny doll behind the Payphone in Riverside

Bug with P350 appearing out of Dude’s hand after loading a save file whilst holding a P350

Game Tester errand not triggering

Golden Larry pickup behind Civvie’s store respawning on reload

POSTAL 4: No Regerts - “Would be polished, but we got high!” Update [1.0]



Here we are! It’s the ‘we’re not even close to really being done, but let’s slap a 1.0 on it’ update! Yeah, we’re coming in hot - but 1.0 is a milestone that will see changes to how we approach things moving forward.

For starters, you get the expected 1.0 features such as some achievements (more to come!), trading cards and steam backgrounds. Controller support has been improved since the IGN review (We’re sure they’d have given P4 a solid 3/10 had that been working better!).

Also, we'll be working hard to make sure all saves are backward compatible from 1.0 going forward, and improving the save system in general. Updates will generally be more frequent now, and due to our push for a console release, we’ll be bringing in people to help us that actually know what they are doing when it comes to making an open world on Unreal Engine 4 perform well (and these improvements will end up on the PC version, too).

But why, you are no doubt wondering, would we willingly come out of EA when we know it needs more time in the oven? It’s a fair question and here's the honest answer. We originally went into early access to raise the funds to finish the game without a publisher. We’re as indie as you get in that regard - 100% self funded - and every dime we have gotten through early access has gone directly into development of P4. We expanded the team, increased the scope of the project and things got out of control creating bigger and more stuff. All together too much to do in the time we had. We’re all POSTAL fans ourselves and therefore got carried away adding new features (even the act of adding all the voice options for the Dude was a bigger undertaking than we expected). So now we’re leaving early access to help raise more funds to put the finishing touches on the game, see our vision through, and get it onto console.

And so here starts our redemption arc for POSTAL 4. If there is one thing we’ve proven in the last 26 years, we're too passionate to know when to stop, so updates and improvements are on the way! Expect co-op, further performance improvements and new features in the months, and years to come.

THANKS for all your support and being part of the POSTAL family.

Running With Scissors Team

[previewyoutube][/previewyoutube]



23 Achievements! (Entering the Sissy command / playing on Easy difficulty will revoke the right to earn achievements, and the save file will be marked as such accordingly) + Trading Cards, Steam Profile Backgrounds, Emotes

Controller support for Scooter ATMs and Vending Machines!

Alternate ammo types! Explosive, Incendiary, Tranquilizer and Taser ammo upgrades are available for purchase in Ammo vending machines across Edensin



Performance setting for Dismemberment!

More grappling hook points in order to gain access to previously inaccessible areas!

Unique sky spheres for each day!



New Police models! Reinforcements will now include Sheriffs and heavier armored cops







Reward crates for collectibles! Collecting 10, 30 and 50 of each will spawn reward crates in one of the back rooms in Anu’s Inn

Unique Main Menu art for each day!

Dude Voice Preview in the Menu!

Improved cutscenes! Animal Catcher Outro, Tinklage Boss Intro, Mall Intro and VR Intro

Proper pass for item and weapon pickups!

Pacifist ending!

Language Selector for Subtitles!

New models for Tinklage and Carter Cruise!





More NPC model / clothing variations!

New Random Encounter Easter Egg!

Interactables pass across Edensin! Static toilets, shower cabinets, bidets, etc. have been replaced with working interactables. Be sure to keep an eye out for toilets as they can now spawn some goodies when you open them :)

Dismemberment for remaining characters!





Added ‘Hold E to activate’ feature for Going POSTAL challenges so that you’ll see what the challenge requires you to do before you attempt it

Removed glitchy LODs of the HighSeas building mesh

Updated POSTAL challenges indicator textures

Polished weapon wheel ammo type and upgrade icons / code

Improved quality of explosive particles

Improved M16 first person animation set

Polished up majority of Going POSTAL challenges

Interiors in Residential area

Tweaked the Revolver’s Third Person animation set

Adjusted Subtitles so they don’t conflict with Pause menu settings

Replaced Civvie’s building with a better looking model

Updated KDTF Radio with new calls

KDTF building now plays it’s station when inside

Save data now properly remembers if cheats were used, and displays a badge of honor on the save file :)

Moved the Dude voice selector to the front of the New Game menu for convenience

Updated police lines

Roller coaster sounds can be heard when off roller coaster

Reverb has been dialed back a bit

Guns not as loud

Dam Foreman will now yell at you for putting wrong item in

Sewer Foreman talking over himself in beginning cinematic







Various broken doors across all levels
Railroad crossing pole textures popping in and out
Inaccurate collision on certain buildings which would mess with the navigation
Broken IK on roads
Heat Waves toggle
Various New Game Menu issues
Tomb Raiders getting stuck in the first area of Lost City
Shoulders on Pistol’s animation set
End credits breaking when skipping outro movie
Dude saying "get over here" when hooking a Grapple Point
Wrong Shotgun ammo type being sold by Vending Machines
Many, many general mapping bugs reported by our community
Certain POSTAL challenges not being displayed correctly on the counter
Petition weapon not equipping properly at the start of Wednesday
End of Wednesday not triggering properly when exiting the Wipe Compound
Sounds from the Prison remaining after errand completion
Janky video resolution menu
Broken cabinets in house interiors
Fire issues in Pit Boss errand
Cutscenes sometimes desyncing
Dismemberment sounds
Prison ambiance coming from one direction
Chain Sickle projectile becoming unresponsive if thrown point blank into someone
Dude saying “look at the size of that thing” on days other than monday
Hover sound playing during cinematics
Fixed issues of lines not belonging to correct voice actor
Sound issue if you killed Hardrock with fire
Cat pounce attack infinitely looping

[h2]Up next - POSTAL: Brain Damaged[/h2]

Coming HARD on June 9, POSTAL: Brain Damaged is a new, action-oriented take on the Running With Scissors’ cult game series with throwback graphics, and fast-paced, modern gameplay. Take a wild roller coaster ride through the twisted wonderland encased in the POSTAL DUDE’S messed-up mind. Now, hit that wishlist button!

https://store.steampowered.com/app/1359980/POSTAL_Brain_Damaged/