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Never Split the Party News

New Build Posted! 1.0.6879

Fixed player invisible bug when hit by skeleton bone.
Enabled steam cloud saves.
Increased Wolfbat Tooth damage boost 400%.
Added /connect command to test dedicated server.
Disabled /cheat command.
Disabled steam server listing for release.
Disabled Dead Head familiar for release.
Optimized audio memory usage.
Optimized logos memory usage.
Removed many items from resources folder.
Removed extra shader from player.
Started working on steam game server system.
Working on familiars
Nerfed the Dark Mask
Added Dead head familiar.
Fixed Small Skull animation.
Cut dedicated server mem by 55mb by not loading textures.
Made Black Bone more visible.
Updated beast masters health to 2 hearts 2 shields.
Added range up potion and range down potion
Fixed 3 types of crashes.

New Beastmaster Class - Build 1.0.6876

Added the Beastmaster class, a class focused on familiars.
Added 4 new familiar buff upgrades.
Added new Beastmaster unlocks and achievements.
Changed enemy health adjustment to 1 player = 70%, 2 player = 80%, 3 player = 90%, 4 player = 100%.
Added custom room visual hooks, so room floors can change with level, etc.
Updated localizations.
Tweaked item flavor texts.
Made gold punters easier to kill.
Added sounds to group heal and summon.
De-glitched dialog window.
Tweaked dialog positions again.
Fixed player invulnerable blinking not working on clients.
Fixed initial frame on dialog window being glitchy.
Moved dialog windows down.
Moved flavor text down and made bigger.
Remove kick buttons from win/lose screen.
Made countess hover on start and main menus.
Tweaked lobby help text position.
Moved command option labels.
Removed boo.lang references.

New Build Posted! 1.0.6860

Enhanced enemy movement.
Slimes no longer clump up.
A few boss movements are less predictable.
Lower enemy health to game player count. (1 player = 50%, 2 player = 66%, 3 player = 83%)
More thorough removing of enemies from rooms when boss defeated.
Remove projectiles from room when boss defeated.
Disable touch damage from room when boss defeated.
Stop spawning moves after boss defeated.
Turned off auto invite.
Changed Lord Hargreaves.
Turned off development build.
New mouse cursor.
Fix for zombie lobbies.
Refactored lobby code.
Removed unused icons.
/netstatus lists all versions.
Stop region limiting server browser.
Added anti-zombie lobby checks.
Removed region limit on matchmaking.
Restored lobby player limit to steam.
Changed lobby game start delay from 10s to 30s.

New Build Posted! 1.0.6852

-= Full Release Notes =-
Fixed players getting locked in rooms when fighting the Countess.
Removed surf music.
Bombs are placed on ground by default now.
Cleaned up initial player experience menus.
Fixed mouse click not working when a touch screen is present.
Remove slime from lobby room.
Polished menus.
Removed many superfluous system messages from chat spam.
Removed more spam messages.
Overhauled create/edit character menu.
Fixed keyboard not working on create game menu.
Ring of Vengance won't stop dropping bomb when rez another player.
Fixed bad room design on level 4
More crash fixes.
Updated localizations.
Freeze rotation on upgrades.
Fixed several crashes.
More crash fixes.
More crash fixes.
Fixed crash on exit of controls menu.
Worked on saving custom key binds.

Cleric Class Unlocked!

Since launching last week we’ve had some fantastic success with the game being enjoyed by many players. We’ve had 70,000 downloads and our peak concurrent players was over 500. Lots of you really seem to enjoy the game.

There have been some complaints about our business model. We want to do a shareware like model, where everyone can always play with their friends. Then if you want you can unlock the rest of the content with a one time purchase. We didn’t want to do crates and keys and turn the game into a hat store. ːcrateː ːcleankeyː

Making money was not our primary motivation for making Never Split the Party. But we would like to make enough to justify continued investment. We have many plans to expand the content of the game.

We are making the Cleric class free! ːsteamhappyː Playing as a Cleric makes the game easier because she is focused on defense. You don’t die as easily and your team will survive longer with a Cleric on the team.

We’re planning on adding more classes to the Fellowship Full Game Unlock, as well as adding challenge modes for additional replayability and increased difficulty. The challenge modes are planned to require the Fellowship Full Game Unlock for the host of the game.

Most of our negative reviews are from non-english languages, so we’ve also been working hard to improve our localization support. We apologize to those that have experience bugs. Please be patient with us as Never Split the Party is in early access.

-= Full Release Notes =-

Fixed errors relating to upgrades.
Delay item flavor text more.
Don't carry store upgrades.
Upgrades don't go thru walls anymore.
Cleric class is now free to play.
Fixed upgrades being picked up.
Shrank pot hit box.
Fixed level change while NPC dialog open.
Updated enemy send rates.
Automatically show steam invite screen.
Increased player movement braking speed.
Stop facing down when movement stopped.
More bug fixes on carriables.
Stop carrying when bomb explodes in your hands.
Fixed bombs not triggering on client.
Fixed NPC dialogs triggering only on server.
Fixed mouse cursor on NPC dialog window.
Updated localizations.
Networked carrying.
Network sync bomb explosions since they are movable now.
Fixed NPCs over network.
Buffed Cleric and Mercenary Damage Renamed armor to shield.
Fixed The Stash for Carlos.
Made bombs carriable.
Throwing pots does double damage to whatever it hits.
Added NPCs back to start room.
Changed throw action key.
Worked on making pots carriable and throwable.
Updated localizations.
Increased update rate for enemies.
Fixed cross platform versioning.
Updated localizations.
Added confirm dialog for host quitting the game.
Started adding initial language select menu.
Scrollable server browser.
Started working on language select menu on first time run.
Updated input library to try to fix mouse issues.