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Starship EVO News

[New build - EXPERIMENTAL] 22w05a: Spaceship Targeting Overhaul

Quick follow-up on the targeting overhaul with a few feedback / fixes from the community.

Community Suggestions:
  • You can still steer ship while in the Target Menu.
  • Setting a different keybind for the Target Menu allows to exit ship with holding [F].


Hotfixes:
  • Cannot interact with button in Free Look mode.

[New build - EXPERIMENTAL] 22w05a: Spaceship Targeting Overhaul

This update introduces a refactoring of Spaceship flight targeting logic and interactions.
This is a big update with a lot of changes including new keybinds so read below!

IMPORTANT: It is recommended to do the following keybinds change:
=> set Secondary Fire at MMB (as default spaceship Free look is now at RMB), it is more natural this way.

The aims was to improve space combat and the spaceship interaction experience.
The new selection might be a bit slower but will be much more confortable and easier to use during battle.

  • Target Selection: press the [R] key (bindable) to cycle through targets
  • Target Interaction: press the [E] key to choose from several actions
  • Exit the ship with the [E] menu, then select Exit Ship (yes this is longer, but exiting ship is not a high frequency action)
  • Sub-system target: press the [T] to have turret target different systems like hull, reactor or weapons
  • Sub-system HP UI is refactored to be more readable.
  • Spaceship dead-zone fix.
  • Heat kill and heat bar was removed. A ship overheating will throttle its system.
  • Holomap: target icon for system view update
  • Free look mode is now on hold to look, which is more natural and convenient for a quick peek around.
  • Free look is now bindable, default keybind is RMB (so please update your Secondary Fire key)
  • Tracking Cam target switch optimized
  • Tracking Cam will now display more information
  • Tracking Cam readability improved.
  • Tracking Widgets: widgets no longer have lag
  • Tracking Widgets: performance greatly improved, now they are free
  • Tracking Widgets: less widgets will be displayed, and they stick further inside the screen for better readability.
  • Tutorial updated to reflect changes
  • Landing procedure has been updated.


Still wip:
  • Smarter Target cycle logic to be worked on.


Hotfixes:
  • #699 Can activate command while spaceship is entered.
  • #4160 Tracking widget lagging
  • #4476 #4309 #4303 Landing issues with low FPS.


Cheers!

[New build - DEFAULT] 22w04b: You Only Hotfixe Twice

Another hotfixes build for good measure.

Hotfixes:
  • #4514 Tetra Arch incorrect normal when stretched.
  • #4512 Ship dont explode on Hp at 0.
  • #4513 Screen wedge collision is too large.
  • #4511 Multiplayer: Legacy save format ship are causing issues when loaded.

[New build - DEFAULT] 22w04a: Hotfixes, Multiplayer fixes

Hotfixes build. Multiplayer connection and ship movement was fixed, please report any issue may find!

Community Suggestion:
  • #4499 Window tile tetra hull equivalent
  • #4502 Codex Entity Save Locally button renamed to Save Blueprint
  • #4503 Tile allow pipe clipping.


Hotfixes:
  • #4362 #4376 #3591 #3484 Multiplayer connections issues.
  • #3677 #3661 Ship movement are not synced in multiplayer.
  • #4499 Window tile tetra incorrect overlap check.
  • #4490 Event gate does not trigger message while activated from a seat.
  • #4493 Symmetry plane incorrect placement on large Children Entity.
  • #4081 Scaling issues on wedge.
  • #4501 Gizmo arrow are not showing on some systems.
  • #4498 NPCs wont engage non-piloted entity even when they fire.
  • #4478 #3739 #3624 Entity can be launched after exiting Photo Mode.


Thanks for playing!

[New build - DEFAULT] 22w03c: Space Battle Editor

The "spawn NPC" F8 menu evolved in a full blown Space Battle editor.
This is mainly to help us improve, balance and optimize space combat, but also to design larger battles to be added with faction encounters. But we figured you might like it too so here it is!

Features:
  • Spawn several ships at the same time
  • Choose the NPC behaviour: foe / friend.
  • Set a spawning distance.
  • Export a given space battle blueprint.
  • You will need to be flying a ship for it to work correctly.


Hotfixes:
  • #4488 #3416 Decals are not mirrored correctly on some orientations.
  • #4491 Rotor preview incorrect at various grid-size.
  • #4495 #4496 Children entity can appears at the wrong place after a blueprint deletion.




The next builds will focus on improving combat. In the meantime, have fun!