1. Starship EVO
  2. News

Starship EVO News

[New build - DEFAULT] 24w06a: Survival Closed Beta Test

This build adds a few tweak for the Survival closed beta test.

Changes:
- Starting planets is now smaller at around 100km (vs 140 km before). Gravity will be a bit lighter and the time taken to reach the asteroid will be shorter.
- Terrain depenetration has been tweaked.

[New build - DEFAULT] 24w05a: Crystals

This build adds a new resources: crystals.
For now there is a single crystal type, used as a medium tier resource to craft lightcruises engine.
During survival the player will have to build a spaceship in order to reach asteroids where they will spawn.

Several more crystals will be added over time as higher tier resources.

What should they be called? Don't hesitates to share your ideas!

Suggestions
- Different item replacement logic when picking up items

Bugfixes:
#5440 Hull point increase when deleting block
#5457 Cannot exit kiosk window with Escape key
Electrolyser cannot push both hydrogen and oxygen in some cases
#5451 Ship description do not save
#5328 Fuel link can be incorrect in some position
#5454 Spaceship max speed incorrect
#5414 FPS camera wobble
#5458 Laser VFX issue
- Life support not refreshing when door closes

Thanks for playing!

[New build - DEFAULT] 24w04a: Hotfixes

Some more hotfixes.

Changes:
  • - Destroyed status will now show in Codex Entity.
  • - Repairing will now fix destroyed status
  • - Cannot enter command of a destroyed ship.


Bugfixes:
  • #5429 Entity Power cap issue with solar panels.
  • #5436 Corrupted mechanism now get deleted on load.
  • #5431 Several issues on large entity
  • #5432 Spaceship behavior with very high thrust to mass ratio
  • #5422 Lightcruise ran out of fuel confusing message
  • #5420 Scrapping can feel inconsistent
  • #5419 Cannot activate maglock with sensor.
  • - Laser detector can fail to detect player from below
  • #5412 Fuel system not working in some instance


Thanks for playing!

[New build - DEFAULT] 24w03a: Hotfixes

Some more hotfixes.

Bugfixes:
  • #5415 Remapping the codex to a keyboard key will close the codex will typing in an input field.
  • #5416 Light toggle will ignore SFX volume setting.
  • #5265 Laser vfx issue
  • #5404 Can be stuck in a camera
  • #5424 Ship can spawn invisible
  • #5434 Problem with children entity loading

[New build - DEFAULT] 24w02a: New Year Hotfixes

This build delivers a few long standing fixes and improvements.

Edit: there was a regression breaking mechanism bug live for a few hours. Issue is now fixed, really sorry for that!

Changes:
  • - Grab tool: maximum distance added
  • - Grab tool: help message on how to vary distance.
  • - Physics engine: Collision improved for items.
  • - New Male idle animations.


Bugfixes:
  • - Hand placement with joystick can be bugged if used with a third joystick.
  • #4249 #4677 Flood light depth issue
  • #5399 Wrong ore dropped by monoliths
  • - Normal decal paint could sometime flicker
  • #5391 Collector none setting not pulling items
  • #5395 Wreck issues with mechanism and displays
  • - Handheld: screen still showing text when unequiped
  • - Handheld: weapon could teleport on game load


Happy new year everyone!
Francois