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Starship EVO News

[New build - MECH PREVIEW] 24w25a: Hotfixes, physics improvements

Many fixes with several related to mechs.
The physics engine has been improved: now the center of gravity and moment of inertia take into account each children entity position, making mechs more stable.

Hotfixes:
  • #5804 Rotator Join incorrect hitbox.
  • #5806 Dropdown setting box can clip text.
  • #5810 No key at 0 when using symmetry
  • #5808 Mech with inverter feet rotator dont align feet to terrain properly.
  • #5805 Rotator reset angle target on config screen exit.
  • #5807 Cannot copy-paste mechanism in survival
  • #5809 Collision with power cell built on children entity.
  • #5797 Turret issue with the new rotator join.


Thanks for playing!

[New build - DEFAULT] 24w21a: Power Cell

A new way to power your craft has been added with the power cell (item) and the power cell base (brick).
This is mainly to address a gap in powering smaller craft like hovercraft in survival, as using fuel is higher tier and more complex.
Place a power cell base on an entity and plug a power cell to it.
You can set the base to either charge power or draw power from the cell.

Survival Impact:
This build now counts the item bar volume in the total player volume.
The base player volume has been increased to 3000L.

Community Suggestions:
#5765 Display can show a container filling percentage.

Hotfixes:
#5762 Wrong description for system
#5763 Character slides on slopes after a jump.
#5770 Female NPC have bugged hair
#5768 Crash when arriving nearby planetary rings

Thanks for playing!

[New build - DEFAULT] 24w20a: Movement and docking improvements

It is now possible to transfer fuel automatically when docked:
A docking port has a new setting for fuel transfer: None, Refill or Push Fuel.

Character movement has been improved, the lag when stopping moving forward has been fixed.

An help section for hovercraft and hydrogen production has been added.

Suggestions:

Hotfixes:
#5619 Item get stuck in hand
#5529 Stopping walking feels laggy

[New build - DEFAULT] 24w019a: Hotfixes

This adds some docking procedure improvements: the docking will be smoother.

Suggestions:
  • #5739 Can link monitor to lifesupport system


Hotfixes:
  • #5707 Tree cant be harvested
  • #5731 Lag when copy-pasting
  • #5732 Broken blueprint
  • #5743 Crash when try to undock from the other docked port
  • #5744 Docking issue when flying a ship in a gravity field
  • #5741 Roll keybind when in free look mode
  • #5745 Docking port wrong export
  • #5746 Symmetry not working well with F2
  • #5737 Pipe see through not working
  • #5747 Volumetric sensor wrong detection in some cases
  • #5734 Link from Solar panel are not saved
  • #5735 Female hair not rendering


Thanks for playing the game!

[New build - DEFAULT] 24w018a: Docking Connector

The docking connector have been given some love.

  • New texture. The docking status now shows up as a glowing color.
  • Can initiate a docking manually by using a button when near another dock.
    The connector will aling the entity and complete the docking procedure automatically.
  • Can break the docking manually too.
  • New "Is docking available" event, that trigger when a docking procedure can be started.
  • New docking alignment setting: locked, 90 degree lock or free. Adjust whether and how the entity should align.
  • Connect to a screen to view the different status: Off, Docking available, Docking Proceeding, Docked.
  • docking port now can connect to pipe/conveyor and allows inventory sharing


Hotfixes:
  • #5728 Hair still present when changing character from human to alien
  • #5726 Crash when building on a moving platform
  • #5719 Prefab and item stands


Thanks for playing!