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New tasks and Workshop changes - Welcome to Update EB 0.49!

It's a pretty big one this week ladies and gents - After much community feedback we've added four long-requested tasks into Aim Lab!

[h3]
Switchtrack[/h3]

Switchtrack is a multi-target task with a simple goal - Track a target, destroy it, then find a new target as quickly as you can. Multiple targets spawn at once at different heights, making it easy to plan out a chain, while still being challenging to execute.

[h3]Spidershot 180[/h3]

Looking to get your 180 flicks down? Spidershot 180 can help with that.

Spidershot 180 is similar in most ways to Spidershot, with one big twist - After every target, you will need to flick 180 degrees and destroy the target behind you. You'll no doubt find this to be the ultimate challenge of precision and control.

Spidershot 180 is also available in "Warmup" mode, accessible via the "Sandbox" section. In this mode, there is no time limit, no end screen, and no delays. Simply play for as long as you want!

[h3]Sixshot[/h3]

Those of you that have been in our community for long enough are probably aware of the community "War Crime" task - Tiny targets at a long distance.

Sixshot can be seen as a mix of this community-created task and Gridshot - Six, very, very small targets spawn in an 8x8 grid, and your goal is simply to destroy them as quickly as you are able to.

Sixshot presents itself as the ultimate test of precision and speed against stationary targets, and will no doubt prove a challenge for even the most seasoned FPS player.

[h3]Strafebot[/h3]

Strafebot takes advantage of the AI enemies you may have encountered in Freeplay - Human scale enemies that fight back.

Movement in this task is almost entirely free, so you have the perfect opportunity to practice your strafing while you aim - A necessity, because stand still for too long and you're liable to catch a bullet.

[h2]Other changes and tweaks[/h2]
  • Added the ability to search for key words in Workshop
  • Added quick links to Tasks, Playlists and Workshop on the home screen
  • Tweaked scoring normalisation slightly


[h2]Bug Fixes[/h2]
  • General workshop bugfixes
  • General spherebox bugfixes
  • Fixed controller drift and deadzone issues
  • Fixed a bug that would enable you to see a robot's eye in some menus
  • Fixed a bug where sometimes aiming down sights would stop you being able to shoot.
  • Fixed an issue that caused substantial screen tearing on some systems
  • More optimisations than I have time to list

Patch Notes: HUGE update, Scoring revamp, more controller support options!

MASSIVE UPDATE!

- Scoring 2.0 is here! A complete rebalancing of the scoring system for better comparison with other players across tasks. Details below.
- Added "Try it!" functionality to workshop
- New Controller Settings: Controller Dead Zone, Controller Sensitivity Curves (Linear / Exponential)
- New Mouse Settings: Switch between Raw Input / Windows Sensitivity Settings (Note that Raw Input is still the default)
- Fixed Issues with WATCH / GALLERY buttons in the Loadout
- Fixed an issue with Freetrack not working
- Improved loading time for Spherebox gallery
- Added Leaderboard tooltips
- Fixed error where workshop item status was set incorrectly
- Added more tooltip IDs after going through each leaderboard -
- Fixed strafeshot ai target not respawning -
- Fixed bug where custom tasks in playlists cause them to be unsaveable
- Fixed bug where custom strafeshot custom orbs didnt respawn -
- Several Spherebox Map optimizations
- Fixed a bug where dragonbow does no damage to targets
- fixed an issue with Playlist task labels

Scoring 2.0 Changes

-Added Scoring 2.0 to all default (non-custom) tasks except NinjaShotAI and BlinkShotAI.
-Added psuedorandom balancing to all tasks making sure difficulty levels stay somewhat the same between sessions
-Balanced scoring for all default tasks. 100k is considered a very good score for any task.
-Made Raycasting for Tracking-tasks a bit more responsive
-Added Gain, Error, AngleError and Precision support to multi-target tasks
-Tracking angles graph now shows the correct numbers for the right angle bins
-Improved error, gain, precision and angle calculations for all relevant tasks
-Fixed missing hit-sounds
-Added dynamic calculation of Accuracy and Reaction Time bins
-Accuracy and Reaction Time movement direction graphs are a lot more accurate
-Detection and Audio Detection reaction time improvements
-Fixed Accuracy counter bugs affecting several tasks
-Fixed Explosion debris colliding with targets
-Calculate RT for center sphere improvements
-Added Detection and Audio Detection latency compensation
-Less delay for all Audio playbacks (Shots and hitsounds should react a tad faster)
-Increased sphere speed for Strafetrack Ultimate and Strafeshot Ultimate
-Made sure total spawn time is about the same each round for Detection and AudioDetection in order to make the tasks competitive
-Made sure detection objects are not spawned when time left is less than 1 second
-Fixed Circletrack destruction FX
-Moving target hitbox improvements
-Sniper scope moved behind HUD
-Strafetrack and Strafeshot targets no longer get stuck at map borders
-Did a general bug fix and gameplay quality check pass on all tasks

Patch Notes: Early Access Build 0.47 EB and Hotfix 1/2

Patch Notes: Early Access Build 0.47 EB and Hotfix 1/2

NEW FEATURES
  • Spherebox Map - Added the ability to import equirectangular 360 panorama images and use them as the background map on any stationary task.


BUG FIXES
  • Fixed bug that caused Freetrack Custom to not obey size settings.
  • Fixed bug that caused all custom tasks in playlists to be labeled as Spidershot tasks.
  • Fixed bug that caused Dragonbow to not damage targets.
  • Fixed bug that caused Playtracker to fail, the new dots may seem off this is due to the fact that previously the playtracker was counting time in the lobby as time played, now only time actually spent training will count.
  • Fixed bug that caused SNIPER results badge tool tip to read Perception Champ.
  • Fixed bug that caused Freeplay targets to move before the task started.
  • Fixed Bug that caused Strafeshot tasks to not spawn targets after the first one was destroyed

Quick fix for Spidershot Warmup and Hitsound volume

After reverting back to 2d audio the volume for hitsound was incredibly low and with the addition of the ability to toggle HUD Spidershot warmup had an issue where it had a HUD and would stop spawning targets after 60 seconds. Both of these should be fixed now, please let us know if you are still having issues.

Patch Notes: Early Access Build 0.46 EB HOTFIX

Patch Notes: Early Access Build 0.46 EB HOTFIX

BUG FIXES
  • Fixed bug that caused errors in results screens.
  • Fixed bug that prevented users from starting Workshop Playlists to be unplayable from the Workshop menu.
  • Reverted back to 2D audio since the 3D audio implementation was causing issues for some users that would make annoying static sounds or no sound at all. This may potentially solve crashes that some users were experiencing.