The Upgrade Update - 20 New Upgrades - 3 New Challenges
https://www.youtube.com/watch?v=6bUK-xcCSfc
In this update we added 20 new items! Ten of them are rechargeables. Most of the previous rechargeable items were locked behind achievements so this will help balance that out. The other ten are various stat upgrades to help balance things out as well as some new upgrades relating to potions.
We added a new Four Black Mages challenge that requires four heroes to play as mages.
Also, a Race Against Time challenge mode where the dungeon damages all players every few minutes. So the faster you move the better your chances. For the gamers that enjoy the speed runs.
Lastly, the Full Plate challenge gives you tons of health and damage but makes you move super slow. So some of the enemies might be unfair but you should have the health and damage to be able to deal with it.
We're on the home stretch and will probably release the game from Early Access in the next week or two!
Fixed room damage bonus being double applied.
Fixed typo in item description.
More null ref fixes in jar throwing.
Fixes for null ref on jar throwing.
Fixed group heal again.
Fixed crash in group heal.
Hard mode can now be played solo.
Enabled debug builds to help track down jar throwing crash.
Raised shop item prices.
Added new item text to localizations.
Added new achievements for new challenges.
Named all new items.
Added icons to all new items.
Added flavor text to all new items.
Added 11 more upgrades.
Nerfed familiars damage a little. (Thanks to feedback by VecZ)
Added 9 new rechargeable items.
Added 3 more Challenges
Fixed bug in pause menu.
Stronger enforcement of max level 20.
Fixed crash related to Scroll of Discovery.
Fixed crash in GetClosestActivatable.
Fixed more null reference exceptions in Carry/Throw code.
The Upgrade Update
In this update we added 20 new items! Ten of them are rechargeables. Most of the previous rechargeable items were locked behind achievements so this will help balance that out. The other ten are various stat upgrades to help balance things out as well as some new upgrades relating to potions.
New Challenge Modes
We added a new Four Black Mages challenge that requires four heroes to play as mages.
Also, a Race Against Time challenge mode where the dungeon damages all players every few minutes. So the faster you move the better your chances. For the gamers that enjoy the speed runs.
Lastly, the Full Plate challenge gives you tons of health and damage but makes you move super slow. So some of the enemies might be unfair but you should have the health and damage to be able to deal with it.
Full Release Soon
We're on the home stretch and will probably release the game from Early Access in the next week or two!
Full Release Notes
Fixed room damage bonus being double applied.
Fixed typo in item description.
More null ref fixes in jar throwing.
Fixes for null ref on jar throwing.
Fixed group heal again.
Fixed crash in group heal.
Hard mode can now be played solo.
Enabled debug builds to help track down jar throwing crash.
Raised shop item prices.
Added new item text to localizations.
Added new achievements for new challenges.
Named all new items.
Added icons to all new items.
Added flavor text to all new items.
Added 11 more upgrades.
Nerfed familiars damage a little. (Thanks to feedback by VecZ)
Added 9 new rechargeable items.
Added 3 more Challenges
Fixed bug in pause menu.
Stronger enforcement of max level 20.
Fixed crash related to Scroll of Discovery.
Fixed crash in GetClosestActivatable.
Fixed more null reference exceptions in Carry/Throw code.