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Dev Diary #4

Autumn has already arrived and many of you have been eagerly awaiting the next updates, so it's time to tell you what we're working on right now.

[h2]Cursed Lands[/h2]



First and foremost, we’re working on the next large biome and the continuation of the campaign.

Traveling among flying islands has brought a lot of new sensations, but many people miss large locations like the Cradle of the Keepers. The Cursed Lands will fill in.

We have to warn you. Pilgrim should not expect a warm welcome, especially if you come unprepared - The Cursed Land is one of the final locations before the Frozen Citadel, and it will put ones’ skills to the test.

We should preemptively warn you that you won't be able to fly here. You will need to explore the surrounding area on foot and exerсise caution. It's not just about poisoned clouds and contaminated waters here…

[h2]Flora and Fauna[/h2]

Those who have participated in the very first tests will remember the "old friends" - dangerous underground beetles and wild lizards, distant relatives of the peaceful Ku. This lands belong entirely to them. Between the lizards' agility and beetles' ambushes, battles will prove to be interesting, yet dangerous.



Whoever vanquishes them will be rewarded with new resources, which players can use to finally acquire chitin armor.



And don't forget about the local exotic plants. They will serve as components for creating new, unique dishes.

It is said that the recipes for these dishes have long been forgotten by the residents of Arcana. But maybe someone remembers the distant taste of "Mountain Giant Stew", which gave incredible strength?



[h2]New Boss[/h2]

In the depths of the cursed lands, players will encounter a new boss. Do we really need to specify that it is deadly dangerous and one must prepare thoroughly for this encounter?



[h2]Development Timeline[/h2]

The development budget has decreased following the spring update, which made us reduce the team. Obviously, this affects the development speed. However, despite some difficulties, we continue to work and plan to bring the project to release.

The good news is that the majority of content is already done to some capacity (including the final boss). Most of the development time is spent on game design and creating new locations.

Please inform us if you have any requests or suggestions.

Best regards,
Frozen Flame development team



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