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Patch Notes: Early Access Build 0.30 EB

Patch Notes: Early Access Build 0.30 EB


New Task
  • Gridshot - has three modes, standard, speed, and precision. In precision mode, target size adapts to performance as you progress. In speed mode, targets will shrink in size the longer they are left alive, making them more difficult to hit.


Bug Fixes
  • Reworked and improved Circletrack and Circletrack Custom tasks. - No more getting stuck near walls.mMovement patterns and parameters have also been adjusted and optimized. Base difficulty level raised. Targets will now lose health as you track them, die, and respawn. No more unrealistically tracking the same target for 60s.
  • Fixed Circletrack and Strafetrack Ultimate modes to choose random sizes and speeds when they respawn.
  • Added percentile rank scores to Multishot results screen
  • Fixed bug that would cause percentile ranks in Spidershot, Reflexshot, Microshot, Microflex, and Motionshot to all be based on Spidershot metrics rather than their respective tasks
  • Fixed bug that caused Microflex RT values to be 2x their actual values
  • Fixed bug that caused Multishot RT values to be 2x their actual values