1. Starship EVO
  2. News

Starship EVO News

Road to Crafting: Assembler preview!

As I have spent a lot of time lately on bug fixing the progress on the second big crafting update has been slow but steady. I just wanted to update you on what the assembler will look like!

The crafting philosophy will require you to build several subcomponents to craft a bricks.
This will give advanced player the opportunity to create complex "assembly lines", or simply use a single assembler and wait a bit more.

For example to craft a hull block you will need:
- A frame
- 6 plates

To create the frame you will need 6 beams. Finally, to create beams and plate you simply need ingots. Of course more advanced systems will require more exotic materials pushing you to explore to mine for those!

Here is how it look in action:
[previewyoutube][/previewyoutube]

I wanted to make something visual where you see the actual crafted brick being assembled and not a simple black box.

Of course sub-components will never match perfectly the end product so a little suspension of disbelief will be needed. I need to keep things relatively simple for the player and manageable for myself!
Part made from ingots will be 3d printed.

I added an arm for the 3d printing and to do some welding during the assembly, it still needs a bit of tweak as it overlap a bit too much, but I think it sell the look of the assembler.

Some more work is needed:
  • First I need a recipe (called schematic in the game) for all the bricks, and make all sub-components!
  • Then I need a few tweak on the inventory side. I dont want players to have to craft a different hull brick for each shape for example, so I will add the ability to switch shape on the fly.
  • Option to automatically craft any required subcomponents.


Thanks a lot for playing!
Francois

[New build - DEFAULT] 22w33a: Gimbal fix

This build delivers a long overdue fix for gimballed weapons.

Hotfixes:
  • #4853 #4614 Hotkey gimbal fix.
  • Various fixes regarding inventories.


Thanks for playing!

[New build - DEFAULT] 22w32b: Community suggestions and hotfixes

This build add a few suggestions from the community and a few more fixes.

Suggestions:
  • #4863 "Teleport to any ship" and "Enable Fast Move Keys" are now inside the F1 menu, which mean they are saved.
  • #4859 A new "Free Look Toggle" keybind has been added. It is not set by default. Previous keybind "Free Look" is renamed to "Free Look Hold".
  • #4845 Small tile triangle and Glow Pipe Thin brick added.


Hotfixes:
  • #4848 Computer hitbox
  • #4843 Camera command position
  • #4837 Transparent windows issue when painted with a material
  • #4847 Target Grid wrong positioning on non-grid scalable blocks.

[New build - DEFAULT] 22w32a: Windows flickering issue fix

The window flickering issue is finally fixed.
This does not fix the transparency order issue we get when several windows are viewed together, as this one will require a major improvement to the rendering tech.

Hotfixes:
  • #4826 Window flickering

[New build - DEFAULT] 22w31b: Hotfixes, again

Another hotfix build.

Hotfixes:
  • #4810 Unspawn Equipped Handheld freeze game.
  • #4821 In some case using a Starter block can lock game.
  • #4806 Opening item stand can show Spaceship blueprint from the workshop.
  • #4819 #4625 Tank join showing incorrectly upon load.
  • #4811 Teleport list does not clear upon reload.
  • #4820 Prefab menu is empty
  • #4817 Material Remove Paint option not working as expected.
  • #4822 Capacitor do not glow on reload.