Frozen Flame | Hotfix 0.65.0.6

Greetings, pilgrims!
Currently, we are working on the first update for the game, which you can expect in the first half of December.
[h3]Combat[/h3]
We are continuing to improve the combat system. This hotfix includes the following changes:
- Reduced delay between attacks of melee weapons;
- Improved hitboxes for all melee weapons;
- Power attack damage for axes, swords, and clubs was increased by 100%;
- Combo for one-handed sword was made simpler;
[h3]Bug fixes[/h3]
At the same time, we prepared some bug fixes for the current version:
- Fixed a crash on older systems when you entered the Map screen;
- Now you can turn off gamepad vibration in settings;
- MonsterDamageMultiplier setting now works correctly;
- We have removed FlameRate variable (it wasn’t working correctly and was breaking gameplay), instead we introduce LevelUpFlameRate, which allows scaling the required amount of flame for a level-up (experimental for now, work well only in Local coop);
- Minor improvements;

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