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POSTAL 4: No Regerts News

POSTAL Redux AVAILABLE NOW on Nintendo Switch!



The classic dark and surreal twin-stick isometric shooter returns with a vengeance!

After 23 years, the POSTAL series finally makes its long-awaited debut on console with POSTAL Redux out now on the Nintendo Switch! Click here or search for POSTAL Redux on your Nintendo Switch eShop today!

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POSTAL Redux is a high definition remake of The Postal Dude’s infamous first foray into the world. Prepare to experience his psychological journey with faithfully recreated high resolution visuals, remastered music, sounds, and dialog, and revamped and modernized gameplay. Crazed gunmen out for your blood await you around every corner. The only choice is clear: Get them before they get you. Fight back with a devastating arsenal as you make your way through a violence-stricken town.

It’s time to relive the madness of GOING POSTAL!

[previewyoutube][/previewyoutube]

POSTAL 4: No Regerts - “Tread lightly” Update [0.2.0.2]



We are full steam ahead on Humpday and making some great progress! It will be a while before it’s fully ready - so we are going to make sure you guys still get regular updates in the meantime to introduce cool new features, quality of life improvements and various bug fixes.

The headline feature here are the footprints. When NPCs, The Dude or an animal walks through any type of fluid, they will leave a trail of footprints behind. You can even light the ones left by gasoline on fire!

Regarding the new randomized codes in the prison introduced in the last update - we heard you, they suck. We have now implemented a post-it note to the map screen that will record each code as it's assigned. No more backtracking to the previous cell because you forgot the code!

This update adds a new quality of life feature when rebinding controls. The game will now warn you if you’re trying to rebind the same key to multiple actions.

And a few other odds and ends listed below!




Footprints! NPCs, Dude and even animals will leave a trail of footprints when they walk through any fluid



Sticky note for Prison override codes (It will display on the map screen)

Interact tap-to-hold setting

Implemented basic damage fall off

More pickups in the Commercial tile






General level design improvements in Commercial, Retail and Border Land tiles

Improved general kick reactions for Grenades

Lighting performance improvements in Suburbs tile

Reduced chance of masks appearing on NPCs on Monday

Updated the Meet Associate cinematic

Control binding menu improvements:

  • Smart confirmation on multiple bindings, it will warn you if you try and rebind multiple keys

  • Added a timeout when binding an action to prevent player from getting stuck and having to force close the game






Deleted broken pickups from Sport’s store

Broken shading on certain meshes

Ingram’s Catnip reload not working properly while under Catnip

Pigeona Virus announcement playing on Monday

Floating loudspeakers

Numerous mapping bugs

POSTAL 4: No Regerts - “Frames, flares and feet” Update [0.2.0.1]



This is THE UPDATE many of you have been waiting for - A SIGNIFICANT PERFORMANCE UPDATE! Our work in this area is far from done, but many of you will enjoy a framerate boost of around 10-20fps in some of the worst affected areas. We will continue to improve performance throughout the rest of the project.

Related to performance - we’ve rewritten the mouse movement code so in the event the game does hitch, you will no longer end up facing the wrong direction, making remaining performance drops far less intrusive.

Beyond that, this update improves kicking behaviour and animation. It’s now far easier to kick around physics objects and ragdolls. Oh, and you can also kick cars when using Vitamin X, too!

Prefer projectile based combat to melee? We have you covered! Introducing a new weapon - The Flare Gun!

Our ongoing work to improve the cinematics continues with the Tag Turf, Bellow and Cat dude Intros all getting a pass.

We’ve fixed up a ton of crashes, and a laundry list of other things you’ll find listed below.

Thank you all so much for your continued support, believing in our vision and providing us with so much useful feedback.

Running With Scissors Team





Mariachi NPCs in Mexico

More NPCs in the new tiles

Flare Gun!



Separate ammo type for M16

Cat Silencer support for Ingram

Ability to kick vehicles during Vitamin X

Hostile Shopkeeper to Dinky Nozzle (‘Get Milk’ errand)

New FirstPerson kicking animation

A hint about changing paint color with alt-fire

Cutscene for Spike poisoning





Overall performance improvements!

Mouse aiming should now be more consistent and stable

Improved the kick's hit detection and locational damage code

Removed Scythe model which was blue balling players into thinking that it’s an actual working weapon they can use

Prison codes are now randomized

Improved interior of La Casa Grande

Improved the Pet Shop and Tag Turf and Bellow's cinematics

Improved audio in various cinematics

Scaled up a few vehicles

Tweaked the collision on shell casings and thrown Ingram prop

Adjusted the Hose firing animation not syncing correctly

Removed extra front sight on M16 mesh

Improved Prison loading! The unnecessary maps will no longer stay loaded which will result in better performance during the Prison Guard errand. Warden doors will also close properly after the errand

Dude location icon on map screen





Certain meshes using default textures

Added vehicle blocker to Border Smuggler to prevent breaking the cutscene

NPC made out of denim aka. The notorious Denim Man (You will be missed)

Floating cars

Being able to pick up the Scooter

Body fire on Mutant Rats being way too big

Weapon fire no longer gets stuck when phone is brought up

Lightbulbs will now be removed from the player’s inventory after Sewer errand

Boarded up Book Repository

Collision on various meshes

Zap zone signs facing the wrong way between Retail and Border Land tiles

Many mapping bugs that were reported on our Steam and Janky forums

‘The Thingy’ area not staying loaded after going through a zap zone

Weapons will now immediately 'Fire' after being Equipped / Reloaded if the player is holding the Fire key

