1. Frozen Flame
  2. News

Frozen Flame News

Frozen Flame | Developer Livestream #2



Welcome to the Frozen Flame Livestream!


During the livestreams we'll talk about the Frozen Flame's latest updates before Early Access, and go through the starting location together. You can ask our team any game-related questions and share your opinions.

Hoping to see you on our livestreams!


Follow us on Discord and stay tuned.
Please also add the game to your wishlist on Steam to get notification on EA start.



About Frozen Flame
Embark on an epic fantasy adventure in this dying world of dragons. Choose a path, amass power and gather allies to make a stand against the cursed forces of the Citadel, and the destructive influence of the Frozen Flame. Decide the fate of the world through your actions in this open-world sandbox online RPG.

Frozen Flame | Developer Livestream #1



Welcome to the Frozen Flame Livestream!


During the livestreams we'll talk about the Frozen Flame's latest updates before Early Access, and go through the starting location together. You can ask our team any game-related questions and share your opinions.

Hoping to see you on our livestreams!


Follow us on Discord and stay tuned.
Please also add the game to your wishlist on Steam to get notification on EA start.



About Frozen Flame
Embark on an epic fantasy adventure in this dying world of dragons. Choose a path, amass power and gather allies to make a stand against the cursed forces of the Citadel, and the destructive influence of the Frozen Flame. Decide the fate of the world through your actions in this open-world sandbox online RPG.

Story of Ancient Valley Location

[previewyoutube][/previewyoutube]

These vast plains, embraced by sunlight and protected from the winds, were best suited for the comfortable living. But the threat of dragons forced humanity to seek seclusion in the Valley's more protected areas: mountains, forests, icy hills and underground caves. Only by mastering the arcane magic and the art of titan creation they managed to survive and conquer the Valley for themselves.

However, those golden times had long passed, as the Cursed hordes ravaged the land, leaving its inhabitants either to perish, or succumb to the curse. But there's still hope of salvation, we await you, Wanderer!

Follow us on social media

The Fate of Frozen Flame world will depend solely on the players


[h3]Wanderers,[/h3]

The year 2020 comes to an end, and before we tell you about game’s future development plans, we’d like to express our gratitude. Frozen Flame is an “adventure-driven” project, and your support served us as a “guiding star”. Thank you. Your feedback gave us understanding, of what works well and what needs to be worked on. And based on that understanding, we adjusted our plans for 2021, and that’s what we want to share with you.

[h3]The world will be affected by player decisions[/h3]

For a long time Frozen Flame stood between RPG and Survival genres with a huge amount of their gameplay mechanics. However, those mechanics confused new players about the game’s goals, hindering normal progression. That’s why we made a decision to leave the burden of Survival-elements in the background.

Frozen Flame will become a full-fledged RPG, first and foremost dedicated to characters’ development and their influence on the world. Now it’s up to the players to decide the future of their world (Server/Realm): will it flourish under protection of its heroes, or slowly wither away. But even dying worlds can be rebuilt through great efforts and sacrifices.



[h3]The world will become livelier and brighter[/h3]

The world of Arkana will change for the better. The difference between mini-biomes will increase drastically, with many new resources and inhabitants. Even gathering chests will become more entertaining and useful. We’re also adding many chests, activities and quests to diversify the gameplay. For example, one the new activities is the challenge system, which will test your wits and skills.

[h3]The world will become clearer[/h3]

We’re reworking the tutorial. It’ll teach you everything you’ll ever need in the game, not just the basics. We hope it would answer new players’ questions about game’s mechanics and UI. We’re also enhancing the social aspect of the game. Cooperative gameplay will be more convenient, interesting and diverse. The lore will become more accessible and thought-out, allowing players to learn more about the events that affected Arkana and its inhabitants.



We hope this will make the game more interesting to play and explore. However, it’ll take some time to realize those changes, so to account for that, we have to delay the Early Access release until the spring of 2021.

Frozen Flame Update 0.9.4.0

Wanderers!

We happily present you our game’s latest update! First and foremost, we’d like to inform you that some locations have been blocked off by severe weather or natural obstacles. Those locations will get plenty of our attention in the future, but for now we’d like to focus on improving the Valley! With all that said, let’s look at the changes!

[h2]Main Changes[/h2]

[h3]Unforgotten Mastery[/h3]
You are well acquainted with the Cursed. They are mad and aggressive, ready to do anything to slay anyone who hasn’t succumbed to the Curse yet. But their madness doesn’t mean they are foolish. To address this, we put a great effort to rebuild their behavior, making them more menacing and tactical opponents. Go ahead and challenge them, if you dare!

[previewyoutube][/previewyoutube]

[h3]Unbreakable Bastion[/h3]
This update also introduces major changes to the Bastion, which will get even more improvements in future patches. What got changed, exactly? Better come and see for yourselves!



[h3]Melodies of Arkana[/h3]
Next up we have the game’s musical accompaniment. We think if the music isn’t good or doesn’t fit the atmosphere, it can ruin even the best produced game. And as so, we proudly present to you our brand new soundtrack, that changes depending on combat, current location and time of the day! We’d really like to know what you think of it!

[previewyoutube][/previewyoutube]

[h3]Other changes[/h3]
  • Cursed Archer aiming time added before shot
  • Increased Cursed Archer arrow spread
  • Elite Cursed have now been tinted red to make them more visually distinct
  • The Blacksmith has been moved and is now located near Mitra’s Sanctuary
  • Controller support has been improved significantly across the entire game, especially in menu and player management screen navigation
  • High Jump spell initial velocity reduced, making the characters jump slightly lower
  • Bows can now be fired in mid-air
  • Swear emote has been renamed to Rude
  • Wave emote removed from the game
  • Removed camera distance change on sprint to reduce motion sickness
  • Reduced camera rotation rate and lowered camera lag to allow for more precise camera movements
  • Server list UI has been improved, to remove confusion between “Connect” and “Rent Server” buttons
  • Stone circle, pillars and glow materials have been reworked in Mitra’s Sanctuary
  • Updated Xsolla logo
  • A gather animation has been added to all harvestable resource nodes
  • Multiple harvestable resources have had their visibility distance tripled
  • Titan Heights and Frozen Wastes biomes have had their temperatures significantly reduced
  • Ghostwood entrance has been blocked
  • Updated sounds for tutorial spawn and firefly death
  • Added Stone Sword and health potions to starting equipment
  • Changed initial time of day when starting a fresh Local Game
  • Removed redundant notifications from quests


[h3]Fixes[/h3]
  • Fixed typo in Shifting Elixir description
  • Multiple typo fixes in skill descriptions
  • Various server performance optimizations. Mostly relevant for Local Game
  • Fixed alignment issues of similar elements between different player UI tabs
  • Fixed main menu entry selection after canceling out of Local Game submenu
  • Most item icons in player inventory should now have proper edge alignment, correct resolution and filtering
  • Sticky Poison effect will now slow it’s target
  • Count selector for moving partial stacks will now properly increment on MouseScrollUp and decrement on MouseScrollDown
  • Firefly death sound has been fixed
  • Fixed a bug that prevented players from completing the Find Mitra quest
  • Fixed text wrapping issue in dialogue


We look forward to seeing you in the world of Arkana!

If you would like to know more about the game, join us on Discord, follow us on Twitter or Facebook or check out all of our other Social and Community channels .