1. Starship EVO
  2. News

Starship EVO News

New custom Prefab feature and Copy / Paste improvements!

A new prefab mechanism has been introduced in build 21w26a in experimental.
It improves the current copy/paste tool and add the possibility to export the clipboard and share it on the workshop.
Then each "prefab" can be re-used later on, and be built as if it where a brick!

[previewyoutube][/previewyoutube]Demo of the improved copy paste, the copied bricks having two rotors.


WARNING => with this feature it becomes extremely easy to put a lot of detail into a build.
The engine cant deal with an infinite amount of bricks.
Use it with caution, you are responsible for the negative performance of your designs!

[previewyoutube][/previewyoutube]Simply use prefabs as if it where a brick!


Features:
  • Copy/paste saves command state
  • Copy/paste saves link assigned to brick from the clipboard
  • Copy/paste saves children entity
  • New Clipboard tab in the codex.
  • Clipboard tab: Tweak offset and grid size inside the
  • Clipboard tab: export to a prefab locally or on the workshop
  • New Prefab tab in the codex: it will display previously saved / subscribed prefabs.
  • Prefab tab: drag and drop prefab like an item
  • Prefab: build prefab like a clipboard.


Still wip:
  • Item bar dont restore prefab.
  • Prefab category (turret / landing gear).
  • Prefab preview and description.






[New build - EXPERIMENTAL] 21w24a: RGB controller gate

A new RGB controller gate has been added to the brick roaster.
Use it to control the color and brightness over time on light and glow bricks.

Feature:
  • Up to 4 colors
  • duration tweak
  • gain tweak: a higher gain will spend more time on the color and less inside transition.
  • Loop or Ping pong.
  • You can set the controller to be active or not with a simple switch.
  • For now colors are RGB input, but a color wheel will be added.


This build also introduced some big change on the command system behind the scene.
This allows leveraging on the new data-oriented performance stack and will be used extensively in upcoming updates.

Bugfixes:
  • #3860 Game breaks on Quit To Title


Thanks for playing!

[New build - EXPERIMENTAL] 21w23a: Build Option Menu

This build introduces the new Build Option menu. Activate it with F1.
The goal is to provide more flexibility for power user, be easily discoverable to newer player and limit the explosion of keybinds.
You will be able to tweak a few options mainly relative to the new grid logic:
  • Min and Max grid: allow a faster grid cycling through when you know you wont need to go over or under a particular size.
  • Sub grid for placement: Pick a finer grid to position a brick. This also means that system no longer have a finer placement grid.
  • Global vs Local grid: this replaces the G keybind.
  • Tweak glow color: you can now toggle off the glow color tweak if you want a precise glow color.


New Features:
  • Stations turrets are now functional: You will need to activate first the turret targeting function inside the Station Computer.


Bugfixes:
  • #3860 Game breaks on Quit To Title


Thanks for playing!

[New build - EXPERIMENTAL] 21w22a: Hotfixes

Some hotfixes coming your way.

Bugfixes:
  • #3839 Screen is placed with an offset.
  • #3828 Color glow formula tweaked.
  • #3833 Tool and paint are not visible in Item Stand.
  • #3830 Hinge collision can stuck mechanism.
  • #3838 Station spawn algo never stops in some cases.
  • #3835 Repair not working on children entities.
  • #3822 Mechanism weight limit does not adjust for grid size.
  • #3824 Entity Preview wrong decal colors.
  • #3817 Workshop not showing updated blueprint.


Thanks for playing!

[New build - EXPERIMENTAL] 21w21c: Multi-plane Symmetry and Station Spawn

The much requested multi-symmetry is now available:
it is now possible to place up to three active symmetry planes.

A new station starter block is also added to help builder to test the station procedural algorithm.
This is still wip as more features will be added.
Spawn this block like the normal starter block, then select several module to be used.
You can press F7 to replace the station with another one.
Note that each module have to contain a Station Computer with a module type selected otherwise they wont show in the menu.

Bugfixes:
  • #3834 Some legacy blueprints fail to load.


Thanks for playing!