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Cultist Simulator News

A Peep Into Futurity

Happy Friday, peeps! We've stopped doing our fortnightly sprint updates (please tell us in the comments if you'd like us to start doing them again), but we have lots of irons in the fire and I thought it's high time for me to give you an update. So here's what's coming up in the next chapter of Weather Factory: Still Not Doing the Visual Novel We Made Up In 2018.



Cultist Simulator
TLDR: it bork, we soz

As you may have seen, AK revamped the entire Cultist Simulator code base (to make it more stable, and to prep for BOOK OF HOURS), nearly had a nervous breakdown because coding is not what he likes best, released what we professionals call a 'buggy AF' update in March, and has since pushed a patch a week to put the fires out. [Now I'm doing a patch a week. In the first two weeks I pushed a patch a day. - AK] All while also developing a second game on top and agonising which doublet to wear in Witcher 3.

His latest update was Tuesday: read for experimental multi-select and snippet-saving! He's now working on improvements to the new card placement system, which has a few weirdnesses and bugs, and is by far the most annoying thing still going wrong in the live game. We'll update ASAP when that's ready to go out.

Maybe we should implement a 'Chaos' slider that places cards ANYWHERE THE GAME GODDAMN WANTS

This is more BOOK OF HOURS-y, really, but as an apology for the trouble, have some lore in the shape of a letter from the mysterious Daymare to a lady named Gwen...

Text-only read-friendly version here!

The Lady Afterwards
TLDR: boxed edition for sale from 31st May

I took on too much assembling and shipping 500 Lady Afterwards boxes on my own. But lots of people still want one, I'm delighted to say. How to square this circle? BY MAKING YER MUM DO IT FOR YOU! (But, paying her a decent wage to do so, so she can buy tulip bulbs and wine, her two major expenses.)

So we're releasing another 1,000 Lady Afterwards: Boxed Edition boxes for sale on Tuesday 31st May 2022 on our Etsy shop. Like we did with the original runs of the Tarot of the Hours, we'll release these boxes in tranches of 50-100 so my mother doesn't totally lose the plot. This means if you go to our shop and don't see any boxes available, don't worry! We'll restock every week - if you miss out one time, there'll be another batch of boxes available very soon. Hopefully this'll allow our teeny studio to provide boxes for everyone who wants one, without us having to stop doing all the other work we're doing on actual games and becoming a physical-first TRPG store. Woot.



Other stuff
TLDR: lots of it

Read our latest blog for more news on our next game set in Cultist Simulator's universe, BOOK OF HOURS, and our upcoming series of live events set in the Secret Histories, The Locksmith's Dream. Or sit back and wait for card placement fixes. Enjoy your weekends!

When We Were Many

Nother week, another patch. My routine at the moment is to push a patch, work on Book of Hours and other things for a few days, and then come back, assess feedback and tweak. I'll keep doing this until I stop seeing any significant complaints about the UI. (At least no significant *reasonable* complaints - there'll always be someone who wants it to be a hexagonal grid or to run on a smart fridge or something.)

BUT this patch is on the beta branch for now, because there've been some significant changes behind the scenes, and there's also an experimental feature in there. I think it's pretty stable now but I bet there'll be some weirdness I've missed.



Ugh, those colours! I'm not sure how that happens, but I usually do it in grayscale now. SHIFT + CLICK selects the extra cards.

There's another experimental feature coming in the next patch or three. This is something that I built for Book of Hours but am considering backporting into Cultist if people find it interesting. Ignore that horrible button, it's super temporary.



While I'm here, how do people feel about a Steam Deck verified version of Cultist? I don't think it needs much work, but it does need some, and it'll sit at the bottom of my priority pile unless Lottie and I think people are really enthusiastic.

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v2022.3.q.1 QUIETPLACE

EXPERIMENTAL: Hold SHIFT and click multiple cards to drag them at once.
You can now drop cards in drop zones directly. I didn't think anyone would want to, but you do! You mad fools! So now you can!
Restored some visual flair to newly spawned verb tiles.
A little bit more proofing against one save-corruption scenario.
Tweaked zoom factors.
Fixed Sanskrit Text icon

2022.3.p.1 PORIN

- card ghosts more appropriately spectral
- cursor key pan works again
- edge scrolling (again) only works when you're holding a token.
- added more flexibility to card placing, again
- greedy slots will no longer try to double-grab at the end of their cycle
- fixed embarrassingly long-standing but with Dancing for Heart Scars
- releasing mouse button after a dragged card has been grabbed should no longer cause weirdness
- slightly more robustness when mods are removed (no promises)

2022.3.o.1 ORFEO

- Fix to prevent exhausted cards trying to stack with their unexhausted cousins\n
- Fix to prevent cards returning to the same spot when another card is now there.\n
- Basic fix for edge scrolling (I'll refine)\n
- Fix (I hope) for Mansus cards getting stuck on return to the waking world.\n
- Fix for very old bug in Priest DLC where a useless Refiring card appeared\n",

v2022.3.n.1 NEWMOON

Cards at start of new game no longer annoyingly unaligned with grid.
Magnet slots now grab from tabletop->outputs->slots, in that order.
Cards you're dragging count as 'on the tabletop' for that priority :)
When a card decays at the exact moment it reaches a greedy slot, it no longer causes a confusing info popup.
Teeny border on elements in situation.
Fixes for some obscure save state problems