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New tasks and Workshop changes - Welcome to Update EB 0.49!

It's a pretty big one this week ladies and gents - After much community feedback we've added four long-requested tasks into Aim Lab!

[h3]
Switchtrack[/h3]

Switchtrack is a multi-target task with a simple goal - Track a target, destroy it, then find a new target as quickly as you can. Multiple targets spawn at once at different heights, making it easy to plan out a chain, while still being challenging to execute.

[h3]Spidershot 180[/h3]

Looking to get your 180 flicks down? Spidershot 180 can help with that.

Spidershot 180 is similar in most ways to Spidershot, with one big twist - After every target, you will need to flick 180 degrees and destroy the target behind you. You'll no doubt find this to be the ultimate challenge of precision and control.

Spidershot 180 is also available in "Warmup" mode, accessible via the "Sandbox" section. In this mode, there is no time limit, no end screen, and no delays. Simply play for as long as you want!

[h3]Sixshot[/h3]

Those of you that have been in our community for long enough are probably aware of the community "War Crime" task - Tiny targets at a long distance.

Sixshot can be seen as a mix of this community-created task and Gridshot - Six, very, very small targets spawn in an 8x8 grid, and your goal is simply to destroy them as quickly as you are able to.

Sixshot presents itself as the ultimate test of precision and speed against stationary targets, and will no doubt prove a challenge for even the most seasoned FPS player.

[h3]Strafebot[/h3]

Strafebot takes advantage of the AI enemies you may have encountered in Freeplay - Human scale enemies that fight back.

Movement in this task is almost entirely free, so you have the perfect opportunity to practice your strafing while you aim - A necessity, because stand still for too long and you're liable to catch a bullet.

[h2]Other changes and tweaks[/h2]
  • Added the ability to search for key words in Workshop
  • Added quick links to Tasks, Playlists and Workshop on the home screen
  • Tweaked scoring normalisation slightly


[h2]Bug Fixes[/h2]
  • General workshop bugfixes
  • General spherebox bugfixes
  • Fixed controller drift and deadzone issues
  • Fixed a bug that would enable you to see a robot's eye in some menus
  • Fixed a bug where sometimes aiming down sights would stop you being able to shoot.
  • Fixed an issue that caused substantial screen tearing on some systems
  • More optimisations than I have time to list