Patch Notes - 0.93.5
[h3]Capping off our biggest event yet - Todays update brings the event tasks highlighted last week to Aim Lab - Forever![/h3]
By popular demand, the five Rainbow Six Siege tasks we introduced for the combine event will be remaining in Aim Lab permenenately, and will be featured for a time on the lobby screen. With their own leaderboards and stat tracking, you can continue to compete with your friends at your own leisure!
[h2]All other changes[/h2]
[h3]Aim Lab[/h3]
[h3]Creator Studio[/h3]
R6S Tasks
By popular demand, the five Rainbow Six Siege tasks we introduced for the combine event will be remaining in Aim Lab permenenately, and will be featured for a time on the lobby screen. With their own leaderboards and stat tracking, you can continue to compete with your friends at your own leisure!
[h2]All other changes[/h2]
[h3]Aim Lab[/h3]
- Ended the Rainbow Six Siege event
- Added the five Siege tasks to Aim Lab core
- Fixed an issue preventing jumping in Rocketshot Ultimate
- Fixed an issue that would prevent tasks being started if the player clicks, then slightly drags their cursor before selecting
- Prevented Custom Weapons from impacting a players rank
- Fixed custom tasks using the “Speed” suffix instead of “Custom”
- Fixed being unable to increase score beyond 0 in Freetrack
- Changed the SiegeEntry task video to better represent the task
[h3]Creator Studio[/h3]
- Fixed an issue causing the RotateBy behaviour to not properly function when using nondefault values
- Changed "RespawnOnDeath" from a static number to a min/max interval (You can keep it static by setting both values to the same - So your old maps won't break!)
- Updated the "Crouch" behaviour to function as a multiplier of Scaler, rather than overwriting it
- Fixed an issue that would cause Wave Spawner to trigger on every kill in certain isolated instances