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Never Split the Party News

The Upgrade Update - 20 New Upgrades - 3 New Challenges

https://www.youtube.com/watch?v=6bUK-xcCSfc

The Upgrade Update


In this update we added 20 new items! Ten of them are rechargeables. Most of the previous rechargeable items were locked behind achievements so this will help balance that out. The other ten are various stat upgrades to help balance things out as well as some new upgrades relating to potions.

New Challenge Modes


We added a new Four Black Mages challenge that requires four heroes to play as mages.

Also, a Race Against Time challenge mode where the dungeon damages all players every few minutes. So the faster you move the better your chances. For the gamers that enjoy the speed runs.

Lastly, the Full Plate challenge gives you tons of health and damage but makes you move super slow. So some of the enemies might be unfair but you should have the health and damage to be able to deal with it.

Full Release Soon


We're on the home stretch and will probably release the game from Early Access in the next week or two!

Full Release Notes


Fixed room damage bonus being double applied.
Fixed typo in item description.
More null ref fixes in jar throwing.
Fixes for null ref on jar throwing.
Fixed group heal again.
Fixed crash in group heal.
Hard mode can now be played solo.
Enabled debug builds to help track down jar throwing crash.
Raised shop item prices.
Added new item text to localizations.
Added new achievements for new challenges.
Named all new items.
Added icons to all new items.
Added flavor text to all new items.
Added 11 more upgrades.
Nerfed familiars damage a little. (Thanks to feedback by VecZ)
Added 9 new rechargeable items.
Added 3 more Challenges
Fixed bug in pause menu.
Stronger enforcement of max level 20.
Fixed crash related to Scroll of Discovery.
Fixed crash in GetClosestActivatable.
Fixed more null reference exceptions in Carry/Throw code.

The XP Update - New Leveling System - Epic Dungeons Challenge Mode



The XP Update


We added a new XP and leveling system to the game. Each class now has a level that gives you progress that is saved between runs. Reaching a new level gives you a slight increase to all of your stats and every 5 levels unlocks a new starting upgrade that can be chosen when you select your class. This allows the classes to be customizable and they can get very powerful. We will be increasing the difficulty of the game a bit to compensate.

Epic Dungeon Challenge


Added a new challenge mode called Epic Dungeon. Several people have requested a mode where the dungeons are bigger and the game runs are much longer. This new challenge mode triples the size of each floor and adds a second hidden room to each floor!

Full Release Notes


Added Mjolnir upgrade.
Added Epic Dungeons challenge mode!
Weasel will no longer fetch upgrades or potions that have been dropped.
Speed up Weasel fetching movement.
Fixed possible crash on class item select.
Removed mana stone from default mage class.
Added text to localization system.
Fixed level up over network.
Fixed class item select header.
Implemented class item level restriction.
Fixed networking of level up.
Assigned all class item upgrades.
Added bonus class item system.
Added XP meter.
Added XP to pause screen.
Added level up visuals.
Added level up stats adjustment.
Made flavor text pop faster.
Changed flavor text font.
Added XP for enemy kills.
Added XP for pickups.
No XP for dropped items.
Half XP for bosses.
Saving of XP and level data on level up and floor transition.
Started working on XP & leveling system.
Possible fix for null ref crash in Carryable drop code.
Fixed null ref in player & enemy stun code.
Possible fix for null ref in Game Over Menu
Fixed null ref in Player.GetClosestActivatable when carrying object.


The Familiar Update - 6 New Familiars



The Familiar Update


This update features 6 new familiar pets that you can gain in the game. This should make the Beastmaster class much more powerful. We tried to not have the familiars locked behind upgrades so that everyone can find and play with the new pets.

