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Patch Notes - 0.93.5

[h3]Capping off our biggest event yet - Todays update brings the event tasks highlighted last week to Aim Lab - Forever![/h3]

R6S Tasks

By popular demand, the five Rainbow Six Siege tasks we introduced for the combine event will be remaining in Aim Lab permenenately, and will be featured for a time on the lobby screen. With their own leaderboards and stat tracking, you can continue to compete with your friends at your own leisure!

[h2]All other changes[/h2]

[h3]Aim Lab[/h3]
  • Ended the Rainbow Six Siege event
  • Added the five Siege tasks to Aim Lab core
  • Fixed an issue preventing jumping in Rocketshot Ultimate
  • Fixed an issue that would prevent tasks being started if the player clicks, then slightly drags their cursor before selecting
  • Prevented Custom Weapons from impacting a players rank
  • Fixed custom tasks using the “Speed” suffix instead of “Custom”
  • Fixed being unable to increase score beyond 0 in Freetrack
  • Changed the SiegeEntry task video to better represent the task


[h3]Creator Studio[/h3]
  • Fixed an issue causing the RotateBy behaviour to not properly function when using nondefault values
  • Changed "RespawnOnDeath" from a static number to a min/max interval (You can keep it static by setting both values to the same - So your old maps won't break!)
  • Updated the "Crouch" behaviour to function as a multiplier of Scaler, rather than overwriting it
  • Fixed an issue that would cause Wave Spawner to trigger on every kill in certain isolated instances