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Starship EVO News

[New build - EXPERIMENTAL] 25w25a: Merging beams, laser and better perf

[p]This builds features some big improvements to performance during combat.[/p]
  • [p]Beam logic is now fully multithreaded.[/p]
  • [p]An old friend made a comeback: merging beam! Now unleash your superweapon craving...[/p]
  • [p]Laser logic is now fully multithreaded.[/p]
  • [p]Turret have been optimized.[/p]
[p]Overall the perf gain is quite massive for large battle scene.[/p][p][/p][p]Hotfixes:[/p]
  • [p]#6411 Shield impact not rendering[/p]
[p][/p][previewyoutube][/previewyoutube]

[New build - DEFAULT] 25w24a: Glass and holo shapes

[p]EDIT: there are a few game breaking bugs - unfortunately I will roll-back this update for now while a fix is awaiting. Thanks for your patience![/p][p]EDIT 2: Bug fixed. Enjoy the update![/p][p][/p][p]This build delivers a long awaited fix for glass, some more requested glass shapes and a few new holo shapes too![/p][p][/p][p]Suggestion:[/p]
  • [p]#6427 more gauge compatibility.[/p]
  • [p]#6429 Glass fix and new shapes[/p]
[p][/p][p][/p][p][/p][p]Bugfixes:[/p]
  • [p]#6398 #6426 faction decals are not imported correctly.[/p]
  • [p]#6395 Space habitat on starting system[/p]
  • [p]#6393 Speedometer not working[/p]
  • [p]#6386 Switch and valve animation not working[/p]
  • [p]#6399 Spawning a ship duplicate the faction[/p]
  • [p]#6415 Event gate: "Never active (gimbal only)" setting still fire the weapon[/p]
  • [p]#6431 Shipyard various issues when printing[/p]
  • [p]#6432 Shipyard is printing backward[/p]

[New build - EXPERIMENTAL] 25w21a: Factions, Modding

This builds add factions to the game!

Military factions will now populate the galaxy: you can choose to either befriend or fight each one of them.



Faction Territory and fortress
  • Each faction controls a territory inside the galaxy. Most faction are located in the Core or the Arms.
  • Check the territory inside the Holomap!
  • A faction will spawn a few ships in each systems of each sectors they control.
  • In each sectors one or several Fortress will also spawn: those are heavily defended stations.
  • Take down a fortress and the sector ranking of the faction will decrease. Be warned though: they will call on reinforcements! Taking down a large Fortress is a big undertaking.




Faction Diplomacy
  • Your actions will dictate your diplomacy ranking with each factions.
  • Be too much of an ennemy and they will start sending interceptors squads at you!




Several Factions have been added to the game:
  • Hyperion Systems: By Surge.
  • PFS: by Lord Commissar
  • AAM: by Dwarf-Lord Pangolin
  • Lai-Dai: by the Lai-Dai building groups and 29er (Aegis in cover)
  • Several "factions variants": composed of ships made by Hyperion Systems.
  • Fortress are made by Surge.

A massive thanks to all the builder involved! I hope you will enjoy fighting those ships made with love.
I will do a presentation of each factions closer soon, as those ships are truly magnificents, packed with details and full interiors. All factions host a 100m behemoth that will be quite a challenge once encountered in survival.
More factions should be added over time!

Lord Commissar's Basilisk view in workshop

Dwarf's Firestorm view in workshop

On top that this build give you the ability to add custom blueprints to be used by the game, as civilians, pirates or faction ships.
Also introduced are modpacks: they are simply a bundle of several blueprints.
  • Go into the new "Mods" menu in options
  • Select which mods you want to be active.
  • you can create and activate bundle from this screens
  • bundle can unload the main game base blueprints, so you can create total conversions mods!


It is also possible to create customs factions for that regard.
  • Go into the Blueprint menu, and create or assign a new faction.
  • There is a new custom decal features for factions: you can create up to 4 custom decals to be used.
  • The first decal will be used by the game UI as the faction logo.
  • Use the new Custom Decal #1-#4, they will take the appereance of your custom decal once used.
  • decal can be paintable or pre-colored.
  • You will need to place a 256px .png inside the game save folder.




Another addition is the new color set swap feature:
  • It is possible to create sets of color variants to swap color easily on a ship.
  • First define which existing colors you want to swap.
  • Then create one or several sets: you can swap out any set.
  • Faction can have a default set to create faction variant easily.


Some variants of Surge's mighty Ceres view in workshop

As a side note, this was the last "big" update required for the survival launch. There is still some smaller updates to do, bugs to fix and polish to be done, but we are getting there. Thanks for your support and patience. Stick with me for the last stretch!

Thanks a lot!
Francois

[New build - DEFAULT] 25w15a: Hotfixes

Hotfix build.

Suggestion:
#6345 rgb controller compatible with glowing hose

Bugfixes:
#6342 Hitbox issue with new gauge
#6348 gauge dial can takes a shortcut
#6341 Color issue on white/black painted button
#6344 Mechanism event gate issues

Thanks for playing!

[New build - DEFAULT] 25w14a: Gauge command, hotfixes

This build adds three gauges commands: a gauge dial, a modern display gauge and a retro needed gauge.
You can link a system like a mechanism to them in order to display their current state.



Bugfixes:
#6335 button color
#6336 Cannot dock to shipyard.

Thanks for playing!