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[New build - DEFAULT] 22w30b: Hotfixes

Hotfix build.

Suggestion:
  • #4779 Conveyor Tube short
  • Conveyor Tube light indicator is black instead of red when there is no connection.


Hotfixes:
  • #4758 Mechanism precision for very large builds.
  • #4781 Belt direction for player is incorrect
  • Multiplayer connectivity issue.
  • Windows flickering issue.


This build also merge the 22w30a into the default branch, which contains the Furnace, Inventory, Conveyor tubes and belts and collector!
Check the previous post for more details.

Thanks for playing!

Road to Crafting: Furnace, Inventory, Conveyor tubes and belts and collector!

This build introduces several features to prepare the addition of crafting to the game:
functional cargo, conveyor tube with auto pull and push logic, collector, conveyor belt and finally furnace and ingot smelting.

[previewyoutube][/previewyoutube]

This update will be release very soon in the experimental branch.
Lets dig into the details!

Functional Cargo:
  • It is now possible to store items inside cargo containers.
  • Containers can be renamed from their UI.
  • Player can do transfer of items from the UI to any cargo connected through conveyor tubes.
  • They have a maximum storage volume capacity, scaling with the cargo size.


Conveyor Tubes:
  • Straight, angled and 6-way conveyor tubes were added.
  • Connect inventory block to do automatic or manual transfer.
  • An indicator light have been added to help visualize what is happening:
    - Red: no connection
    - Green: valid connection
    - Flashing: item being transferred
  • There is a maximum limit of 6 connections for cargo and other inventory blocks.
  • The grid scale impact the rate at which items are being transferred, the larger the faster. For simplicity tube do not have a capacity limit, even small tube can transfer large item.



Note that valid connection are green whilst invalid are red.

Push and Pull Logic:
  • Some inventory blocks are able to push or pull blocks.
  • The collector will push blocks when set at collect, and pull block when set at expel.
  • Custom rules will be added to give a finer control of what item can be pushed / pulled.


Collector:
  • The collector can pull and collect nearby items or can be set to expel its inventory.
  • The range at which it will pull object is also configurable.
  • Collector can pull item without being set to collect them, allowing for some cool possibility.


[previewyoutube][/previewyoutube]
Fun with collectors!

Furnace and Smelting:
  • A furnace block has been added.
  • It will pull ore placed close to its entry.
  • It can bet set to expel crafted ingots to its output, so you can link it will conveyor belts.
  • Big up to Womble for the 3D model!
  • A smaller furnace will be added for progression, with limited capability.


Conveyor Belt:
  • The conveyor belt will carry items placed on top of it.
  • It can push player or brick entity too.
  • It uses real physics, so item can fall!
  • It can be scaled horizontally.
  • A sloped and angled belt will be added.


There is still a few things to do, for example items of the same type needs to be merged inside inventory, and ore and ingots needs to be stored by mass, allowing for finer crafting rules.

That's it! Stay tune for the full crafting update, and thanks for playing!
Francois

[New build - DEFAULT] 22w25b: Hotfixes

This build introduce some physics performance improvements and add collision for the mined ore.
A leak has been detected in the latest physics improvement, this can impact FPS in some world.
I reverting the change for the time being.

Edit: leak was fixed, so the improvements are back in the game.

Hotfixes:
  • #4746 Light issues when deleting a lot of bricks with box delete.
  • #4729 Fuel capacity wrong after deleting reactor or engine.
  • Quit to title fixed
  • Physics world and children entity BVH tree leak in some rare cases


Thanks for playing!

Mining and new terrain tech devlog

Check out the latest devlog on mining and the new terrain tech!

[previewyoutube][/previewyoutube]

Thanks for playing!

[New build - DEFAULT] 22w25a: Hotfixes, physics improvements

This build introduce some physics performance improvements and add collision for the mined ore.
It also fixes various crash and a memory leak.

Hotfixes:
  • Crash and memory leak due to FMOD (audio plugin)
  • #4737 #4734 Brick Connectors are not deleted on tank delete
  • Various terrain save issues
  • #4730 ##4690 Glass flickering
  • #4714 Collision with asteroid happens too far away from the ground
  • Updating beam color does not change VFX color


Thanks for playing!