Update 0.18: Dark Dungeon
[h2]Main Changes[/h2]
[h3]Cradle of Keepers Dungeon[/h3]

World of Arkana already had majestic and dangerous dragons. Only one piece of puzzle was missing to make it an adventurers' heaven - dark dungeons. But adventurers can finally rejoyce, knowing that Arkana now has all: both dungeons and dragons!
Our first dungeon is located in Cradle of Keepers, not far from the central portal. It's quite dark inside, and one can easily stumble upon a rock or a very angry skeleton warrior, so be sure to grab some torches along the way.
Every self-respecting dungeon should contain a valuable treasure guarded by a powerful monster, and our dungeon is no different!
[h3]Ability Tree Visual Update[/h3]

Updated visuals for the background and branches of the Ability Tree.
Ability Tree visuals are still WIP, with our next goal being implementation of new ability icons.
[h3]Building Updates[/h3]

Completely overhauled the style of straw modules, and introduced two new roof types. Players can now also build a special portal that will act as their respawn point.
[h3]New Male Haircuts[/h3]

Character customization now has several new stylish male haircuts.
[h3]Health recovery[/h3]
The recipe book now has a new entry - "Powdered Herbs". Prepare some for your travels to have easy access to instant health recovery.
[h2]Other Changes[/h2]
[h3]Gameplay[/h3]
[h3]Map[/h3]
[h3]UI[/h3]
[h3]Sounds[/h3]
[h3]Other[/h3]
[h3]Fixes[/h3]
If you would like to know more about the game, join us on Discord, check out all of our other Social and Community channels.
[h3]Cradle of Keepers Dungeon[/h3]

World of Arkana already had majestic and dangerous dragons. Only one piece of puzzle was missing to make it an adventurers' heaven - dark dungeons. But adventurers can finally rejoyce, knowing that Arkana now has all: both dungeons and dragons!
Our first dungeon is located in Cradle of Keepers, not far from the central portal. It's quite dark inside, and one can easily stumble upon a rock or a very angry skeleton warrior, so be sure to grab some torches along the way.
Every self-respecting dungeon should contain a valuable treasure guarded by a powerful monster, and our dungeon is no different!
[h3]Ability Tree Visual Update[/h3]

Updated visuals for the background and branches of the Ability Tree.
Ability Tree visuals are still WIP, with our next goal being implementation of new ability icons.
[h3]Building Updates[/h3]

Completely overhauled the style of straw modules, and introduced two new roof types. Players can now also build a special portal that will act as their respawn point.
[h3]New Male Haircuts[/h3]

Character customization now has several new stylish male haircuts.
[h3]Health recovery[/h3]
The recipe book now has a new entry - "Powdered Herbs". Prepare some for your travels to have easy access to instant health recovery.
[h2]Other Changes[/h2]
[h3]Gameplay[/h3]
- Cooking now rewards players with Flame.
- Decreased the difficulty of Elite monster encounters.
- Increased the difficulty of Ancient Valley encounters.
- Reworked the "Chain Lightning" functionality.
- Decreased Titans' characteristics.
[h3]Map[/h3]
- Three new challenges in the Ancient Valley with one new type - musical challenge.
- Updated the skybox in Cave of Chronos.
- Changed the visuals for challenges that demand item sacrifices.
- The starting teleport is now set to "default" for new players.
[h3]UI[/h3]
- Introduced the "Drop Stack" button to the inventory UI.
- "Hotkeys" can no longer be pressed by mouse.
- Changed the building mode reticle.
-
[h3]Sounds[/h3]
- Updated Mystic Cube sounds.
- Updated non-combat spell sounds.
[h3]Other[/h3]
- Increased torch durability.
- Added a new visual effect for cooking on a bonfire.
- Fixed the glow of mushrooms and wildberries. Now they are more easily found at night.
- Fixed the water walking visual effect.
[h3]Fixes[/h3]
- Missing world textures.
- "Interaction" with an anvil near the Blacksmith.
- Ability to cast curses on yourself.
- Recipes inserting wrong ingredients of the same type, cooking the wrong dish.
- Spells targeting dead creatures.
- Summoning building UI by choosing empty quick-slot.
- "Destruction" of a box not playing sound or animation.
- Casting spells from the afterlife.
- "Underground monsters" aggroed by players running above no longer block players' movement.
- Greatswords only damaging creatures behind the player.
- Barrels' collision. They are now properly impassable.
If you would like to know more about the game, join us on Discord, check out all of our other Social and Community channels.