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Patch Notes: EB 0.93.3

The R6S x Aim Lab Combine Event


We have just launched 5 new tasks, specifically designed for Siege to kick off the R6S Aim Lab Combine! Play those tasks and compare yourself against the pros with our Player Card! The limited time Player Card gives you great insight into your motor, perception & cognition skills, alongside an overall score! Share it on Twitter with #AIMLABCOMBINE to see how you shape up against your buddies! The event is live from today until the 18th of March!

[h2]SiegeEntry[/h2]



Run through the Oregon map taking out targets as you go - But be careful, they shoot back! Targets will spawn around corners, behind doors and hidden in hard to reach places - Your goal here is to move through the map as quickly as possible, clearing sightlines and progressing through the map as many times as you can before the timer hits zero.

[h2]SiegeC4Arcs[/h2]



Like a shield mains nightmare - C4 will come flying at you from behind cover. Destroy the blocks before they can explode to score points!

[h2]SiegeCapacity[/h2]



Designed to benchmark and stress test your short term memory - Targets of various colors will spawn and respawn, with one target changing color every wave. Pick the right target to progress! Bonus points are awarded the further you go without a miss - But note, as you do better, the number of targets spawning per wave will increase!

[h2]SiegeDetectionShot[/h2]



Being able to pick out an enemy in a complex background is one of the fundamental skills of Rainbow Six Siege - This task aims to do just that. Small targets will spawn all around the room, blending in with the background - Your goal is to identify, then eliminate these targets as quickly as possible. Bonus points are awarded for destroying the target quickly.

[h2]SiegeAudiospatial45[/h2]



A remix on our existing audiospatial mode - This task spawns 4 targets all around the player and has one of them play a noise. Your goal is to take out this target as quickly as possible to spawn the next set. The faster you kill the target - The more points you get. It’s that simple.

[h2]This patch we’ve added:[/h2]

[h3]New [/h3]
  • Added 5 new, R6S related tasks
  • Added a limited time R6S assessment system - Compare yourself against the pros!
  • Added a sharable Player Card highlighting your Aim Lab rank. Show it off on Twitter with #AimLabCombine


[h3]Fixed[/h3]
  • Introduced some fixes to end of round tooltips
  • Fixed an issue causing outlines to be improperly set on uploaded crosshairs
  • Swapped out the home screen to highlight the new Rainbow Six Siege Event


[h3]Creator Studio Additions & Fixes[/h3]
Fixed the player always defaulting to the same orientation, even if the player spawner has its angle changed
Fixed bots spawning and interacting with the scene before the round starts
Fixed the Bot Behavior panel being closed by default
Fixed level options not properly saving on newly created Creator Studio maps
Fixed an issue causing bots using the “Chasing” behaviour to move much faster than normal
Fixed hotkeys activating when typing into text boxes
Added a new “Rotation” behavior for all bot types
Added a new R6S template map - “Oregon”
Added a new “Tracking” behavior for targets, which will change the damage type to the same tracking damager used in tasks like Spheretrack, no longer requiring the player to fire
Added a new “Save As” feature for bots, allowing you to duplicate existing bots without overwriting the previous bot
Added some new modifiers for the “Fireball” behavior
Added the ability to rapidly switch between inspector tabs with the + and - Keys
Added chickens. Yes. Chickens.


Wall of text complete! Make sure to join our Discord to hangout with us & to share any feedback you may have.

Team Aim Lab

Patch Notes: EB 0.93.2

Welcome to this week’s Creator Studio update! We have new & updated VALORANT templates, custom weapons, new bots and a community contest with G2 Esports with a prize pool of $4500! More info on each below!

[h2]Smart Bots[/h2]

We have launched a new experimental bot type - Smart Bots. These bots behave a little more closely to what you might expect from a human player, dodging, roaming and reacting to the actions that you take. Currently, Smart Bots have 5 sets of overrides that you can choose from within the Creator Studio - Each of which has oodles of options to play around with.

We would love to hear any feedback that you might have on the new Smart Bots - And especially anything that you might want added, so be sure to reach out to us with any feedback you might have!

[h2]Custom Weapons in Creator Studio[/h2]

Custom weapons are now fully supported within the Creator Studio - Including those that you have already made! This means that any custom weapons that you, or anybody else have put together within Aim Lab can be integrated and uploaded alongside your creations - Want to build a long range sniping course with actual projectiles? Go for it! Want to practice your Sova lineups on one of our VALORANT templates? Or maybe a gauntlet to practice your wingman shots? Now you can!

[h2]Bind Map[/h2]



After many requests - VALORANT’s Bind map is now available as a Creator Studio template for all users and is ready for you to build your own scenarios from.

[h2]Haven updates[/h2]

We have updated the Haven template to be more accurate and true to the original. These changes will apply retroactively to all maps created on the template - So don’t worry creators, you won’t have to lift a finger!


[h2]The G2 x Creator Studio contest[/h2]



We’ve partnered up with G2 Esports to bring a new kind of contest to Aim Lab - A creative one! To enter, simply build a cool task, include their logo or emote in your creation & be in for a chance to win your share of $4500!! Once your task is created, be sure to tag your map with “Enter G2 Contest” before uploading to make sure you enter your creation properly - We’ve added a new button just for this.

