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Starship EVO News

[New build - DEFAULT] 25w07a: Better planet colors generation

This builds improves the color palette generation of the planets.
It aims to have more colorful or subtle realistic tones depending on the planets, and less of those unrealistic, high saturation or pastel colors.
It uses palette from various images as a starting point, and tweak them using AI and some smarter color manipulation logic.

A few fixes where also made:

some plants have a faded look
trees have a weird satin look.
The terrain shader have been optimized - but I will try to add a graphic toggle for people who struggle with FPS on planet.
Many texture samples are needed and it is quite a bottleneck at the moment. If you have low-perf GPU please answer to this thread I will follow-up with you to improve the performance.

Please report any planet that do not feel right (send me your character save at the place of the planet), so I can remove a palette that dont feel right.

Hotfixes:
- Rarity for cargo good was incorrect.

Thanks for playing!







[New build - EXPERIMENTAL] 25w05a: More hotfixes

Another hotfixes build.

Suggestions:
  • #6177 Non activable commands still shows Tooltip.
  • #6182 Switching sub-shape keybind changes to ALT-scroll to not collide with the default Move down keybind.


Hotfixes:
  • #6220 Pin visible in system map.
  • #6224 Cargo Item name in inventory show description instead
  • #6226 Issue to store some items
  • #6231 Over-encumbered in creative slows the player
  • #6230 Same cargo item can retail at a different price
  • #6225 Holomap: center too bright.
  • #6184 Glow tile flashes when powered off
  • #6183 Player HUD is still shown in photo mode.


Thanks for playing!

[New build - EXPERIMENTAL] 25w04b: Trading hotfixes

Some fixes following the trading build.

Hotfixes:
  • #6206 Cargo space gate incorrect name
  • #6207 Cargo Space bounds can collapse
  • #6209 Freeze when entering a trade kiosks when no player ship is parked
  • #6211 Assembler issue


Thanks for playing!

[New build - EXPERIMENTAL] 25w04a: Trading, Galaxy, Cargo Space

This builds see the release of a few big features with trading and many improvements to the galaxy.



Galaxy:
  • There is now several regions:
    • The Core: The galaxy’s ancient heart, where once-dominant factions are now in decline. A place of forgotten technologies and lost power, where the past still echoes in the present.
    • The Arms: A high-stakes zone, rich in resources but plagued by constant conflict. Here, factions battle for dominance over valuable minerals and strategic points.
    • The Rift: Quietly nestled between the Core and the Arms, the Rift offers a peaceful refuge, rich in history but not as strategically vital. A hidden gem for explorers.
    • The Outer Rim: A remote, lawless frontier where pirates, smugglers, and fortune-seekers thrive. The rich landscapes are dangerous, but those who dare find immense rewards.
    • The Expanse: Vast and sparse, this lonely region offers few resources but endless potential for discovery. A haven for those who seek isolation and adventure.
  • Each star has economic traits: Agriculture, Industry, Mining, Technology, Trading, Frontier, Luxury. Regions will tend to have certain traits in average.
  • Holomap: view economic traits for each system, or zoom on a specific traits. Convenient to know where to go to trade items at a good price.
  • Holomap: you can "pin" (aka bookmark) a system and add custom information.
  • Holomap: various fixes and improvements






Trading:
  • Trader ship, Cargo cache or Trading Kiosks will now offer a trading menu.
  • Several goods are on sale, from the following categories:
    machinery, textile, medical item, food items, art, luxury goods, electronics, bioware, chemicals, robotics, ancient artifact.
  • Items have different quality: poor, common, uncommon, rare, epic and legendary.
  • Each systems have a given offer and demand score for each category, based on its economic trait.
  • It is up to the player to buy cheap and sell at a premium where a given good is needed!
  • Cargo will be sent in cargo space or in storage units.




Cargo Space:
As I saw in your builds that player like to add cargo bay (with often fake payload), I though it would be a good idea to make it functionnal for trading.
  • A new block is added to store cargo outside of storage units, so each crate is visible inside a ship.
  • Define a space to receive the cargo. You can drag handle in the world so no manual input is required!
  • Interact with the gate to put back any cargo if needed.


This was a big update, I expect some bugs and regression! Please tell me if you spot anything!

Cheers
Francois

[New build - DEFAULT] 24w50a: Distress Call, Hotfixes

This build introduce a new mission type and in-game event: Distress Call.
From time to time a civilian ship will broadcast a distress call, with the player being able to get to the rescue or not.

The reason might varies:
  • Ship is attacked by a pirate
  • Ship was attacked and needs repair
  • Ship ran out of fuel
  • Ship needs a o2 refill


The call will be visible from the holomap and the spaceship HUD for easier navigation.

Hotfixes:
  • #6149 Hovercraft green arrow.
  • #6150 Tooltip showing issues when dragging items
  • #6144 Camera issue in some case
  • #6148 Lags when CE move.
  • Refuelling fix for when docking is impossible


Thanks for playing!