Update 12 - One Year Refresh
Back when we started making Eight Dragons, we were intent on making something that felt like it was of a particular era in gaming. That meant proper pixel-art, a CRT effect, arcade gameplay... We were so focused on achieving that goal that we went all the way with how it was presented, right down to blocking out a third of the screen with static status bars, just the way it was when we were kids.
Coming up on the first anniversary of launching Eight Dragons, we had a bit of a rethink - why not make it a little bit more like the arcade games of our youth rather than the home computer games? So we've given it a bit of an overhaul. We've gone from this:


...to this:


It looks a lot nicer, as you can see! While we've been upgrading the look, we've also tweaked the gameplay by adding a dash move. Double-tapping in any direction will shoot you off at double speed, giving you a way to quickly dive out of trouble. If you're dashing left or right, you can also attack at the same time, giving you a way of getting the first hit in before you're mobbed by enemies.
We hope you like these changes as much as we do!
Coming up on the first anniversary of launching Eight Dragons, we had a bit of a rethink - why not make it a little bit more like the arcade games of our youth rather than the home computer games? So we've given it a bit of an overhaul. We've gone from this:


...to this:


It looks a lot nicer, as you can see! While we've been upgrading the look, we've also tweaked the gameplay by adding a dash move. Double-tapping in any direction will shoot you off at double speed, giving you a way to quickly dive out of trouble. If you're dashing left or right, you can also attack at the same time, giving you a way of getting the first hit in before you're mobbed by enemies.
We hope you like these changes as much as we do!