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Urban Strife News

HOTFIX: FMJ, HP damage finetuning and better CQB accuracy

  • [p]Low-Tier Arsenal Buff: Slightly increased FMJ (Full Metal Jacket) damage for early-game weaponry to improve viability against armored targets. [/p]
  • [p]High-Tier Arsenal Tuning: Slightly decreased HP (Hollow Point) damage for late-game weaponry to prevent excessive one-shot potential. [/p]
  • [p]CQB Lethality: Global adjustment to increase accuracy in Close Quarters Battle (under 10 tiles) for all weapons.[/p]

[PUBLIC] Hardware Store Episode, Ballistics 2.0 & Stability Fixes

[p]We're releasing on the public branch today one of our biggest interim patches yet. Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the difference with shotguns, crossbows, and rifles. [/p][p][/p][p]Post-Beta Fixes:[/p]
  • [p]AI Improvements: Adjusted behavior to reduce low-CTH headshots against players in cover; AI will now prioritize flanking maneuvers. [/p]
  • [p]Keybinds Reset: We suspect legacy save files from an old beta are the root cause of corrupted controls some users are reporting. This patch will force an automatic reset of the keybinds for good measure. If you had custom keys set, make sure you remake those settings.[/p]
  • [p]Grenadier AI: We re-tuned grenadier AI to prioritize Molotov bombs over other attacks. [/p]
  • [p]Bug Fix: Resolved an issue where players received double fire damage during player and panic turns.[/p]
[p][/p][p]As you might already know from the beta branch update, we’ve also added a brand-new campaign episode centered on the troubled Mason biker family. If you already played the Firestation episode you're already familiar with the Mason clan, after meeting their pyromaniac junior, Billy Mason. You'll get to know all of them now and learn a few of their secrets in the process. A word of caution - even if this location is relatively close to your shelter, it's a very deadly place. Proceed with caution and bring big guns.[/p][p][/p][p]New Content: Campaign Episode "Mason's Hardware Store"[/p]
  • [p]New Location: Explore the derelict Hardware Store. Once a thriving arms smuggling hub, it’s now caught between the greed of the Chowder Clan and the wrath of the Urban Biker Charter President.[/p]
  • [p]A Troubled Family: Meet Jack Mason, biker baron and father of the pyromaniac Billy Mason.[/p]
  • [p]Balanced Progression: The Gunstore map has been retuned to align with the new campaign flow.[/p]
[p][/p][p][/p][p]Stability & Bug Fixes[/p]
  • [p]Fixed Crashes:[/p]
    • [p]Resolved a crash when loading into the cultist zombie arena with 6 people (full party plus the cult fighter).[/p]
    • [p]Fixed a crash caused by equipping Bubba with the Firefighter suit.[/p]
    • [p]Fixed a crash occurring when purchasing M24 sniper rifle due to wrong ammo setting.[/p]
  • [p]Fixed Hangs:[/p]
    • [p]Eliminated an infinite hang in Adams Villa caused by a broken asset.[/p]
    • [p]Squashed an extremely rare fog of war bug that led to infinite loading screens.[/p]
    • [p]Patched several potential hangs related to specific animation triggers.[/p]
  • [p]General Fixes:[/p]
    • [p]Fixed a bug where a Horde would occasionally leave the map during an encounter.[/p]
    • [p]Corrected upper mesh issues on cars to prevent accidental cover from seats.[/p]
[p]Combat & Ballistics[/p]
  • [p]New Aiming Helper: Added an In-game Ballistics Helper showing a preview of the impact points and projectile spread.[/p]
  • [p]Shotgun Buffs: Increased accuracy for slugs and lethality for buckshot at short range.[/p]
  • [p]Sniper Changes: Normalized damage and increased headshot reliability at short range.[/p]
  • [p]Body Part Weighting: Adjusted hit distribution for snap shots to favor the torso over arms.[/p]
  • [p]Injury Mechanics: Retuned effects for crippling injuries to be more forgiving.[/p]
  • [p]Body Armor: All helmets and vests have been rebalanced to provide adequate protection in tune with the ballistics changes.[/p]
  • [p]CTH Distribution: Retuned for more consistent combat outcomes for all ranges, making medium range shoot-outs viable.[/p]
[p]Balance & Visuals[/p]
  • [p]Attributes: Retuned attributes to allow a smother growth, in line with the campaign duration.[/p]
  • [p]Healing: Lowered the AP cost for healing items so they're more useful in combat.[/p]
  • [p]Loot: Fixed Tier 2 traders to stock Tier 2 weapons and armor more consistently.[/p]
  • [p]Enemy stats: Retuned enemies on several maps to their proper tier.[/p]
[p]UI/Art:[/p]
  • [p]Reworked M24, FAL, and Remi 700 images to better identify them.[/p]
  • [p]Repainted the Female Avatar portrait variations; changed the beret to a military style.[/p]
  • [p]Fixed a minor glitch with team portrait cards,[/p]
  • [p]Estimate Fix: When donating items to the Shelter, the text estimating days of remaining reserves was wrong and was fixed.[/p]
[p]⚠️ Known Issues[/p]
  • [p]Defeat Trigger: The script that triggers an End Game when the player avatar dies is currently disabled.[/p]
  • [p]Save Compatibility: Resuming from older saves may cause characters in the Hardware Store (specifically Jack Mason) to have incorrect equipment.[/p]
[p][/p][p]Have fun! We’ll be monitoring for any feedback - preferably posted on our Steam forums or Discord, not directly as a game review! The best way to support an indie team like ours is to leave a review on Steam and we read them all, bad and good. But if you're really keen to help and you have found a bug or have a problem with the game - we're here, talk to us and we'll find a fix. [/p]

