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Starship EVO News

[New build - DEFAULT] 25w12a: Shipyard Spawn Ship

A new feature has been added for shipyards: they can unspawn and spawn it back player ships.
This is a feature needed for survival as the Starter Block is able to spawn ship only in creative.
As I know (an love ^^) my community I made sure to make it so you integrate this feature into custom 3d print builds.

[previewyoutube][/previewyoutube]

Features:
- Unspawn and Spawn features a neat 3d printing animation.
- For now it is free, but you will need to register your ship for a cost for survival (wip)
- You can link the shipyard to a piston/slider to sync its height to create a nice 3d printer build.
- You can select several shape for the plane: quad, quad bevel, circle, hexa, octagon, triangle. It should fit most design you have in mind!
- Ship saved form a player ship bank that can be spawn at any custom or NPCs shipyard (if the shipyard is large enough)
- You can link a display to the shipyard to integrate the interaction point more cleanly into your build.
- Control the effect color by painting the shipyard block.

[previewyoutube][/previewyoutube]

Todo: Registration mechanism (we need to compute the "insurance" price of a ship first).
Other features will be linked to that, for example to bring back a lost ship.

Limitation: Although having too shipyard printing at the same time will work from a gameplay point of view,
the animation wont render well.

Fixes:
#6314 can complete Cargo Retrieval mission

Thanks for playing!

[New build - DEFAULT] 25w11a: Cargo Retrieval Mission, new cargo faction

A few new additions that will bring for life to the word:
- A new cargo retrieval mission: you are tasked to find a few lost storage containers and bring back their items.
- Debris fields will spawn in the world. Thanks to ProPeach and Tackietacktack for the build!
- Last but not least, KTS, a new cargo faction has been added thanks BigBadKangaroo!
It contains 3 ships including some large haulers, and 3 kiosks. Exciting stuff!

Fixes and improvements
- The holomap has been improved
- automatic docking has been improved







Thanks for playing
Francois

[New build - DEFAULT] 25w10a: More Missions, hotfixes

This builds adds 3 new missions:
  • Emergency supply mission. Rush to an outpost to deliver some much needed supply.
  • Find rare cargo item: you are tasked to source a rare item for a special occasion. You will be paid handsomely... if you manage to find the goods.
  • Cargo delivery mission: travel to an outpost and take delivery of several cargo items. Then bring those to another outpost.
  • The mission UI layout has also been improved.


The Cargo block is renamed to Storage Unit to avoid confusion with the new Cargo Items used for trading.

Suggestion:
  • #6278 Collector collect in a cone
  • #6288 More info for children mechanism


Hotfixes:
  • #6264 #6266 Docking port still exchange items after undock
  • #6265 Various issues with the filter conveyor Pull and Push.
  • #6276 Shield is red when painted white.
  • #6284 Station custom spawn will spawn police patrol
  • #6279 rotator angle issue with reversed setting
  • #6282 Tracking widget sometime do not show
  • #6251 Ore scanner not updating on mining

[New build - DEFAULT] 25w08a: Hotfixes

Some more hotfixes.

Hotfixes:
#6264 #6266 Docking port still exchange items after undock
#6265 Various issues with the filter conveyor Pull and Push.

[New build - EXPERIMENTAL] 25w07b: Hotfixes, Conveyor Sort feature

More hotfixes and a new sorting (Push and Pull) feature for Filter Conveyor.

Suggestion:
  • #6250 Turret computer and Logic gate will stop glowing when turned off
  • #6249 Rotator now have a Reversed setting, that will be activated after a symmetry.
  • #6240 New Pull and Push option for the Filter Conveyor, convenient to sort cargo, or to discharge mining output to a docking port for example.


Hotfixes:
  • - Cargo for sale probability is incorrectly computed.
  • #6255 tutorial issue when warping in another system
  • #6242 Docking with station can fail
  • #6241 Holomap issues in system map.


Thanks for playing!