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Never Split the Party News

New Year, New Price

[p]It's a new year and we want more players to have fun with Never Split the Party so we're lowering the prices of the unlocks to $9.99, including the latest Revenge of the countess content pack.[/p][p][/p][p]We've also created a bundle with a permanent discount for buying them both. Happy dungeon crawling everyone![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][h3]The Shopkeeper approves![/h3][p] [/p]

New Build Posted

[p]We've been continuing to fix bugs and polish up the game!

If you've got any feedback for us please do so on our Discord channel at https://discord.gg/trnYTcfxRg[/p][p][/p][h2]Full Change Log[/h2][p]Ensure poisonous crab and dead head only move to targetable enemies in the room.[/p][p]Fix extra boss monkeys in Outer Realm room.[/p][p]Fix bug in weapon code causing converging shots with split shot with alternating fire.[/p][p]Updated Chinese, Japanese, and Portuguese localizations.[/p][p][/p][p][/p]

Release Notes

[p][/p][p]We've been continuing to fix bugs and polish up the game![/p][p]If you've got any feedback for us please do so on our Discord channel at https://discord.gg/trnYTcfxRg[/p][p] [/p][h2]Change Log[/h2][p]Fix Transmogrifier causing infinite potions on off host.[/p][p]Fix arrow traps being targeted by homing.[/p][p]Fix projectile layer for upgraded shopkeeper weapon.[/p][p]Fix potentially impossible miniboss in Outer Realm.[/p][p]Fix softlock from exiting secret room in Outer Realm layout.[/p][p]Fix shopkeeper unable to fire after regaining coins from running out of coins.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p]

Release Notes

We've been continuing to fix bugs and polish up the game!

If you've got any feedback for us please do so on our Discord channel at https://discord.gg/trnYTcfxRg

[h2]Change Log[/h2]
Added announcement posting to steam build release process.
Reduce pinbomb collider scale and add spawned script to move it down when spawning.
Fix homing not working on fixed rotation projectiles.
4x homing strength with seeker.
Fixed screen gif recorder only recording a corner.
Improved gif recorder resolution from 480 to 720px wide.
Upgrade Moments recorder to more recent fork fixing recording issues post 2020.
Prevent scroll of discovery from taking player to treasure room in outer realm.
Fix center blocked rooms spawning player on opposite side of room.
Attempt fix to several Null Reference Exceptions.
Updated Localizations.

Release Notes

Over the last several weeks we've made a variety of bug fixes and improvements. Here's the full change log, most recent listed first.

Release Notes

Slightly reduce class item button text size to fix overflow on Choral Bell.
Fix dialog queue growing too quickly.
Add destroy chests to clearlevel.
Fix NRE on touch damage.
Restore missing role icons on popup dialog.
Add luck hint.
Enqueue item dialog messages to avoid overlap.
Make immortal snail less unfair.
Fixed IronscaleBonusDamageFX screen shake.
Redirected it thru CameraController.
Allow spectators to see boss health bar.
Restore options button.
Hide all potions on return to lobby.
Allow host to move after activating stairs.
Fix worm hitboxes and spawning distance from player.
Restore exit button
Fix throne room.
Alternate fix for grenadier on client issue.
Fix for grenadier not working on client.
Use isOwned instead of authority.
Added promo buttons to Class Select and Challenge Select.
Localized promo buttons.
Cleaned up start menu.
Added promo buttons to pause menu.
Redesigned promo buttons
Fixed compile error.
Lightened color of character name placeholder text.
Add better null checking on Portal Enter.
Added null check in DisableColliders.
Add authority check to Projectile.Explode.
Fix exceptions on room destroyed before spawning coins.
Fix NRE when Animators is null on projectile.
Fix invalid carry bug.
Fix deflect NRE.
Fix diagonal shooting too difficult on controller.
Potential fix for Sentinel of Destruction being used by Bard.
Enable call stacks for sentry breadcrumb log entries.
Fix for Null Reference Exception in RandomPosition when entering throne room in rare instances.
Potential fix for Null Reference Exception in Enemy Respawn on Player Reconnect.
Make known potions' callouts visible.
Add more protection against null room when calling RandomEmpty on room.
Fix room in Underbelly where players are getting stuck on jump.
Fix projectile fade NRE.
Fix room random position NRE.
Remove debug log from GameServer.
Fix Arachne pathing and targeting type.
Prevent potion spawn in unobtainable place for 3 rooms on floor 2.
Give Bard the Choral Bell as a starting item to make solo play slightly easier.
Fix gap between items on unlocks menu.
Fix refresh rate of chosen resolution being reset on load.
Increased screenshot compression.
Fix items not being added for non DLC players.
Add even more NRE defences to pickup update.
Prevent Jar-vis from being destroyed by pits.
Add an error log for if the player getting an item is null.
Add logging if the returned item on getting an item has none type id.
Prevent callouts being created on items with none type id.
Add an extra condition to the creation of Types to make sure it doesn't allow any none type ids in the droppable types.
Add null type check on player inventory add.
Add log to display the item info when adding to a player's inventory if passing the checks.