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Lovecraftday giveaway!

Win free, forbidden things


Cultist Simulator's indebted to weird fiction, and weird fiction's indebted to H.P. Lovecraft. So we're celebrating his birthday with a Lovecraftday giveaway! The prizes are:

GRAND PRIZE: Illopoly's Pack and Sibyl's Leaves fortune-telling deck (worth £80 / $110!)





2 RUNNERS UP: Adept's Bequest (worth £50 / $70!)



10 WILDCARDS: Cultist Simulator Steam keys (worth £15 / $20!)



There's 10% off everything in our shop, too, for the duration of the giveaway.

Enter via Twitter, Facebook or Instagram, with full details and FAQ here. Good luck! 🐙

The Lady Afterwards


In case you missed our recent updates, Lady Afterwards development continues apace. We shared a lot of Lantern-lore, which may change the way you feel about Cultist's Diarist. PEOPLE WHO DON'T WANT MANSUS-SPOILERS, DON'T HOVER OVER THE BELOW! For everyone else, Lantern-long...

…can send dreams to trouble an enemy. The better idea the fulgent has of the enemy’s nature and real-world location, the more likely they are to find them. [Each of these is a bonus from Trivial to Major.]

– If the fulgent knows what city the target is in, that’ll help. If they know their address, that’s much better. If the fulgent has visited the address, that’s best.

– If the fulgent knows what the target might dream of – their hopes and fears – that’ll help. If the fulgent knows what the target has been doing recently, who they’ve met or what they’ve eaten, that’s better. If the fulgent has met the target recently, in dreams or in the world, that’s best.

– If the target has fulfilled potential requirements for entering the Mansus – e.g. someone’s been murdered in the room recently, or if they’re a Know – then they’re more vulnerable. If they’re in the Mansus, they’re most vulnerable.

– However, if the target has fulfilled requirements for entering the Wood, they’re safer. These include cutting a lock of hair; wounding the sole of the foot; or sleeping in the presence of as few colours as possible other than white and black (including hair and clothes).

– The more light there is in the place the target sleeps, the more likely the fulgent’s sendings are to find them.

Fulgents can enter a mirror, lens or light-source in the physical world: a process that has been called ‘transinhabitatation‘ by the Church of the Unconquered Sun, ‘alighting‘ by the Tragulari, and ‘scrining‘ by the Obliviates. An inhabited item of this kind, then, is a ‘scrine‘…


+10 Fascination.

Here're some WIP photos of The Lady Afterwards limited boxed edition, as it comes together:







We'll announce an official release date for The Lady Afterwards soon. Keep your eyes peeled, and make sure you're signed up to the mailing list! Happy culting, Believers.

JULY #1: NO PLACE

Want more Cultist Sim? Well..... SO DO WE but we're busy making BOOK OF HOURS. But we *do* have updates on the upcoming The Lady Afterwards, our Cultist Simulator TRPG, which we hope will feed your Fascination.

We mentioned that part of the mechanics – the ‘Regard of the Hours’, specifically – require a tarot deck, so in case anyone doesn’t have one we’re including a mini pocket-deck called the Essential Hours. Here’s a mock-up!



Each deck’s a portable A7 size and includes the 23 Hours we know and, possibly, love, from the Moth to the Mare-in-the-Tree. No minor arcana, no messing about, and the only way you can currently get a God-from-Nowhere on a card. Who wouldn’t want a God-from-Nowhere in their pocket?

I’ve also been working with a new supplier on our character pins and have a test run in the works. They’ve told me we have to change the design slightly to cater to ‘reality’ – pfft – but it should still maintain the 1920s feel. I’ll share pictures of the real things when they arrive!



And the biggest part of my sprint’s been on writing the whole Game Runner’s Guide, which I can’t show you at all yet. So in the meantime, as everyone seemed to enjoy the Dancer’s, have another character questionnaire! This time for the BYT.



If you still want more, there's a deep-dive into BOOK OF HOURS's Wisdom tree and a new Skeleton Songs episode on D&D and TRPGs' enduring legacy over on the blog. Enjoy!