The top six winners will receive $500 each, and the map that comes out on top of those six will receive a bonus of $1500! All creations will be judged live on Twitch by G2 Esports & their creators! More info here: https://g2esports.com/creator-studio/?r=EU

[h2]All other changes:[/h2]

[h3]New [/h3]
  • Added Custom Weapon support to the Creator Studio
  • Added brushes to “Change Terrain Height”
  • Added additional “Round End” criteria
  • Added a new section to the “TriggerSpawnersOnKill” modifier : “TriggerSpawnersAfterxKills”
  • Added new G2 objects to the Creator Studio, under “Decorative” objects
  • Added a new Valorant template map - Bind!
  • Added new Waypoint Spawner options
  • Added a “Bot Delayed Start” feature to spawners
  • Added a new “Bot Depth” option to the “Scaler” behaviour
  • Added Smart Bots to the Creator Studio
  • Added a new “Miss” score modifier selectable in the Level options
  • Added a new “Bot Count Limit” option to level options
  • Added a new “G2 Contest” upload option


[h3]Fixed[/h3]
  • Fixed the results screen not displaying properly on aspect ratios lower than 16:9
  • Fixed Terrain Brushes not appearing immediately for some terrain options
  • Fixed the mouse cursor not being locked to the game after unpausing, requiring a click to continue aiming
  • Fixed “DirChangeSpeed” on the Strafer Behaviour not behaving as expected in a task
  • Fixed SQRT scoring only being calculated at the end of a task, rather than during the task
  • Fixed duplicating waypoints not incrementing their name
  • Fixed some errors with the “LookAt” behaviour
  • Fixed the BotSwitchCondition modifier
  • Fixed the Editor Camera tilting when bumping into objects
  • Updated the ValHaven template to more closely match the map on which it is based


Wall of text complete! Make sure to join our Discord to hangout with us & to share any feedback you may have.

Aim Lab Team

Patch Notes: EB 0.93.1

New Tracking Tasks!


This week’s update brings you 5 new tracking tasks, from reactive tracking to tasks focused purely on smoothness, this update brings something for everyone! Each task aims to highlight a different component of tracking to help you become the best tracker you can be!

[h2]Spheretrack90[/h2]



A remix on the task you all know and love - Spheretrack90 plays very similarly to the normal Spheretrack, but with a catch, the target will always remain in front of the player!

This should no doubt help out those of you that found yourselves running out of mousepad space, but on top of this, the focus is shifted more towards accuracy over resetting your mouse. It will help you in practicing tracking engagements against enemies that are mostly in front of you, rather than moving all around you. Spheretrack90 is super useful for games like Apex Legends or Hyperscape, for targets that stay mostly in front of you, but that are quite dynamic.

[h2]Arctrack[/h2]



A new task with a new Greybox variant - Arctrack has you tracking a target that moves in a plain circle in front of you, with relatively high consistency and predictability.

This task focuses more on general smoothness and predictive tracking over anything else, and applies more generally to the games you play, rather than being better suited to one or the other.

[h2]Startrack[/h2]



A new favorite of mine personally, Startrack! It’s another smoothness based task in the same vein as Linetrace, with one key difference, instead of shooting two targets at the end of a tracking target you follow a target as it moves between "Ghost" targets. The combination of vertical and horizontal tracking enables you to better engage enemies with jumping abilities, such as an updrafting Jett or a Jump padding Octane.

[h2]Microstartrack[/h2]



A variant of Startrack, Microstartrack combines reactivity and smoothness by spawning targets much closer together - Super hand for games with reactive targets like Overwatch, Warzone or Apex.

[h2]Reactivetrack[/h2]



A new tracking task focused purely on reactive tracking - Face a target that changes direction rapidly and try your best to stay on target as much as possible. This task is pretty much perfect for those of you that have trouble dealing with enemies that change directions frequently, and should be a perfect fit for those looking to improve your performance against higher level opponents.

[h2]Other changes[/h2]

  • Removed the Chinese New Year event from the lobby
  • Fixed some issues that may have caused crashes or slow downs on some users systems
  • Updated the app icon
  • Fix for ranking sometimes locking to "Bronze"

Roll back due to issues with mouse for some users

We recently put out EB 0.93 but had to roll back to the previous build, the update was causing the mouse cursor to not work for some users. If you were experiencing the issue before and could update to the previous build 0.92_HF2 and are no longer getting the issue and could let us know here it would be much appreciated.

The Year of the Ox - Patch Notes EB 0.92

Happy Chinese New Year from the Aim Lab Team! To celebrate we’ve added some special surprises to ensure extra good aim for you this year 🎯 The Year of the Ox skin for the 9mm is now available in-game - All for free! To equip it, simply select the 9mm and then select the "Chinese New Year" skin - It's that easy!

[h2]The Creator Studio Beta[/h2]

The Creator Studio Beta is in full swing & you guys are killing it! You’ve already created hundreds of new tasks that the community benefits from to take their aim training to the next level! We are continuously updating the Creator Studio alongside core Aim Lab with new features, fixes and additional content coming just as frequently as you are used to.

[h3]Check out all Creator Studio specific updates for this week: [/h3]

  • Added a new "BotSwitchCondition" modifier to allow for multiple profiles on the same spawner
  • Fixed "New From Empty" not reloading the scene on first use
  • Fixed "Health Regeneration" continuing to heal while damage is still being taken
  • Fixed "Waypoint Pathing" starting before the task begins
  • Fixed "DirChangeSpeed" being affected by frametime
  • Added the ability to add multiple modifiers of the same type to a spawner


[h3]Check out all other Aim Lab updates here: [/h3]

  • Added the Year of the Ox 9mm skin
  • Fixed an issue that caused targets to stop spawning in Spidershot Warmup
  • Fixed a memory issue when idling in the results screen
  • Fixed regular tasks having the "Custom" suffix in the results screen
  • Fixed the favourite icons for Headshot and Headshot Reflex
  • Fixed the "Accuracy" graph showing NaN instead of 0% if all targets missed
  • Fixed a number of user experience issues on the Chinese localisation of Aim Lab


This rounds-up this week's updates. Make sure to report any bugs in-game & join our Discord to let us know of any feature requests you have or just come and hang-out with the community & our devs! Have a great week 👊