1. Frozen Flame
  2. News

Frozen Flame News

Update 0.22: Brave New World

The second CBT stage is now officially over. We want to thank all the participants for your feedback and endless support. When we were working out in which direction the game should be developed, we relied heavily on your comments and wishes. Thanks to you we have embarked onto the path of radical changes without a hint of doubt or fear! And we hope you will enjoy this path as much as we do.

And now it's time for a little surprise - we're launching FF0.22 straight after FF.019! And no, we haven't lost count: past two updates were purely internal and were dedicated to testing the new changes. With all that said, let's reveal what we have in store for you!

[h2]Magic of Dragons[/h2]

The world of Arkana is saturated with magic. It echoes through every aspect of life, every blade of grass, every creature, taking form of the Flame. When a being ceases to live, its accumulated Flame materializes for other beings to consume. Beware - such act makes every creature stronger and more dangerous! Even the most harmless boar will transform into a dangerous foe if given enough Flame to absorb.

A long time ago, mighty dragons, keepers of the secret to the control over the magic of Flame, shared that knowledge with the humanity. And even now this knowledge permeates keenly in humanity's minds. Use that knowledge to accumulate Flame and use it to charge your attacks or channel flight.

Future updates will expand the choice of magical abilities.

[h2]Floating Islands[/h2]
Once a beautiful world, now soaked in blood and corruption, shattered into pieces and soared to the skies. The surface underneath that used to be a home for Arkana's inhabitants, turned into a lifeless frozen wasteland.

Magical currents flow differently in every world, carrying shattered pieces of the world to various locations, making every new adventure unpredictable and full of surprises. Stories of every world develop in their own way - some will be similar, others will be very different. Everything depends on the magical currents of every unique world.

[h2]Choose your Path[/h2]

Our old character progression system has sunk into oblivion. Now players pick their path through the Ability Tree. All skills and abilities correspond to one of the four Spirits. By combining the boons of these Spirits you can create a truly flexible classes.

Currently only the Spirit of Defenders is available.

[h2]Combat System[/h2]

We've implemented numerous changes to every aspect of combat: from the visual effects and animations all the way to the weapon balance. But, as they say: "One look is worth a thousand words."

[h2]Prologue[/h2]

We have adapted the Prologue, making it more clear for the new players. Now it serves as a basic tutorial section.

Stream with Developers



Time to get ready for the next stream!

  • October 1st (Friday)
  • 2 PM EST


UPDATE: What's on the menu?
Transition from the Update 0.19 straight into 0.22! Last two updates were mostly internal and were dedicated to testing all the future changes. It's about time we showed you a truly massive update!

Stream with Developers



Let's get ready for "Stream with Developers"!

  • September 3rd (Friday)
  • 1 PM EST

Update 0.19: The glory of PvP awaits

[h2]Main Changes[/h2]
[h3]There is only one thing we say to PvP: “Today”[/h3]



"Curse you!" - says in the world of Arcana to unscrupulous players, so that they can then fight them in a glorious battle. But, we must warn you, aggressive actions will not go unpunished - whoever kills a cursed player will become cursed themselves. Such is the price of ruthless bloodshed in the world of dragons.

But where does the curse originate? Cursed zones lay scattered around the world, some we’ve mentioned before like the infected forests in the northern part of the Ancient Valley, others you’ll discover on your own. Before you choose to become cursed, you’ll want to weigh your strengths. Becoming cursed is a heavy burden, you’ll become an outcast until the curse subsides. When cursed other players will be able to attack you without impunity as will the Sentinels of Chronos. You’ll need to find other ways to protect your shelter and treasures from other players.



Becoming cursed is not without its benefits though and they’ll be revealed in a future update.

[h3]The extinguished portal of Ancient Valley[/h3]



At one time from each location of the Arcana, it was possible to instantly get to the Cave of Chronos through a network of portals. Now they are all extinguished, but new ones are emerging.

You may have come across the portal inCradle of the Keepers early in your adventures. The next one awaits to be discovered somewhere in the Ancient Valley.

[h3]Jump, Dive, and Dodge with Ease[/h3]

We’ve heard your feedback about controls. You’ll no longer need to frantically switch between “battle modes”. Gone are the times of jumping on a ledge and dodge toggling on because of a monster nearby, or jumping when you needed to dodge.