NEW GAME, NEW BOOK, NEW TAROT



It’s Cultist Simulator’s anniversary weekend, so we have some big things to announce! We’re running a mega Daily Deal on Steam, with the honey-voiced Systemchalk broadcasting the game for the uninitiated. Go watch him try not to die!

We’re also running a half-price sale on the Nintendo Switch port, and have a new game, a new book and updates on our stained-glass tarot deck to share. Read on...

The Lady Afterwards: a Cultist Simulator TRPG




“You've been summoned to Alexandria, a city of coloured lights and curious histories. An old friend needs you to track down a woman. She's probably in trouble. Probably trouble herself. Plus ça change.

Mirrors glitter at the Cecil, Berbers whisper in the El Bab Cafe, and statues keep their secrets in the cold depths of the bay. Something's in motion, from the Arab Quarter to the Rue des Soeurs. Somewhere, the Serapeum stirs. The Hours have taken an interest.

Cherchez la femme, the saying goes. But what does the lady look for?”




The Lady Afterwards is a limited edition Cultist Simulator TRPG, based on Chaosium’s Basic Role-Playing system - think Call of Cthulhu or story-driven DnD, without us getting sued. We’ve streamlined the experience so you don’t have to be a TRPG aficionado to play, and we’ve filled it with Dread, Fascination and the invisible arts.

Track down Audrey Leigh Howard, a woman of high standing and dubious morals. Seek the Serapeum. Investigate the Society of the Noble Endeavour. Abort a plan. Avert a crisis. Protect the heart of the House Without Walls - or let the blow fall.



The Lady Afterwards is a boxed physical edition, containing everything you need for several evenings’ occult entertainment with friends (and/or cultists). Each edition includes:

  • The Lady Afterwards, a Cultist Simulator TRPG scenario set in 1920s Alexandria
  • A game-runner’s handbook, incorporating all story, locations, lore and mechanics
  • An exultation* of clues, curiosities, clippings and collectibles
  • "The Essential Hours", 23-card pocket tarot
  • Eight customisable character sheets, complete with secret agendas
  • Eight art deco character pins in silver, brass, copper and gold
  • A scented Serapeum candle, to evoke that which cannot be seen
  • Three Mansus candles, for important plot points
  • A full-colour map of contemporary Alexandria
  • A set of seven antique TRPG dice in a velvet dice bag
  • A Steam key for Cultist Simulator, in the unspeakable instance where someone hasn’t played it yet
  • A 50% discount token for the Church o’ Merch
  • Access to a custom-built mood-music playlist, to further SET THE TONE

All together, it’ll look *something* like the image at the top of this section! Though please note that this is all mocked-up right now - as you can, er, probably tell. It’ll likely look a smidge different in the flesh.

The Lady Afterwards comes in a custom-built 1920s-styled recyclable box mailed directly to your door. We’re making just a hundred copies to start with, though we’ll expand the limited run if we see enough interest. We expect to release the game in October, in time for Halloween - but we’ll confirm a release date later down the line. Sign up to the mailing list to keep up to date. Now we can talk about this, we’ll have a lot more to share in future updates. :)

*Yes, this does mean I haven’t finalised the actual final number of findables in-game. BUT IT WILL BE A NICE SATISFYING NUMBER OKAY.

Against Worldbuilding, and Other Provocations




Alexis has spent over a decade making games, from Fallen London to Sunless Sea to Cultist Simulator, with a lot of other work in between. He’s finally releasing a book on it all, compiling 200+ pages of the best of his pieces on narrative, design, development and why ‘worldbuilding’ busts his nut.

"There are sentences in Fallen London and Cultist Simulator that make me freeze in my seat. This collection of essays is generally not Alexis in freeze mode... It's Alexis being funny, pragmatic, charitable and humane. It's like getting to sit down over a plate of enigmatically-sourced goat goujons and a cup of Thracian wine, and be told a bunch of good stories."

- Introduction, Matt Hosty


Against Worldbuilding is available now in Kindle and paperback format, costing £5.65 and £7.77 respectively. Enjoy!

