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Starship EVO News

[New build - EXPERIMENTAL] 21w27a: Hotfixes and a few additions

Hotfixes build with a few additions:

  • New Codex Entity Menu
  • New Pirates and civilians Tankers NPCs. Massive thanks to all the builders!
  • Community Suggestion:
  • #3937 Brick and Decal count info is split.


Bugfixes:
  • #3934 #3864 #3927 UI codex sounds and some build action sounds are not muted by game SFX setting.
  • #3931 It is possible to link a yoke from a children entity to a spaceship computer.
  • #3938 Codex Entity issue with Station Modules.
  • #3928 Screen resolution reset when entering Graphic options.
  • #3930 Copy/paste/prefab with symmetry and turret computer breaks game.
  • #3929 #3936 Copy/paste/Prefab with overlapped and command can breaks game.


Thanks for playing!

[New build - EXPERIMENTAL] 21w26b: Hotfixes

Hotfixes build.

Bugfixes:
  • #3893 #3896 Link on Light or RGB controller can crash the game.
  • #3905 Error while loading blueprint.
  • #3919 Logic gate stacking does not works properly.
  • #3923 #3917 Prefab can crash game.


Thanks for playing!

[New build - EXPERIMENTAL] 21w24b: Hotfixes

Hotfixes build.
There have been some save issue on mechanism that were edited in the last update.
I hope you all had recent backup if you where impacted by the issue - sorry for that one!

Bugfixes:
  • #3881 Global Grid / Local Grid setting label switched
  • #3882 Damage block present in Codex.
  • #3875 #3876 Logic gate do not save their state.
  • #3879 Cannot link yoke to computer.
  • #3866 Damage decals are visible in the codex.
  • #3872 Deleting an entity while symmetry is active freezes game.
  • #3883 #3885 #3877 Children entity not saving correctly after a config edit.


Thanks for playing!

New custom Prefab feature and Copy / Paste improvements!

A new prefab mechanism has been introduced in build 21w26a in experimental.
It improves the current copy/paste tool and add the possibility to export the clipboard and share it on the workshop.
Then each "prefab" can be re-used later on, and be built as if it where a brick!

[previewyoutube][/previewyoutube]Demo of the improved copy paste, the copied bricks having two rotors.


WARNING => with this feature it becomes extremely easy to put a lot of detail into a build.
The engine cant deal with an infinite amount of bricks.
Use it with caution, you are responsible for the negative performance of your designs!

[previewyoutube][/previewyoutube]Simply use prefabs as if it where a brick!


Features:
  • Copy/paste saves command state
  • Copy/paste saves link assigned to brick from the clipboard
  • Copy/paste saves children entity
  • New Clipboard tab in the codex.
  • Clipboard tab: Tweak offset and grid size inside the
  • Clipboard tab: export to a prefab locally or on the workshop
  • New Prefab tab in the codex: it will display previously saved / subscribed prefabs.
  • Prefab tab: drag and drop prefab like an item
  • Prefab: build prefab like a clipboard.


Still wip:
  • Item bar dont restore prefab.
  • Prefab category (turret / landing gear).
  • Prefab preview and description.






[New build - EXPERIMENTAL] 21w24a: RGB controller gate

A new RGB controller gate has been added to the brick roaster.
Use it to control the color and brightness over time on light and glow bricks.

Feature:
  • Up to 4 colors
  • duration tweak
  • gain tweak: a higher gain will spend more time on the color and less inside transition.
  • Loop or Ping pong.
  • You can set the controller to be active or not with a simple switch.
  • For now colors are RGB input, but a color wheel will be added.


This build also introduced some big change on the command system behind the scene.
This allows leveraging on the new data-oriented performance stack and will be used extensively in upcoming updates.

Bugfixes:
  • #3860 Game breaks on Quit To Title


Thanks for playing!