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Never Split the Party News

After 5 Long Years... The Countess Shall Have Her Revenge

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Never Split the Party - Revenge of the Countess is an all new content pack for the free to play co-op rogue-like adventure game. Extending nearly every part of the game with new additional enemies and challenges.

    

[h2]Features[/h2]
  • 6 New Playable Character Classes - Enjoy new play styles and strategies with an awesome new set of character classes.

  • Face 6 Brand New Challenging Boss Battles! - Face the defensive Zaratan, Lord of the Turtles. Utilizes strategic bombing when fighting the dragon Ironscale. Stay on your toes lest you be overwhelmed by the spider minions of Arachne the Death Weaver. Never trust your senses as you battle the shrewd Illusionist. Two other surprise bosses are still to be discovered. (Shared with the Whole Party!)

  • 8 New Enemy Types - Brand new enemy types will spice up your runs with a new variety of challenges. Swarms of Bats. Pinbombs that explode in a shower of needles. Snakes that multiply when killed. Mimics who lie in ambush disguised as chests. Shield Bearers who foil any frontal attacks. Toxic Snails who leave oozing trails of pestilence. Shielders that put protective barriers around nearby enemies. Worms that burrow under the ground and can strike from anywhere. (Shared with the Whole Party!)

  • Share the Content with Your Friends - When you purchase this content pack the majority of the new stuff will be shared with your party members. The new enemies, bosses and new room times will be encountered by the entire party when you are part of the party. The new challenge modes will be available when you select them.

  • Discover New Room Types - Freshen up your runs with interesting new room types. Make your fortune or lose it all in the Gambling Room. Work together to survive waves of enemies in the Onslaught Room. (Shared with the Whole Party!)

  • 30+ New Items Upgrades - Discover powerful combinations with a huge new set of synergistic upgrade items. (Shared with the Whole Party!)

  • 4 New Challenge Modes - For the ultimate adventurer, attempt to master these dastardly new challenge modes. (Shared with the Whole Party!)

  • New Cosmetics - Ready for a new you? Refresh your look with epic new outfits and hair types.


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Revenge of the Countess Trailer

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Wishlist today. Releases Date is July 25th!
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Monk has Entered the Dungeon

[p]Monk is a new class coming soon in the Revenge of the Countess expansion.[/p][p][/p][h2]Monk Combat Abilities[/h2][p]The Monk excels at short-range combat with powerful melee attacks:[/p]
  • [p]Punch Attacks: Left and right punch combinations[/p]
  • [p]Short Range: Effective at close quarters[/p]
  • [p]High Damage: Strong impact per strike[/p]
  • [p]Fast Attack Rate: Quick successive attacks[/p]
[p][/p][hr][/hr][p][/p][h2]Monk's Upgrade Items[/h2]
  • [p]Teleport - Provides instant movement for positioning or escape[/p]
  • [p]Flurry of Strikes - Increases attack rate when enemies are low on health[/p]
  • [p]Deflection - An orbiting familiar that reflects enemy projectiles and converts them to your attacks[/p]
  • [p]Fighter's Gloves - Adds a chance to stun enemies on hit[/p]
[p][/p][hr][/hr][p][/p][h2]Weather Effects[/h2][p]We also added a few weather effects to jazz up the visuals a bit.[/p][h3]🔥Fire Embers[/h3][p]Includes animated ember particle effects on the Fire Realm.[/p][h3]🌧️Rain Particles[/h3][p]Features animated rain particle effects on the new Outer Realms. [/p][hr][/hr][p][/p]
Wishlist Now
[p]Rally your party, and prepare to face the Revenge of the Countess. The realm needs heroes—will you answer the call?

Wishlist Now
[/p][hr][/hr][p]Never Split the Party[/p]

Help Bring Never Split the Party to Your Language! 🌍

We're excited to announce that Never Split the Party is going global! We've launched a community translation project and need your help to make our game accessible to players around the world.

[h2]🚀 How to Get Involved[/h2]
Ready to contribute? Join our translation project on Crowdin:
Never Split the Party Crowdin Project Invite

[h2]🗣️ Language Support[/h2]
We currently support 27 languages, but we're always open to expanding! If you don't see your native language in our list, don't hesitate to request it. We're committed to making Never Split the Party accessible to as many players as possible.

[h2]💬 Community & Support[/h2]
Discord Community: Join our vibrant community of translators and developers at https://discord.com/invite/trnYTcfxRg
  • Get real-time support and guidance
  • Collaborate with other translators
  • Ask questions and share feedback
  • Connect directly with the development team
Crowdin Discussions: Prefer to keep conversations organized by project? You can also discuss localization directly on our Crowdin project page at https://crowdin.com/project/never-split-the-party

[h2]🎮 Translator Rewards[/h2]
As a token of our appreciation for your valuable contribution to the community, free Steam keys are available for all active translators! Simply reach out on our Discord server to claim yours.

[h2]🤝 Why Your Help Matters[/h2]
Every translation helps expand our gaming community and ensures that language barriers don't prevent players from enjoying Never Split the Party with their friends. Your contribution directly impacts the gaming experience of players in your region and helps build a more inclusive gaming community.