[BETA BRANCH] Stability Fixes, Improved Ballistics & New Campaign Content

[p]We're excited for you to beta-test one of our biggest interim patches yet (coming soon to Public too). Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the difference with shotguns, crossbows, and rifles.[/p][p]As a thank you for your patience, we’ve also added a brand-new campaign episode centered on the troubled Mason biker family. This update also includes many fixes for issues you’ve discovered and reported—we couldn't have done it without you.[/p][p][/p][p]New Content: Campaign Episode "Mason's Hardware Store"[/p]
  • [p]New Location: Explore the derelict Hardware Store. Once a thriving arms smuggling hub, it’s now caught between the greed of the Chowder Clan and the wrath of the Urban Biker Charter President.[/p]
  • [p]A Troubled Family: Meet Jack Mason, biker baron and father of the pyromaniac Billy Mason.[/p]
  • [p]Balanced Progression: The Gunstore map has been retuned to align with the new campaign flow.[/p]
[p]Stability & Bug Fixes[/p]
  • [p]Fixed Crashes:[/p]
    • [p]Resolved a crash when loading into the cultist zombie arena with 6 people (full party plus the cult fighter).[/p]
    • [p]Fixed a crash caused by equipping Bubba with the Firefighter suit.[/p]
    • [p]Fixed a crash occurring when purchasing M24 sniper rifle due to wrong ammo setting.[/p]
  • [p]Fixed Hangs:[/p]
    • [p]Eliminated an infinite hang in Adams Villa caused by a broken asset.[/p]
    • [p]Squashed an extremely rare fog of war bug that led to infinite loading screens.[/p]
    • [p]Patched several potential hangs related to specific animation triggers.[/p]
  • [p]General Fixes:[/p]
    • [p]Fixed a bug where a Horde would occasionally leave the map during an encounter.[/p]
    • [p]Corrected upper mesh issues on cars to prevent accidental cover from seats.[/p]
[p]Combat & Ballistics[/p]
  • [p]New Aiming Helper: Added an In-game Ballistics Helper showing a preview of the impact points and projectile spread.[/p]
  • [p]Shotgun Buffs: Increased accuracy for slugs and lethality for buckshot at short range.[/p]
  • [p]Sniper Changes: Normalized damage and increased headshot reliability at short range.[/p]
  • [p]Body Part Weighting: Adjusted hit distribution for snap shots to favor the torso over arms.[/p]
  • [p]Injury Mechanics: Retuned effects for crippling injuries to be more forgiving.[/p]
  • [p]Body Armor: All helmets and vests have been rebalanced to provide adequate protection in tune with the ballistics changes.[/p]
  • [p]CTH Distribution: Retuned for more consistent combat outcomes for all ranges, making medium range shoot-outs viable.[/p]
[p]Balance & Visuals[/p]
  • [p]Attributes: Retuned attributes to allow a smother growth, in line with the campaign duration.[/p]
  • [p]Healing: Lowered the AP cost for healing items so they're more useful in combat.[/p]
  • [p]Loot: Fixed Tier 2 traders to stock Tier 2 weapons and armor more consistently.[/p]
  • [p]Enemy stats: Retuned enemies on several maps to their proper tier.[/p]
[p]UI/Art:[/p]
  • [p]Reworked M24, FAL, and Remi 700 images to better identify them.[/p]
  • [p]Repainted the Female Avatar portrait variations; changed the beret to a military style.[/p]
  • [p]Fixed a minor glitch with team portrait cards,[/p]
[p]⚠️ Known Issues[/p]
  • [p]Defeat Trigger: The script that triggers an End Game when the player avatar dies is currently disabled.[/p]
  • [p]Wrong Estimate: When donating items to the Shelter, the text estimating days of remaining reserves is wrong.[/p]
  • [p]Save Compatibility: Resuming from older saves may cause characters in the Hardware Store (specifically Jack Mason) to have incorrect equipment.[/p]
[p][/p][p]Have fun! We’ll be monitoring for any feedback on the new weapon tuning as you play! And remember, the best way to support an indie team like ours is to leave a review on Steam. It only takes a minute and helps new players find our game! [/p]