Removed Bell from Monday’s Motel which could trigger the ending cutscene again causing the game to crash

Weapon loop start animation

Crash where the Spray Paint is firing when opening the color wheel

Left hand weapon when dual wielding not using the right ‘Weapon position’ settings

Prison zap zone activating even if complete

Prison Warden doors will now close properly after finishing the errand

Scooter when going through a zap zone

Weapons floating in front of The Dude during cinematics

Border Patrol NPCs not attacking the player

Addressed various crashes that were reported on our forums

Tag Turf errand will now complete every time after tagging all billboards

The Meet Associate cutscene can now be skipped properly

Dude Cat’s paws clipping through the world

Spray paint breaking windows

Lockdown announcement in Police Station no longer replays when returning to the station or loading a save

Gamepad settings not updating when changed in-game

Slingshot now respects Fire input bindings

NPCs should no longer pickup dead animals

Dude Cat Pounce momentum sticking on cat ladders

Some bugs with the Gas Can match setting inflammable animals

“POSTAL: Brain Damaged” Revealed at Realms Deep 2020, Coming to PC & Consoles



POSTAL: Brain Damaged, the retro-styled FPS spin-off from Running With Scissors’ outrageous series enjoyed by millions, will deliver crude and immature humor, ridiculous weapons, and old school challenge to PC and consoles in 2021. Developed by Hyperstrange (developers of ELDERBORN) and CreativeForge Games to be published by Running With Scissors, POSTAL: Brain Damaged gives a tantalizing taste of the madness to come in its debut trailer, revealed today at Realms Deep 2020.

One too many hits to the head (and hits off the pipe) has everyone’s favorite bathrobed anti-hero, The POSTAL Dude, reeling from brain damage. When he closes his eyes in a drunken, drugged-up stupor, he awakens in a psychedelic, grotesque, utterly twisted dream world. Asylum patients with dildo arms charge ravenously. Serial killer grandmas wield walkers in cut-throat combat. Beware probe-happy aliens reaching for the backside of The POSTAL Dude’s bathrobe.

Shoot through stages of escalating insanity, beating back the nightmares with bullets and urine. Strafe, dash, slide, and bunny hop through massive retro-styled stages, including a grungy asylum, comic convention, Area 69, and more. Each of The POSTAL Dude’s twisted fantasies offers new challenges and a characteristic flow — from corridor shooting through secret passages to blowing up large, open spaces with perfect twitch reflexes — but the hardcore spirit of badass ‘90s shooters bleeds from every orifice.

With a heaping arsenal of nostalgic, bombastic weaponry, POSTAL: Brain Damaged delivers a pure boomer shooter experience. Eviscerate enemies with the double-barreled shotgun, remove flat-earther heads from afar with the devastating railgun, and attach the cat silencer to blast aliens and military zombies with feline style.

POSTAL: Brain Damaged boasts the series’ beloved over-the-top parody and satire of pop culture, politics, and modern society. Escape from reality and unwind while beating back hippies, fleeing from flying fluids, and wiping out enemies to your heart’s content while pixelated blood spurts forth and a thrashing old school soundtrack thumps with every gun blast.

“They just don’t make badass shooters like they used to,” said Vince Desi, founder of Running With Scissors. "Brain Damaged takes the torch from all the pretenders while excreting everything fans want to see from the series that once birthed “The Worst Game Ever™”. The Dude is back and dirtier than ever!”

[previewyoutube][/previewyoutube]

POSTAL: Brain Damaged launches for PC and consoles in 2021. For more details in the days to come, check out the official website and follow Running With Scissors on Twitter, Instagram, YouTube, Facebook and Discord.

About Running With Scissors

Founded in 1996, Running With Scissors is one of the oldest indie studios in the game industry. RWS focuses on creating socially conscious games that offer signature experiences focused more on making people laugh that making sure everyone is comfortable.

For more information on POSTAL games and gear, visit www.gopostal.com.

About Hyperstrange

HYPERSTRANGE is an independent game development and publishing studio based in Warsaw, Poland, founded on the day of the 2015 Solar Eclipse. Its debut title - ELDERBORN - brought about a whole new level of brutal FPP melee combat in 2020. Drawing inspiration from heavy metal, 90s pulp pop culture, and classic boomer shooters, the loud and proud studio strives to make everyone’s gaming life a little stranger.

To learn more about Hyperstrange please visit their website at hyperstrange.com.

About CreativeForge Games

CreativeForge Games is an experienced indie games developer and publisher listed on the Warsaw Stock Exchange. They place priority on reaching out to gaming fans worldwide with fun and creative productions.

To learn more about CreativeForge Games please visit their website at creativeforge.pl

Make sure to wishlist POSTAL: Brain Damaged on Steam!

HAWT (Hitch) Fix!

This is simply a small update to fix a persistent hitching issue that around 50% of users were getting, where there a was frame hitch every 3-5 seconds happening consistently. Sorry it took so long to sort this out - this bug was elusive and took us a lot of trial and error to track down, but it has been our priority as it pretty much made the game unplayable for a huge number of you.

We wanted to make sure this fix was added as soon as possible so did not add in anything else that that will need further testing - but bigger overall performance update, along with plenty of new content, will be with you around the time of Realms Deep!