0.94.4 Aim Lab x Siege Combine Event
We have some awesome news today! We are now the Official Player Development Platform for Rainbow Six Esports! 🔨 This means more custom R6 tasks, maps, in-game physics & our very own exclusive skin inside of Siege!! To celebrate this partnership, starting today, we've launched a new Rainbow Six Combine event too!! Woop woop!
The Rainbow Six Siege combine will run from June 16th to June 30th & includes 6 Siege tasks, prizes & your very own player card! We are introducing 2 brand new tasks as well as updated versions of 4 existing Siege tasks in Aim Lab. These include:
Lean Peek 3 Shot

This task works on a few skills at once - Your ability to react to a target after leaning, your ability to get on target quickly, and your ability to counteract recoil to land consecutive shots on target. This task is a must-play for any competitive Siege players.
Siege Graybox Scanning

This task prioritizes three skills - reactivity, speed and self preservation.
Targets will spawn on one of two sides - your goal is to peek at these targets and take them out as cleanly as possible, while exposing yourself as little as possible. Why? Because these targets shoot back!
Siege Clubhouse Trigger Control

A cognitive task - Trigger Control spawns either a red or blue target at random! Red targets are the enemy, blue targets are friendly. Simply shoot when the red targets appear and hold your shots when the blue targets appear. This task focuses on your cognitive speed and consistency - and trust me, if you struggle with teamkilling, your teammates will thank you for playing this 😉
Siege Kafe Switchtrack

This task is focused on tracking a target until the health depletes, then transferring to another target. Your focus here should be the timing for each target and identifying which next orb you'll be switching onto which will minimize your time off targets.
Siege Oregon Multishot

A deceptively tricky task - Multishot works on your aim and motor pathing, but also your ability to process a complex scene. Targets will spawn in, grow quickly and shrink back down before disappearing, your goal is to destroy as many as possible without skipping a beat.
Siege Kafe Entry

Last but not least - a final test to bring everything you have learned together. This entry task spawns you into one of various angles on Kafe Dostoyevsky, and pits you against dozens of targets per sweep, each of which shoots back. Your goal is to clear each area as quickly as possible before moving onto the next.
Player Cards
Once you complete all six tasks in the Combine you will be presented with your own, personalised player card to signify your accomplishments! Pick your operator, flex your scores and stake your claim as a Champion! Play the Combine as many times as you want and keep track of your scores as you progress through becoming a better Siege player all around!
Win Prizes
So you’ve beat the tasks and you’ve got your player card - but wait there's more 👀

We've created an exclusive Aim Lab weapon skin within Rainbow Six Siege that you can win by sharing your player card on Twitter with the hashtag #BuildingChampions & following @AimLab! You are also in line to win 2670 points worth of Siege Credit Packs by playing the Combine & sharing your player card!
Follow the above steps & you will be automatically entered into our prize giveaway for this event! Make sure to have your Twitter DM’s open so that we can reach out to you with your prize should you be one of the lucky winners.
Prize Breakdown
Please note: The weapon skin codes are available for all platforms and the Siege credit packs are only available for PC.
All other Aim Lab updates in this patch:
Creator Studio Beta Update
We’ve been hard at work getting some new content and changes ready for all of you creators. We’ve been listening to your feedback and have implemented various changes:
This rounds-up this week's updates. Make sure to report any bugs in-game & join our Discord to let us know of any feature requests you have or just come and hang-out with the community & our devs! Have a great week 👊
The Rainbow Six Siege combine will run from June 16th to June 30th & includes 6 Siege tasks, prizes & your very own player card! We are introducing 2 brand new tasks as well as updated versions of 4 existing Siege tasks in Aim Lab. These include:
Lean Peek 3 Shot

This task works on a few skills at once - Your ability to react to a target after leaning, your ability to get on target quickly, and your ability to counteract recoil to land consecutive shots on target. This task is a must-play for any competitive Siege players.
Siege Graybox Scanning

This task prioritizes three skills - reactivity, speed and self preservation.
Targets will spawn on one of two sides - your goal is to peek at these targets and take them out as cleanly as possible, while exposing yourself as little as possible. Why? Because these targets shoot back!
Siege Clubhouse Trigger Control

A cognitive task - Trigger Control spawns either a red or blue target at random! Red targets are the enemy, blue targets are friendly. Simply shoot when the red targets appear and hold your shots when the blue targets appear. This task focuses on your cognitive speed and consistency - and trust me, if you struggle with teamkilling, your teammates will thank you for playing this 😉
Siege Kafe Switchtrack

This task is focused on tracking a target until the health depletes, then transferring to another target. Your focus here should be the timing for each target and identifying which next orb you'll be switching onto which will minimize your time off targets.
Siege Oregon Multishot

A deceptively tricky task - Multishot works on your aim and motor pathing, but also your ability to process a complex scene. Targets will spawn in, grow quickly and shrink back down before disappearing, your goal is to destroy as many as possible without skipping a beat.
Siege Kafe Entry

Last but not least - a final test to bring everything you have learned together. This entry task spawns you into one of various angles on Kafe Dostoyevsky, and pits you against dozens of targets per sweep, each of which shoots back. Your goal is to clear each area as quickly as possible before moving onto the next.
Player Cards
Once you complete all six tasks in the Combine you will be presented with your own, personalised player card to signify your accomplishments! Pick your operator, flex your scores and stake your claim as a Champion! Play the Combine as many times as you want and keep track of your scores as you progress through becoming a better Siege player all around!
Win Prizes
So you’ve beat the tasks and you’ve got your player card - but wait there's more 👀

We've created an exclusive Aim Lab weapon skin within Rainbow Six Siege that you can win by sharing your player card on Twitter with the hashtag #BuildingChampions & following @AimLab! You are also in line to win 2670 points worth of Siege Credit Packs by playing the Combine & sharing your player card!
Follow the above steps & you will be automatically entered into our prize giveaway for this event! Make sure to have your Twitter DM’s open so that we can reach out to you with your prize should you be one of the lucky winners.
Prize Breakdown
- 1000 lucky winners will be getting exclusive codes to redeem this skin directly in Siege
- 100 of those winners will also be receiving 2670 points worth of Credit Packs
Please note: The weapon skin codes are available for all platforms and the Siege credit packs are only available for PC.
All other Aim Lab updates in this patch:
Creator Studio Beta Update
We’ve been hard at work getting some new content and changes ready for all of you creators. We’ve been listening to your feedback and have implemented various changes:
- Map Access Overhaul. Previously in order to access your Creator Studio creations, you needed the map files saved to your PC locally. That has changed, with our new access overhaul, you can download any of your uploaded scenarios from the workshop and be able to edit and reupload them with no issues - Updating any of your older maps should now be a breeze!
- Map Color Changes. Previously in Aim Lab, the colors you set were the colors the users got - However, we know that some of you were getting feedback from users asking you to change the map colors, or to make some tweaks to lighting. Well, that’s all fixed! You will now have a new color option for any and all objects in your scene to set the color to the players Graybox settings! This way, any map you make can work perfectly for any player!
- Updates to Behaviors. We’ve made some changes to the “Health Regen” behavior this update. Now targets will have their own, independent regen, rather than regen being handled by the spawner. This means that you will no longer have the issue of regen on one target being delayed because the player is shooting another target. We hope this helps out some of you pokeball mains! 🔴
- We have some other small QoL changes for all creators too - The Inspector selection issue has been fixed and we’ve done a small UI clean-up to boot!
This rounds-up this week's updates. Make sure to report any bugs in-game & join our Discord to let us know of any feature requests you have or just come and hang-out with the community & our devs! Have a great week 👊