New Default control settings: Space - Jump, Alt - Dodge.

[h3]Gameplay[/h3]
  • Changing the architecture of the camps of the cursed.
  • Balance the loss of bones from monsters.


[h3]Map[/h3]
  • Updating the visual of the cursed zone of the Ancient Valley.
  • Updating the world map.


[h3]UI[/h3]
  • Updated the icons of the Ability Tree.
  • Added notifications about the inability to prepare dishes for which recipes are not provided (for example, you can not fry salt).
  • Added descriptions of items during repair on the craft table.


[h3]Sounds[/h3]
  • Updated the sounds of the elite cursed in the dungeon.


[h3]Other[/h3]
  • Removed all Flame Core from the mystical cubes.
  • Updated the control scheme in the prompts to the current one.


[h3]Fixes[/h3]
  • Adjustments to problems related to the landscape.
  • Correction of the obelisk model that requires bringing offerings.
  • Fixed the visual effect for Smelter.


We look forward to seeing you in the world of Arkana!

If you would like to know more about the game, join us on Discord, check out all of our other Social and Community channels.

Update 0.18: Dark Dungeon

[h2]Main Changes[/h2]

[h3]Cradle of Keepers Dungeon[/h3]



World of Arkana already had majestic and dangerous dragons. Only one piece of puzzle was missing to make it an adventurers' heaven - dark dungeons. But adventurers can finally rejoyce, knowing that Arkana now has all: both dungeons and dragons!

Our first dungeon is located in Cradle of Keepers, not far from the central portal. It's quite dark inside, and one can easily stumble upon a rock or a very angry skeleton warrior, so be sure to grab some torches along the way.

Every self-respecting dungeon should contain a valuable treasure guarded by a powerful monster, and our dungeon is no different!

[h3]Ability Tree Visual Update[/h3]



Updated visuals for the background and branches of the Ability Tree.
Ability Tree visuals are still WIP, with our next goal being implementation of new ability icons.

[h3]Building Updates[/h3]



Completely overhauled the style of straw modules, and introduced two new roof types. Players can now also build a special portal that will act as their respawn point.

[h3]New Male Haircuts[/h3]



Character customization now has several new stylish male haircuts.

[h3]Health recovery[/h3]

The recipe book now has a new entry - "Powdered Herbs". Prepare some for your travels to have easy access to instant health recovery.

[h2]Other Changes[/h2]

[h3]Gameplay[/h3]

  • Cooking now rewards players with Flame.
  • Decreased the difficulty of Elite monster encounters.
  • Increased the difficulty of Ancient Valley encounters.
  • Reworked the "Chain Lightning" functionality.
  • Decreased Titans' characteristics.


[h3]Map[/h3]

  • Three new challenges in the Ancient Valley with one new type - musical challenge.
  • Updated the skybox in Cave of Chronos.
  • Changed the visuals for challenges that demand item sacrifices.
  • The starting teleport is now set to "default" for new players.


[h3]UI[/h3]

  • Introduced the "Drop Stack" button to the inventory UI.
  • "Hotkeys" can no longer be pressed by mouse.
  • Changed the building mode reticle.



[h3]Sounds[/h3]

  • Updated Mystic Cube sounds.
  • Updated non-combat spell sounds.


[h3]Other[/h3]

  • Increased torch durability.
  • Added a new visual effect for cooking on a bonfire.
  • Fixed the glow of mushrooms and wildberries. Now they are more easily found at night.
  • Fixed the water walking visual effect.


[h3]Fixes[/h3]

  • Missing world textures.
  • "Interaction" with an anvil near the Blacksmith.
  • Ability to cast curses on yourself.
  • Recipes inserting wrong ingredients of the same type, cooking the wrong dish.
  • Spells targeting dead creatures.
  • Summoning building UI by choosing empty quick-slot.
  • "Destruction" of a box not playing sound or animation.
  • Casting spells from the afterlife.
  • "Underground monsters" aggroed by players running above no longer block players' movement.
  • Greatswords only damaging creatures behind the player.
  • Barrels' collision. They are now properly impassable.
We look forward to seeing you in the world of Arkana!

If you would like to know more about the game, join us on Discord, check out all of our other Social and Community channels.