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Update 0.12: Just cook it!



[h3]Cooking Rework[/h3]

One day one of our developers managed to tear himself from "cooking" the game and do some actual cooking. "My god, it was so easy!" - he explaimed. But to be completely honest - his omelette ended up badly undersalted. Such a heroic deed inspired us to take a fresh look at our cooking system!

This update brings you reworked and more user-friendly cooking environment both in UI and in the process itself. Now to receive a "Michelin Star" in the world of Arkana you only need to follow a few simple rules:

  • Keep the fuel and the dish apart: before you commit to serving a culinary masterpiece, you should throw in some firewood and fan up the flames.
  • One station - one serving: only one dish can be prepared at a time.
  • Take away a meal before cooking a new one: you can't start cooking before recovering your previous dish.
  • Give way to bold experiments: mix and match the components to get new recipes and flavors! (and various new effects)




[h3]Finalizing the Cradle of Keepers[/h3]

Last update we presented you a brand new location- the Cradle of Keepers, which challanges you to activate the portal to the Ancient Valley. This time around we bring you some updates to the gameplay and visuals of the Cradle. You can now explore its new curse-afflicted area, where you'll find the key to activation of the fourth portal pillar.



[h3]Challenges Improvements[/h3]

We keep on improving our challanges, some of we have already introduced to the Cradle of Keepers.

  • Firstly, we changed how the challenges are accepted and updated the descriptions. Now you won't accidentally skip the task's text by double-tapping the obelisk.
  • Secondly, the obelisks' glow now show the challange's status: flickering means that the challange is in progress, orange glow - that the task is completed and you can claim the rewards.


[h3]Energy Overhaul[/h3]

From now on you will no longer suffer penalties for low Energy, but will get benefits for keeping it up instead. For example: faster movement speed and stamina recovery, elemental damage resistances etc. After recovering from death, players' Energy falls to 0, which no longer inflicts damage on your characters. And as always you can rise your fill up your Energy meter by consuming food.

[h3]Skipping the Prologue[/h3]

You can now skip the prologue. Just press "Escape" to open the menu and go for "Skip tutorial" button. You'll proceed to the character customization menu, that will take you straight to the Cradle of Keepers.



[h2]Other Changes[/h2]

[h3]UI:[/h3]
  • Updated the loading screen.
  • Updated the Health and Player Level bars.
  • Changed how the distant objects are shown on the compass.


[h3]Map:[/h3]
  • Visual improvements for vegetation, waterfalls, pathways and stones.
  • Added new models for runic stones, as well as new effects and sounds for their activation.
  • Added a sentinel and a protective barrier, that wards the players from the influence of the cursed in the Cradle of Keepers.
  • Added new berry bushes.
  • Added more secrets, stellas and resources to the Cradle of Keepers.


[h3]Gameplay:[/h3]
  • Target lock is now only available for gamepad users.
  • Added camp markers onto the map, appearing after interacting with portal pillars.
  • Names of Mording the Fleshpecker, Drahax the Bonecutter, Archibald the Smoldering and Bullhorn fell into oblivion.


[h2]Fixes[/h2]

[h3]Technical:[/h3]
  • Reduced the severety of mushroom poisoning (still wouldn't recommend eating them raw, though).
  • Optimized the updates' size to reduce the load time.
  • Changed the temperature for the TItans' Hights.
  • Fixed the SFX for the portal and player character's jumps.
  • Fixed the Prologue music.
  • Fixed the visuals for damage numbers.
  • Updated animations and SFX for the cursed enemies.
  • Updeted visuals and SFX for Mithra's birds.
  • Changed enemy placement for the archers' idol area.
  • Changed the placement for the impossible-to-reach stellas.


[h3]Bugs:[/h3]
  • Fixed the "RAM overload" critical error.
  • Fixed the critical error that kept the Xsolla Launcher users from launching the game.
  • Fixed the error that prevented the loading of some textures in the Prologue.
  • Removed the "strange guy" from the Prologue.
  • Fixed numerous collision issues, causing players to move through some objects and arrows to fly through walls.


We look forward to seeing you in the world of Arkana!

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