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Dev Diary #3: Future plans

It has been just over a month since the last major update, and we want to share with you what is happening inside the studio, as well as to tell you about our future plans.

[h2]How was Early Access?[/h2]

Before the release in Early Access, the game was in development for over 5 years. Initially, it was developed by a small indie team, which eventually expanded up to 20 people.

After the release in Early Access, the pace of work was frenzied, and we literally didn't sleep to deliver everything we promised during the long project lifetime. This was justified on the one hand, but on the other hand, the tight deadlines resulted in errors that many of you have experienced.



The most unpleasant ones were wiping all servers and periodic players’ house breaking. We apologize for those again. We are taking all possible measures to prevent such problems in the future.

Although the overall reviews of the game are still mixed, a decent part of the negativity was in the first few days of Early Access due to the lack of public servers and content. Both moments are already fixed, and we continue to strive to gradually achieve consistently positive ratings of the game. After all, we have also received a lot of words of support and truly useful reviews, some of which are now pinned in the company chats and inspire us to move forward.

In any case, we are glad that we released the game in Early Access first and hope that we can release it together with you.

By the way, many people ask about the game demo version. Steam is currently testing the trial system, and we are looking forward to use it. This will allow you to continue playing immediately after purchase. However, if this option does not appear in the coming months, we will release a traditional game demo version.

[h2]What's happening now?[/h2]

As we have already told you before, we are currently working on a new big biome, which takes time. Dragon Grove was released so quickly cause it was already half-ready by the time of Early Access release. Now, a large location is being created almost from scratch, including new quests, equipment, and more. Some of the monsters are ready, but they still need to be animated and AI worked out. In the future, we will definitely share more details.



We would also like to refine and split the current survival mode into 2 maps: one will provide a tougher cooperative survival experience, and the other will focus on PVP and RPG elements of the game. The idea is to give you the choice and the variability without compromising the speed of developing the main campaign. As before, we plan to beta-test these changes first.



In addition, we are also working on various improvements and changes that will make the game more enjoyable.

[h2]What's next?[/h2]

We read all reviews in Discord and Steam to understand your expectations better and plan to spend more time checking the quality and the balance of the game so that you don't have to suffer from grinding and errors again. Based on this, we have decided to update the future development plan:



Thank you for your support and participation in Early Access. Please leave your feedback and wishes in the comments.

Best regards,
The development team



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