Full Release Notes


Ensure non existent doors don't get opened with Scroll of Discovery item.
Fixed potion of nitroglycerin not spawning bombs.
Fixed ownerless bombs not triggering explosions on clients.
Fixed player limit warning showing in french.
Added familiar descriptions.
Fixed Weasel getting shop items.
Fixed Weasel on client.
Finished flavor texts of new Familiars.
Adjusted flavor text visual.
Adjusted item dialog window.
Don't show +3 on boss kill when not in PvP
Black Swan Feather getting out of sync on network
Added sound to mana gem pickup.
Fixed Treasure room connects to boss room
Updated localizations.
Fixed wind beast attacks not homing on players.
Added Dark Mask Adventure challenge mode.
Finished new familiars.
Coded up Weasel fetching logic.
Renamed Giant Crab to Poison Crab.
Poison Crab no longer attacks bosses.
Enemy stuns now shows hurt animation.
Added Stun Duration to TouchDamage.
Fixed new familiar projectiles.
Fixed new familiar animations and icons.
Started adding 6 new familiars.
Fixed familiars not doing touch damage.
Increased familiar firing rates.
Increased familiar bullet damages.
Better lit bomb visual indicator to read better
New sound effects for regenerate, group heal and frost ring.
Added pickup and throw sounds.
Experimenting with xp and alchemy lab systems.

The Value Update - PvP Mode! Bonus Armor! Lower Price!



The Value Update

Since there's been occasional feedback about the price of the Fellowship Unlock being too high :lunar2019shockedpig: we decided to focus on fixing that with this update.

Thank you everyone for your support. We've really enjoyed working on this game and can't wait to see where it goes next! We are completely focused on delivering an insanely fun experience.

The best way to report feedback is thru the Legend Studio Discord Channel

Lower Price

We've lowered the base price of the Fellowship Unlock to $14.99! We now have seven classes, two challenges (with several more to come), your name in gold, and as an extra bonus, 17 new armor and helmets so that you can dungeon crawl in style.

Player Vs Player!

We've added a new Player vs. Player challenge mode. All challenge modes can be enabled by a single player with the Fellowship Unlock so you can enable PvP and Bomb Craft modes for your friends for free!

In PvP it's a free for all deathmatch. Each player kill is worth 1 point and each boss kill is worth 3 points. Don't let them run off with your upgrades! Enemy health is halved and pickup drops are doubled for extra fun.

Bonus Armor & Helmets

As an extra bonus for the Fellowship Unlock we've added a bunch of exclusive new armor and helmets so that you can dungeon crawl in style!

As part of this we redesigned and rebuilt the character edit GUI to be much more friendly and usable. You'll now get preview images which makes it easy to see what your options are and we even added a system that lets you rotate your character to see how it looks from different sides.







Next Update Focus

The focus of the next update will try to add several more Challenge Modes to add additional content and more replayability to the game. Now that the Challenge Mode system is fully working we might be able to get five or more new challenges in the next update! Maybe even a daily run system as well. :lunar2019grinningpig:

We will also focus on adding a bunch more upgrades. We especially need more rechargeable upgrades as there's only a few that aren't locked behind character classes achievements. Adding more will cut down on the confusion around the green gems that recharge your mana.

Upgrades and Challenges are the big items that are keeping us from releasing out of early access.