Drop that poison, Adventurer!

Here's what we got done this week:

[h2]Drop It Like It's Hot[/h2]


A long requested function to drop a potion is now available. Do drop a potion just hold down the use consumable key for a second.

[h2]Role Icons[/h2]
As you know, each player is assigned a role in the game.
- The Cartographer tracks the dungeon maps.
- The Treasurer tracks each players inventory.
- The Vitalist tracks each players health.
- The Loremaster tracks all knowledge of the upgrades.


Now as a helpful reminder your role icon will be displayed next to your character. It will also be used to show status effects like the upcoming bard buff.

[h2]Ping Times Now Listed[/h2]
Ping times are new listed in the server browser. This may seem simple but Valve actually has a very sophisticated system to calculate pings without sending an actual packet to measure!

[h2]Throwing Items Into Pits[/h2]
Pissed off you got an upgrade you hate? Toss it into a bottomless pit. Just be nice and don't do this for your friends favorites.



If you throw enough jars in, maybe it will knock out the Countess. She's gotta be down there somewhere.

Revenge of the Countess Preview

[h2]The Outer Realm[/h2]
Deep beneath the dungeon's foundation lies a forgotten breach—a crack in reality that leads to a primordial jungle existing outside of time. Centuries ago, the dungeon's corrupted magic tore through dimensional barriers, seeping into this untouched wilderness and awakening something that had slumbered since the world was young.



Those who discover the hidden passage step from cold stone into suffocating air thick with decay and growth. Here, beneath a canopy so dense no light penetrates, ancient vines pulse with malevolent energy. At the heart of this twisted ecosystem lurks the Thornmother—a colossal plant entity that has gorged itself on dark magic for generations, its root system now indistinguishable from the dungeon's very foundations.

[h2]Revenge of the Countess[/h2]
Only available in the upcoming expansion. Wishlist Now!
https://store.steampowered.com/app/1307470/Never_Split_the_Party_Revenge_of_the_Countess/

Full Change Log
  • Change extra enemy health per floor and vein size to use values defined per level design instead of level number.
  • Add more songs to singing block mechanic.
  • Add activateable distance override to allow limiting of distance to specific activateables.
  • Allow player to drop consumables by holding use button.
  • Add drop indicator to HUD.
  • Fix filtering mode on walls for outer realm.
  • Use NetworkRelayStatus callback to update lobbydata.
  • Ensure LocalPingLocation is loaded.
  • Allow ambient light intensity to be modified on a level design.
  • Add ping estimate to lobby listings.
  • Add Outer Realm assets.
  • Add Outer Realm to level designs.
  • Convert LevelDesigns list to dictionary.
  • Reset player icons on respawn to remove intrigue icons.
  • Add singing block hidden room.
  • Add stairs components to Stairs Up.
  • Reduce chance of inspiration from Choral Bell.
  • Fix JumpToRoom name incorrectly set.
  • Add HasItem flag to room designs.
  • Optimize room selection during level generation.
  • Change ChestLayout to PlaceableLayout for generic object arrangements.
  • Add missing PlayerUIIcon prefab.
  • Add 16x16 bard item sprites.
  • Refactor room choosing code on generation to reduce redundant iterations.
  • Add hasitem flag to rooms.
  • Add hidden music room (no functionality yet).
  • Fix TouchDamage and Projectile targets.
  • Fix pierce being overwritten on projectile creation.
  • Adjust playerUI to display roles and status effects.
  • Add stunned status effect.
  • Complete inspiration implementation for bard class items.
  • Localization and announcement images.
  • Implement bard items with icons.
  • Complete character class for Bard.
  • Fix inspiration not triggering.
  • Fix targets not syncing on clients.
  • Add Inspiration targets.
  • Add Inspiration mechanic.
  • Fix projectiles not syncing initial player velocity.
  • Implement seed selection command.
  • Fix IsOrthogonal not resetting on class select.
  • Begin implementing Bard class.
  • Move all remaining networked object Time.time calls to NetworkTime.time.
  • Add non-orthogonal firing implementation.
  • Prevent teleport while teleporting to avoid double punt stuck bug.
  • Added right mouse button to talk.
  • May enable talk on steam deck via right touch pad.
  • Allow throwables to be thrown over pits.
  • Destroy throwables if thrown into pits.
  • Localization scan.
  • Moved BrewingNPCMessageHandler.cs so that it get's scanned by localizer.
  • Removed Nova game mode.
  • Removed private keyworks.
  • Uncommented new potion localizations.
  • Fix lightfade network identity NRE.
  • Add brewing hint NPC to brewing room.
  • Remove extra brewing pots.
  • Updated localizations.
  • Added Body to localizations.
  • Hooked up Eye Color localization.
  • Fix brewing pot not synced on connect.
  • Fix projectiles not fading.
  • Fix audio clip on Zaratan spin.
  • Fix bomb source null causing explosion to fail.
  • Add unlock2 tag to brewing pot room.
  • Added Unity Recorder for proper screenshot generation.