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Starship EVO News

[New build - DEFAULT] 24w011b: Scanner and physics improvements

A new player scanner feature has been added. Press V (bindable) to reveal ore location in a radius of 300m.
This should make finding the first ore much less tedious.

A big improvement to the physics engine has been done: depenetrations impulses no longer carry inertia.
It means that things will bounce much much less (the remaining bounce being a natural restitution force), ie a ship on a landing pad or several ores resting on each other.

The player locomotion logic was also improved: it will feel less bouncy and now deals with moving platforms correctly.

Hotfixes:
#5661 Rocks can bounce fast when mined
#5559 Character can bounce on contact with some brick
#5663 Player not following moving platform
#5572 Thruster built looks small

[New build - DEFAULT] 24w011a: Hotfixes

Another hotfix build.

Suggestion:
#5476 Brick stretch display

Hotfixes:
#5651 Antenna incorrect symmetry
#5650 Force field incorrect height computation
#5649 Force field doesnt retains their state
- Ship can sink on landing pad on low FPS

[New build - DEFAULT] 24w09c: Assembler Improvements

This build focus on improving and fixing issues related to the assembler.

Changes:
The assembler have been improved with several features:
- #5561 One assembler cannot pull from the inventory of one other
- When stuck for 10s they will reset their status
- Pull request gets cleared if no longer valid
- Do no push items made from auto-add schematics (because they are needed for other schematics)

Hotfixes:
#5536 Assembler stops working
#5605 Action wheel volume not follows setting
#5603 Inventory item manipulation can break
#5586 Cannot craft scrap hull in assembler
#5607 Can take damage when partially immersed in water

[New build - DEFAULT] 24w09a: Survival hotfixes and improvements

The entity collision issue that was impacting the tutorial and the the dreaded Entity destroyed issue should be gone! Sorry for all the newcomer that have been impacted by the tutorial issue!

Survival Test:
- As there are quite a few game breaking issue the fast move key and teleport options are back temporarily,
so you can resume or get up to speed more quickly.


Changes:
- FX on the crucible have been improved.
- There is an help icon on the assembler to view its internal status.

Hotfixes:
#5577 #5585 Entity spawn at destroyed
#5571 Entity falls through the floor

[New build - DEFAULT] 24w08a: Survival hotfixes and improvements

Some more hotfixes. Yet more to come!

Survival Test:
  • As there are quite a few game breaking issue the fast move key and teleport options are back temporarily,
  • so you can resume or get up to speed more quickly.


Changes:
  • FX on the crucible have been improved.
  • here is an help icon on the assembler to view its internal status.


Hotfixes:
  • #5519 #5479 #5467 Various world elements stick to the player
  • #5528 Scrap mining can feel inconsistent
  • #5492 #5514 Inventory lost on reload
  • #5540 Furnace VFX not working when several are working at the same time


Thanks for playing!