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The greatest Fallout games with all DLC can be yours for $3 each in a PC bundle

We all love the excitement of a new launch, but coming to a great game after the fact might be even better. You can pick them up cheaply, often with all the DLC included, and they're much more likely to run smoothly with any major bugs ironed out. Right now, the two best Fallout games are heading up a bundle that includes more apocalyptic favorites such as Frostpunk and Wolfenstein, along with plenty of other excellent games. This 'special editions bundle' from Fanatical gives you the choice of what you want, and you'll get them all on Steam in their most complete forms for as low as $3 per game if you buy enough.


Read the rest of the story...


RELATED LINKS:

Alexis Kennedy might be making a game about an evil library

Cultist Simulator uses narrative to stick out in a golden age of digital card games

Free games: Win a Steam key for new Lovecraftian card game Cultist Simulator!

The greatest Fallout games with all DLC can be yours for $3 each in a PC bundle

We all love the excitement of a new launch, but coming to a great game after the fact might be even better. You can pick them up cheaply, often with all the DLC included, and they're much more likely to run smoothly with any major bugs ironed out. Right now, the two best Fallout games are heading up a bundle that includes more apocalyptic favorites such as Frostpunk and Wolfenstein, along with plenty of other excellent games. This 'special editions bundle' from Fanatical gives you the choice of what you want, and you'll get them all on Steam in their most complete forms for as low as $3 per game if you buy enough.


Read the rest of the story...


RELATED LINKS:

Alexis Kennedy might be making a game about an evil library

Cultist Simulator uses narrative to stick out in a golden age of digital card games

Free games: Win a Steam key for new Lovecraftian card game Cultist Simulator!

All the Phases of the Moon

"The language is knotty, poetic, wilful. It'll take some untangling."


AK and I are currently focused on Travelling At Night, the last of our Secret Histories games. But we still love Cultist Simulator - the one that started it all - and want to support it as much as we can. So I'm delighted to announce that we're bringing two new, full translations of all 160,000 words to the game: French and Spanish are in the works as we speak! We'll release them later this year, and they'll make Cultist and all its DLC fully playable in those languages.

The best translations of our games are the ones where actual players were involved. You can be the most wonderful linguist in the world, but if you don't know the history of the Sun-in-Rags or they symbolism of the Dawnbreaker Core, you'll struggle. So we'll be running betas for both languages before releasing them fully to the world, and if you're fluent in either language, we'd be extremely grateful for your involvement then. We'll announce release dates for both languages a little later down the line.

French and Spanish are not the only new localisations we're considering. We just can't manage doing lots of languages at once, and, of course, each language is time-consuming and expensive. If you're reading this and speak another language Cultist isn't yet localised into, please know that we're not ignoring you! We're just limited by time and money, like any Aspirant.

While you're waiting, you may enjoy a new blog post about how people respond to the Secret Histories on Reddit... or you might want to fling yourself into another Apostle: Entheate run because you are a total masochist. It's your choice.

Talk Secret Histories with Alexis and Lottie

Merry Christmas, everyone! We're rounding off the year with a live AMA on the Weather Factory subreddit, starting in about half an hour. Come talk to us about anything Cultist Simulator, Secret Histories, what's really underneath the Weary Detective's helmet, etc.

In case you missed it, we announced our third and final entry into the Secret Histories universe yesterday: Travelling At Night, a dialogue-driven choices-matter combat-free CRPG in the tradition of isometric greats like Disco Elysium, Planescape: Torment and Fallout 1+2. So there will probably be a lot of questions about where the Histories that started in 1920s Cultist Simulator is going to end up. But we would be just as delighted to discuss subjects like our favourite cultists, what goes on behind the scenes of game dev or why Hokobald is such a big pain in the bum. Go nuts.

(We reserve the right not to answer any lore questions, but anything we can answer, we will.)

The AMA starts at 6PM GMT / 10AM PDT. Hope to see you there!

Bring snacks.

Our next game: TRAVELLING AT NIGHT

Major news! We're announcing our next game, set in - and probably our last in - the Secret Histories universe. Meet Travelling At Night, a dialogue-driven choices-matter combat-free CRPG in the tradition of isometric greats like Disco Elysium, Planescape: Torment, and Fallout 1+2.

https://store.steampowered.com/app/2915730/Travelling_at_Night

"Europe, 1948: myth-scarred ruins, night-sky abysses. Chitinous cities embrace the Change, or struggle against plagues of leaf and amber. The golden Incorporates of the US wage a cold war against the star-touched Ministries of the USSR. And there you are, guiding a carnival of wry, bold, complex characters through seaside sanitarium, Alpine castle, grave, hive, lignified cityscape."


It stars the ex-Suppression Bureau investigator Spencer Hobson, whom you first tried to kill in Cultist Simulator and then fed sandwiches to in BOOK OF HOURS. Spencer has, as you know, been recently hollowed out by the Worms from under the world, and in Travelling he's found himself with an unusual role to play in the reweaving of the Histories after the catastrophe of the Second World War. (There is, as ever, more to it. You could call him Spencer+.)

Expect forty-plus hours of notably replayable noir-myth narrative while you guide an occult carnival on a pilgrimage to locate buried power that could alter the balance of the Cold War. Assign that power as you see fit.



Travelling At Night is *really* early in production, so everything you see on the store page may change. Anyone who saw the Steam page for BOOK OF HOURS back in 2019 knows what I mean. But we think it's indicative of where the game is going: it'll be an isometric narrative-driven Disco-like CRPG. You walk around in it. At some point Alexis makes you make a horrible decision about the true nature of Grail or the origin of the Snub-Nosed Cat or whether to wear a hat given to you by a Ligeian that has a faintly gammony smell. Fascination ensues.

Wishlist the game if you'd like to follow Travelling's progress from nascent pre-alpha to swole full launch, and/or follow our developer page to keep up with all the Secret Histories at once. We're really excited about this one: we think it could be our best work yet. Join us while we attempt this grand ambition! That never went wrong in any game of ours, right?

You can also read a bit more about the thought behind it in a blog post Alexis has just published, and we'd love to see you to talk Travelling - or anything else - at our live AMA tomorrow on the Weather Factory subreddit. See you at 6PM GMT if you're free. ♥