Pre Alpha Patchnotes
Hey all! :) we uploaded a new version to steam!
Here are the patch notes:
Added last man standing game mode to skirmish
kick now uses collision shape instead of raytraced
kick now interrupts combat roll
Kick now has a cooldown
Parry timings have been improved for all combat animations
Parry counter time window has been moved forward
Reworked Attack animation Damage Timings for all classes
Reduced Invulnerable frames of combat roll
Nerfed Two Hand Sword class damage
Tweaked weapon colliders (no more hilt damage)
Fixed Barrel Sound
Added New Player Spawn System
Increased underground visibility
Increased underground brightness
reactivated gore system
Here are the patch notes:
Added last man standing game mode to skirmish
kick now uses collision shape instead of raytraced
kick now interrupts combat roll
Kick now has a cooldown
Parry timings have been improved for all combat animations
Parry counter time window has been moved forward
Reworked Attack animation Damage Timings for all classes
Reduced Invulnerable frames of combat roll
Nerfed Two Hand Sword class damage
Tweaked weapon colliders (no more hilt damage)
Fixed Barrel Sound
Added New Player Spawn System
Increased underground visibility
Increased underground brightness
reactivated gore system