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Dev Diary #5

As players continue to engage with the game and express concern about its future, we aim to clarify a current stage of development.

[h2]Next Update[/h2]



Since the last update, our dedicated team of enthusiasts has been developing the game despite the challenging times. Finally, we plan to begin beta testing for the next major update this spring.

The exact date will be announced on Discord at least a week prior to the event.

Here are some changes to look forward to:
- A portal to the next biome (although there's much work to be done, you'll be able to engage with new enemies, items and armor)
- An accelerated and refined combat system
- Ability Tree update
- Game balance update
- Fixes based on player feedback (bird flight fixes, loot pickup fixes, etc.)

[h2]Focus to Co-op Experience[/h2]

We have decided to shift our focus entirely to cooperative PVE adventure, possibly with optional PVP arenas. Moving forward, each game world will have its own "irreversible" state with gradually increasing difficulty. This change will reduce grinding and introduce more new activities and challenges.

Following the update release, we plan to close the official game servers, which were initially more PVP-oriented. However, players can still maintain and develop their own servers with their own rules.

[h2]Pricing and demo[/h2]

We also plan to release a free demo this spring and are considering a price reduction. If we proceed with this, all current players will receive a free DLC containing special items. This is our attempt to make the game more accessible to players. Please let us know your thoughts on this.

[h2]Community[/h2]

If there's something you're particularly excited about for the next update, beyond what's already listed, now is the time to share it in the comments.

We are grateful to our players for their patience and support, and we look forward to bringing the game to release together with you, pilgrims.