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  3. Frozen Flame | Hotfix 0.65.0.6

Frozen Flame | Hotfix 0.65.0.6



Greetings, pilgrims!

Currently, we are working on the first update for the game, which you can expect in the first half of December.

[h3]Combat[/h3]

We are continuing to improve the combat system. This hotfix includes the following changes:
  • Reduced delay between attacks of melee weapons;
  • Improved hitboxes for all melee weapons;
  • Power attack damage for axes, swords, and clubs was increased by 100%;
  • Combo for one-handed sword was made simpler;

[h3]Bug fixes[/h3]

At the same time, we prepared some bug fixes for the current version:
  • Fixed a crash on older systems when you entered the Map screen;
  • Now you can turn off gamepad vibration in settings;
  • MonsterDamageMultiplier setting now works correctly;
  • We have removed FlameRate variable (it wasn’t working correctly and was breaking gameplay), instead we introduce LevelUpFlameRate, which allows scaling the required amount of flame for a level-up (experimental for now, work well only in Local coop);
  • Minor improvements;




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