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Patch Notes: 0.42 EB

Happy new year from the Aim Lab Team!


We're back at you again with Update 0.42EB - Bringing with it a whole bunch of love to the Profile menu, a new mode for training projectile-based weapons and a full Reaction time breakdown chart!

New Features
  • Predictionshot - Most games back in the day relied on a system called "Hitscan", in which the second you shot, an invisible laser would go from your crosshair to where you were looking. Instantly.
    As games have developed, so to have ballistic systems, as such we see more and more games straying from the Hitscan style and moving more into Realism, with bullets travelling as they would in real life.
    Predictionshot aims to help all players, from veterans to new players, to get to grips with leading targets by instinct.
    Predictionshot is an expansion upon the standard Strafeshot mode - Featuring an indicator for where you should be firing to ensure that your shot lands where your target will be, rather than where it is.
    This indicator is dynamic, meaning it changes based on distance, target speed and even the speed of the projectile of your weapon, so don't be afraid to set up a custom weapon to run this mode - It's what it's made for after all.
    You can find Predictionshot in the "Sandbox" category of modes.

  • Task Data History - A long requested feature - We are happy to announce the introduction of proper historical graphs for your performance!
    These can be found in the "Profile" section of the game, under the new "Task Data" tab.
    This new history section allows you to see everything you'll need to build an idea of your improvements, from your score over time to your average performance and percentiles - To your best result in any of the six categories provided!

  • Reaction Time and Gain Breakdown - Another long requested feature - Once again found in the Profile section. You will find the "Reports" category has been added, and with it - A full breakdown of your Reaction Time and Gain average.
    You will find your Reaction Time broken down into 3 parts
    1. Perceptual Speed, or how long it takes you to identify a target
    2. Cognitive Speed, or how long it takes you to decide to shoot a target after identifying it
    3. And finally - Motor Speed, or how long in Milliseconds it takes you to flick to your intended target.
    These three categories cover all aspects of your engagement time, and, as such, are best used to help diagnose what is holding you back, helping you to see if it's your movements that are slow, or if you take a little too long to decide to shoot, making it a useful tool for players and coaches alike!



Fixes, Improvements and QoL Changes
  • Fixed bug when typing certain keys in the bug report window that caused interactions with the UI
  • Fixed incorrect preview videos being shown for tasks
  • Fixed percentile maxes for all tasks
  • Fixed targets not shrinking in some circle/strafeshot tasks
  • Fixed bug where "skin not owned" doesn't change back to "play task" when switching weapons if you didn't own the currently selected skin
  • Fixed bug that caused New/Select UI options on screen in custom weapons for some users
  • Fixed Audiodetection and Multishot results screen issues that displayed error messages and showed 255% for all stats
  • Fixed bug causing strafe/circletrack tasks to play hitsounds
  • Fixed a number of small issues with custom weapons
  • Fixed bug that caused Deagle muzzle flash to be misaligned in 3rd person
  • Fixed bug that stopped the Orb from working in 3rd person
  • Fixed bug that caused 3rd person model to show when attacking in custom weapon editor
  • Fixed bug that caused crosshair upload button to be stuck on all options menu tabs
  • Fixed bug that caused revert and default buttons not to show in some languages
  • Fixed bug that caused custom uploaded crosshair to show in results screen visualizations
  • Fixed bug that caused all playlist tasks to be set to Ultimate
  • Fixed bug where clicking X in top right of the bug reporter with the ESC menu open the cursor would disappear
  • Fixed volume issues with some tasks where the task preview video played at full volume
  • Fixed bug that caused editing of custom tasks to not work properly
  • fixes to sandbox tasks