Full Patch Notes

Polished challenge menu cosmetics.
Fixed steamworks crash.
Fixed familiars blocking player bullets.
Countess now ports to a player when no live players in room.
Countess now targets weakest player first. Fixed crash on spawned bombs.
Fixed crash in Frost Bite Ring, again.
Possibly fixed throne room not exiting on pvp mode on dedicated server.
Changed Ring of Vengeance and Potion of Nitroglycerin to use player bomb spawning code. So other bomb powerups will get applied.
Fixed bomb potion explosions on client not triggering w/ dedicated server.
Fixed Bomb on hit explosions not spawning on dedicated server.
Fixed: Homing projectiles seek owner in pvp
Disabled 2 sec invulnerable for enemies
Added Defeat owner notice when bosses defeated.
Added Combat Text popups when players score in PvP
Fixed "{0} took first place!" message.
Fixed crash in spikes.
Enabled PvP challenge mode.
Added new strings to internatlialization system.
Fixed null ref in OnMatchCreate.
Increased heart drops.
Increased key drops.
Decreased mana gem drops.
Increased coin bag drops.
Updated Fellowship store page.
Added challenge achievements.
Added challenge description popups.
Updated store screenshots.
Re-arranged challenges.
Fixed crash in Female - Outfits - Paladin Aqua.
Fixed timed spike crash on boss clear.
Added debris to white torches.
Turned off network sharing of map.
Fixed locked in shop bug when using teleport item.
Removed typewriter effect from tool tips.
Cut enemy health in half for PvP mode.
Doubled drops in PvP mode.
Added player rank to PvP mode.
Award achievement to first player(s) only.
Added OnGameOver hook to challenges.
Disabled roles in pvp mode.
Disable roles in lobby level.
Players & enemies get 2 sec of Invulnerable on respawn.
Added partial respawn system that doesn't clear inventory for pvp mode.
Added frag/score counter for PvP mode.
Player respawning.
More PvP projectile improvements.
Changed player hit box.
Started working on PvP mode.
Updated character editor to support various aspect ratios.
Added WASD and arrow buttons to preview directions in character editor.
Fixed female ash helmet.
Updated helmets
Finished hooking up helmets and armor.
Speed up /yes emote animation.
Female Helmets updated.
Hooked up all new armors and some helmets.
New Character Editor is mostly working.
Increased player damage in Bomb Craft challenge.
Started overhauling character editor.
Added width and height properties to rooms.
Fixed placement of player on entry to large rooms.
Fixed room bounds variable for large rooms.
More work on camera for large rooms.
Proper linking of high door rooms.
Level generator will choose room object of correct size.
Started changing map generator to support large rooms.
Changed room linking code to support more than 4 doors.
Further decreased enemy health with fewer players to make the game less grindy without a full team.
Default minimum player count to 2.
Started adding support for more than 4 doors per room.
Started working on room sizes.
Fixed crash related to half off upgrade.
More work on overworld.

The Trinket Update! 14 New Items & Bomb Craft Challenge Added



Trinkets


This new release adds 14 new upgrades available to find in the dungeon. We focused on adding trinket slot items that you can only have one at a time of. There were only about 3 available before so they were pretty rare and the slot would almost never be used. When you find an extra trinket it makes for interesting decisions on what to keep and the extra trinkets can be shared with the other members of the party, so they make the game a little more social.

With the 14 new upgrades our upgrade count is now at 92. Our goal before leaving early access is to have 120 upgrades available. About half of them will be unlocked thru achievements.

Challenge Mode


This release also adds the new Bomb Craft challenge mode! In this mode all players start with Demolition (bombs as shots) and the treasure rooms are removed. Players often think this upgrade is OP but it's actually quite tricky since it can cause team damage.

The challenge modes can only be selected by someone who owns the Fellowship unlock. So at least one of the 4 players will need to buy the game but then you can be a cool friend and unlock it for everyone.

Full Patch Notes


Fixed crash in lobby menu.
Fixed shop prices not being discounted on client computers.
Lowered Water Witch orb limit from 24 to 18.
Fixed spelling error on lightning armor.
Increased delay between water Witch spawning orbs.
Updated localizations.
Improved /netstatus command to restore p2p server listing.
Fixed release build compile error.
Updated localization strings.
Add game mode label to lobby menu.
Maintained default server mode.
Double loot for hard mode.
Changed challenge select system to be more reliable.
Remove potions from pause screen.
Fixed homing shots are bombs aiming at player that shot them.
Fixed null ref on startup.
Increased damage level of Bomb Run challenge.
Created Trinket Update promo image.
Changed enemy loot back.
Started experimenting with overworld map mode.
Added Armor of the Mad Knight trinket.
Added Double Bladed Battle Axe trinket.
Added 2 seconds to flavor text display time.
Added Broken Mirror trinket.
Increased Pot of Gold Trinket.
New flavor text for Rico's Pendant.
Added Life Gem.
Added Sunflare.
Added Stonecutter upgrade.
Added Scroll of Discovery.
Added Seeker upgrade with homing projectiles.
Adjusted Item Description Dialog positioning.
Added Black Swan Feather.
Added Lightning Armor.
Removed role icons next to players name since they were visually distracting and not often useful.
Fixed Lancer stun should not stun bosses.
Added Satchel upgrade.
Expanded stats menu to hold more Items.
Added Mark of Lord Seigen upgrade.
Fixed kill counters.
Added Leather Armor upgrade.
Increased Goldie coin drops.
Updated flavor texts.
Explosive Booster as Bomb Craft Reward.
Started adding PvP mode.