HOTFIX: Horde Spawn Rates, Custom Camera Controls, and more

[h3]Horde Balance & Fixes[/h3][p]Siege Bypass: Transfer areas towards besieged locations are now hidden during horde encounters. This prevents avoiding the horde entirely and entering these locations by accident while they are supposedly under siege.[/p][p]Reduced Spawn Rates: Significantly lowered the spawn rate for zombie hordes to prevent overwhelming players and improve game pacing.[/p][p]Flexible Horde Generation: Hordes can now spawn even with fewer than 3 active spawner maps, though they will do so at a decreased rate.[/p][p]Spawner Durability: Fixed an issue where spawn piles would become immune to fire/explosive damage on the second infestation.[/p][p][/p][h3]Gameplay & Controls[/h3][p]Camera Overhaul: Implemented custom camera controls for better situational awareness during combat; you can find the new speed sliders under Game Options.[/p][p]Inverted controls: Added inverted mouse rotation toggle for camera.[/p][p]Options Reset: Added a "Reset to Default" button for all gameplay options to help players revert custom settings easily.[/p][p][/p][h3]Other Fixes[/h3][p]Refreshed Portraits: Recruits portrait images have been retouched for a better blend with the UI colors; ID card background also changed to the same scope.[/p][p]Recipe & Item Fixes: Added broken versions for tactical and gold weapons; added recipes to recycle them.[/p][p]Clinic Speed Buff: Updated the "Heal Reserve Rooster" mechanic - it now heals the reserves at full clinic speed for faster recovery.[/p][p][/p][p]Thanks to all those who reported bugs and suggested improvements. Game is getting better day by day thanks to you. Keep them coming. [/p]

HOTFIX: Ultrawide support, hidden clues rework and others.

[p]Patch Notes[/p]
  • [p]Ultrawide Support: Improved in-game dialogue support for Ultrawide displays. We have implemented a fix to prevent dialogue boxes from migrating off-screen, ensuring a consistent experience across all "exotic" screen resolutions.[/p]
  • [p]Revised Hidden Clues: We have updated hidden clues for the Gas Station, Motel, and Supermarket bosses. Added EXIT options to boss clue inquiries, allowing you to postpone answering until you have met the necessary prerequisites. More updates of this nature are planned for future patches.[/p]
  • [p]AP Cost Balancing: Further tuned the formula balancing item AP costs based on AGI and DEX. This change smooths out sudden cost increases, ensuring weapon attacks remain balanced even when stats are heavily boosted.[/p]
  • [p]Bug Fix (Squad Replacement): Resolved a sneaky bug reported by our veteran players where saving and reloading could cause issues after replacing a fallen squad member with a fresh recruit in the same sector.[/p]
[p][/p][p]More fixes to come soon. [/p][p][/p][p]Again, we wish to thank everyone who got involved reporting bugs, giving feedback and reviewing the game. We listen to everyone, even the harshest critics, and try to improve Urban Strife as much as we can. And we can only hope this is what honest players want to see - respect and hard work.[/p]