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Starship EVO News

[New build - DEFAULT] 24w50a: Distress Call, Hotfixes

This build introduce a new mission type and in-game event: Distress Call.
From time to time a civilian ship will broadcast a distress call, with the player being able to get to the rescue or not.

The reason might varies:
  • Ship is attacked by a pirate
  • Ship was attacked and needs repair
  • Ship ran out of fuel
  • Ship needs a o2 refill


The call will be visible from the holomap and the spaceship HUD for easier navigation.

Hotfixes:
  • #6149 Hovercraft green arrow.
  • #6150 Tooltip showing issues when dragging items
  • #6144 Camera issue in some case
  • #6148 Lags when CE move.
  • Refuelling fix for when docking is impossible


Thanks for playing!

[New build - EXPERIMENTAL] 24w49a: Mission framework, Refuelling Mission

This build adds a big improvement to the mission framework, with a first procedural mission: Outpost refuelling.

Mission Improvements:
  • Now saves
  • Can deal with interstellar objectives
  • Plenty of smaller changes and fix


Refuelling Mission: This is a procedural mission, so the following can varies:
  • Quantity of fuel required: some might require a big tanker to tackle
  • Emergency: some might have a time limit
  • Threat level: you might need to kill a pirate near the station
  • Interstellar travel: you might need to warp to a different system
  • Text is randomized, there must be 150 row of text already (thanks to copilot...)

=> more missions will be added soon!

Also improved or added:
  • Star and stations name
  • Can dock automatically to fuel hub.
  • Docking improved
  • Navigation and holomap tweaks and fixes


Suggestion:
  • #6122 Can drop partial stack of item automatically
  • #6131 New Control Option: Can switch brick sub-shape with ctrl-scroll


Hotfixes:
  • #6102 Shipyard gravity feature removed
  • #6123 Cannot drag item in backpack when over-encumbered
  • #6120 Addon schematic issue
  • #6119 #6129 Addon schematic issue
  • #6127 Schematic filter issue
  • #6132 Crafting rotor is oversized
  • #6116 Docking issues
  • #6133 Collector fail to collect while in hovercraft

[New build - DEFAULT] 24w46a: New Stations and NPCs

This adds a new Trade menu, for now only on Fuel outpost.
You can sell or buy fuel at those locations.
Of course this feature will be expanded to trade ships and trade outpost / kiosks.



Community Ships
  • Autan Freighter by Dwarf-Lord Pangolin
  • TEC - Cruzeiro do sul by Uncle-Ulty
  • MFH Halifax by Popka-Akula
  • Pelican by Slim-Sumo
  • LF-600 Skybrick by BigBadKangaroo


Massive thanks to all the builders!



Hotfixes:
  • #6083 Module type mismatches
  • #6071 Linking tool issue when switching to another item during link.
  • #6079 Shipyard incorrect bounds check
  • #6097 Gas cloud HUD issue
  • #6080 Event gate freeze
  • #6085 Multiplayer cant connect




Thanks for playing!
Francois

[New build - DEFAULT] 24w44a: New Stations and NPCs

This build adds new stations modules and NPCs ships.
A new station faction has been added: PFS courtesy of Lord Commissar!
New smaller stations are also added:
- Corporation Hub. Smaller hub with 4 kiosks and around 5 modules.
- Cargo caches
- Fuel station
All modules courtesy of 5urge! Those stations will be used as POI during missions.

A few traders NPCs ships have been added.
Thanks to Kynamats and BigBadKangaroo. More are on the way!

The Station and NPC ship spawn logic has been updated.

Suggestions:
  • #6011 Copy-paste shows better selected bricks


Hotfixes:
  • #6055 Rotator misaligned texture
  • #6052 Turret not working with camera
  • #6056 Docking and pipe connection protrude out






[New build - DEFAULT] 24w42b: Hotfixes

Some hotfixes.

Hotfixes:
  • #6038 Entity physics not working after another entity is unspawned.
  • #6018 Event gate resets itself when another gate is linked.
  • #6016 Volumetric sensor: invalid bounds shows as valid.
  • #6044 FPS drop in some case.
  • #6042 Turret Gizmo


Thanks for playing!
Francois