Patch Notes: EB 0.45
Please note - We have been made aware of an issue some users are experiencing in which tasks and buttons may not work. This is caused by Windows having no set time zone. Make sure you have a time zone set in Windows, and please submit another bug report if you continue to experience problems after following these instructions.
No new flashy features this week unfortunately, however - You will be happy to know that the team has been working themselves to the bone this week running what equates to a Quality of Life sweep of the current build of Aim Lab. However - That's not to say there aren't some important changes going live with EB 0.45.
After much ado, spatial sound is now in! This change affects primarily tasks like Audiodetection, Audiospatial and any custom tasks that involve sound in a 3d space. This change should make distinguishing sound infront and behind the player far, far easier.
Our team has been hard at work nailing down a whole host of issues with stability in Aim Lab this week, from performance to full on crashes.
By the end, over one hundred individual stability fixes and tweaks made their way into EB 0.45!
You should notice far fewer crashes and stutters this update, but please let us know if they persist!
Added back button when customising and editing custom tasks
Added 3d Spatial sound to all relevant scenes
Fixed Facility lighting issues
Bug Fixes
Fixed bug that caused wrong text to show up when editing certain custom tasks
Fixed issue that showed a default task as selected when going to saved custom tasks with no saved custom tasks available
Fixed bug that caused some tasks to use more than the last 100 plays of a task when determining insights and stats
Fixed bug in which ingame UI HUD countdown timer would not reset after restarting
Fixed bug with clearing playlists
Fixed bug with Circleshot Custom target sizes
Fixed a bug where the player camera would have an incredibly small offset that it should not have had
Fixed a bug that would cause Damage overlay to appear on the results screen
Fixed a bug where Motionshot target explosions could collide with newly spawned targets
No new flashy features this week unfortunately, however - You will be happy to know that the team has been working themselves to the bone this week running what equates to a Quality of Life sweep of the current build of Aim Lab. However - That's not to say there aren't some important changes going live with EB 0.45.
Spatial sound
After much ado, spatial sound is now in! This change affects primarily tasks like Audiodetection, Audiospatial and any custom tasks that involve sound in a 3d space. This change should make distinguishing sound infront and behind the player far, far easier.
Stability sweep
Our team has been hard at work nailing down a whole host of issues with stability in Aim Lab this week, from performance to full on crashes.
By the end, over one hundred individual stability fixes and tweaks made their way into EB 0.45!
You should notice far fewer crashes and stutters this update, but please let us know if they persist!
QOL
Removed Camera SwayAdded back button when customising and editing custom tasks
Added 3d Spatial sound to all relevant scenes
Fixed Facility lighting issues
Bug Fixes
Fixed bug that caused wrong text to show up when editing certain custom tasks
Fixed issue that showed a default task as selected when going to saved custom tasks with no saved custom tasks available
Fixed bug that caused some tasks to use more than the last 100 plays of a task when determining insights and stats
Fixed bug in which ingame UI HUD countdown timer would not reset after restarting
Fixed bug with clearing playlists
Fixed bug with Circleshot Custom target sizes
Fixed a bug where the player camera would have an incredibly small offset that it should not have had
Fixed a bug that would cause Damage overlay to appear on the results screen
Fixed a bug where Motionshot target explosions could collide with newly spawned targets