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HOTFIX

HOTFIX: lore consumed on influence upgrades, sorry!

Cultist Simulator gets much improved Steam Deck support

Cultist Simulator was already Steam Deck Verified with Native Linux support but Weather Factory have put out a brand new update, which aims to improve it even further.

Read the full article here: https://www.gamingonlinux.com/2024/02/cultist-simulator-gets-much-improved-steam-deck-support

2023.12.s.4 "SARCODES"

- Steam Deck support! A nice excuse to add a QoL/accessibility feature here and there.

- Added 150% UI scale.

- Added a Font Size setting. May lead to stranger looks on higher ends.

- MODDING: 'Sort' property for Elements, a string, the format is 'group.order' - ex. 'a1.z1'. Controls the order of Aspects appearance in card and situation info. Aspects are first sorted by 'group', then by 'order', then, within the same order, by the amount of aspect present, starting with the highest.
- Several important Aspects are now sorted.

This leaves us fixing such critical bugs such as:

- A bug with keybinds showing default values until you loaded the tabletop at least once.

- A bug when cancelling a key rebind resulted in keyboard controls not working anymore.

- A bug when using ESC key in the main menu would not close an opened dialog.

- A few typos in mod loading logs.

- 2023.12.s.2: Mouse wheel functionality restored.

- 2023.12.s.2: Fixed a bug with Options menu tabs not initializing.

- 2023.12.s.2: Several small enhancements in a deck draw preview display.

- 2023.12.s.3: A rare greedy slot crash is fixed.

- 2023.12.s.3: A safenet against infinite saving loop on new game.

- 2023.12.s.3: Contentment now *finally* acts correctly on influence upgrade and subversion.

- 2023.12.s.4: Added more belts and braces against a very rare infinite saving chain.

- MODDING: Following the arabic font support added in the previous patch, a possibility for right-to-left text display is added too. "rtl": true in culture JSON to enable.

Advent Calendar 2023

It's the first of December, and we're trying something NEW this year! BOOK OF HOURS seems such an obvious fit, so starting from today we're running...

[h2]...a 25-day advent calendar of Hush House! 🎄🎁[/h2]



(There are some real-world Weather Factory gifts, and at least one Cultist Simulator-related treat - though the in-game items are all in BOOK OF HOURS.)

Each day we'll open a door containing treats in-game or the 'real' world (you'll see it on all of our socials [ Twitter / Facebook / Instagram ], and we'll update our advent megablog daily with What's Behind Today's Door).

Most are tasty amuses-bouches. Some are pretty major reveals. A few real world treats will only last for 24hrs, but you'll never miss anything in-game. Playing BOOK OF HOURS any time in December will give you everything the calendar's revealed to date whenever in-game winter rolls around. So there's no stress if you're 'out' having 'fun' with 'friends'. Except, you know. Have a think about your life choices there.

To start with today's door as an example, it reveals:

[h3]Door 1: Seasonal art in BOOK OF HOURS[/h3]

The next time you're playing BOOK OF HOURS and winter comes around, you'll notice some festive cheer sprinkled throughout Brancrug Village and Hush House. For anyone who wants to be left alone like the Weary Detective and his Illustrated London News, there's an option to turn off seasonal art in the Settings menu. For everyone else, take careful note of Reverend Timothy's Christmas tree next to the Rectory...



More like this every day from now until Christmas Day. Check the advent megablog if you're not sure what today's gift is - we'll announce them every day at noon.

That's it! Warmth, good cheer and a glass of Chateau Raveline to you and yours. Merry Christmas, friend.

2023.10.r.9 RANUNCULUS

- Fade during an autosave is made gentler and more gradual to prevent the feeling of flickering on high saving speeds.

- Dropping cards on other cards while multi-dragging led to unexpected situations.

- Fixed a confusion in German localization of Skills' descriptions, and other minor problems in various locs.

- Fixed empty description in Starvation verb.

- Yet another fix for GOG achievements not unlocking on the storefront side despite being unlocked in the Collection.

- Greedy slots don't bug out on low framerates.

- When a recipe warmup ends, any card-to-slot travel animation aimed at it completes instead of failing.

- Zoom keys (Q/E by default) work sensibly at last - holding results in a continuous zoom instead of having to tap.

- HOTFIX: Verb SFXes work once again.

- MODDING: new xtrigger morph effect - 'setmutation' - for non-additive mutations.

- MODDING/HOTFIX: expulsions for instant recipes work correctly once again.

- MODDING: At the request, added Arabic font support (for that, set fontscript to 'arabic' in culture file).