The Lucid Tarot




We announced we’re making a second tarot deck, after The Tarot of the Hours proved so popular. This time it’s a world-first: we’re making a stained-glass-window-inspired deck, opaquely printed on transparent PVC. This means light (candlelight; moonlight; King Crucible) shines through some parts of each card, but they have an opaque back so you can’t see the image on the other side.

The deck features new, custom-made art of the Hours and Cultist Simulator cards that draws on existing lore but follows traditional systems like the Rider-Waite much more closely than the Hours deck did.

We’re calling it The Lucid Tarot. People seemed to get excited about it when we teased it last time, so the cards above are all never-before-seen, to whet your appetite!

The Hours have been around for centuries in every History. They’re a syncretic pantheon, like the loa of Haitian Vodou or the weirder Greco-Roman deities, and they change over time to reflect the current world. You’ll notice that the art style as well as the depiction of the Hours in The Lucid Tarot is sometimes quite different from their original depictions. For example, here’s Justice / The Meniscate from both decks:



These differences are deliberate, and we hope it’ll shed some more lore-y light on things. The new images also suit the abbey-like stained-glass aesthetic, which you’ll see more of in BOOK OF HOURS...

We can’t specify a release date yet, because it turns out making a tarot deck from scratch is a lot of work. 😅 But it’ll be sometime this year! Sign up to the mailing list for news, and/or keep your culty eyes peeled here for news.

Happy birthday to Cultist Sim, and have a lovely weekend, everyone! Stay culty, stay classy, stay cool.

Announcing new stained glass tarot!

Stained glass tarot


Today we announced we're making another tarot deck, with a twist! The Tarot of the Hours was so popular it gave me the tarot bug, so I'm developing an entirely new 78-card tarot deck designed around medieval stained glass windows. The key thing about this deck is it's printed on transparent PVC, so it should actually look quite stained-glass-window-y in real life! As far as we know this hasn't been done before, so that's exciting. Here's what it'll look like!





The big Mansus-y image is the back of all 78 cards. Flip it over and you'll see the minor and major arcana. All art is hand-drawn by me and will feature the Hours and some reimagined images from Cultist Simulator. It may also end up in the windows of Hush House in BOOK OF HOURS, but that's in the lap of the gods...

The tarot's in-progress, obviously, so let us all take a moment to appreciate how Vagabond it is that the current sketch for the seventeenth major arcana card, The Star - corresponding to the seventeenth Hour, the Vagabond - looks exactly like the mad 2007 Ukranian entry to the Eurovision Song Contest. This is exactly the sort of whimsical accident the Laughingthrush likes...



More info over on the blog!

Secret second project


Our focus as a studio is on BOOK OF HOURS, as you probably all know! But while that project's in its early stages - and a producer/artist/marketer is not as in-demand as she is later on - I'm working on a secret second project we indend to announce at the end of May on Cultist Simulator's anniversary. It's of particular interest to Cultist fans. Here's what we've teased so far...





ANY GUESSES?

Sign up to the mailing list to keep updated on the tarot and this secret second project.
PS


Those of you waiting for Japanese and German on mobile, it's launching on Tuesday 27th April - that's this Tuesday! So look out for an update on the App Store and the Google Play Store then. :)



Points Shop exclusives + NEW TRAILER!

POINTS SHOP EXCLUSIVES


Happy February, everyone! We're celebrating Cultist Simulator coming out on the Nintendo Switch by releasing a bunch of new Points Shop collectibles. We might add more in future if you like 'em. For now, here're the new recruits!

New animated avatars...



...new animated profile frames (one of which took nearly 300 hand-animated frames, because I am a derp)...



...and a subtle animated profile background!



Check 'em out in the Points Shop!

SOMETHING IS COMING...




We've also released a shiny new trailer! 😱 It focuses on the Switch, but it works for all Cultist. It's also a totally different approach to our very gameplay-focused trailers before. And, it doesn't say the phrase 'PENETRATE THE HOUSE' and get itself banned on Facebook. Watch on our YouTube, and enjoy being talked to by our very first voice actor who totally sounds like a wizard.

SKELETON SONGS IS BACK




We've started Skeleton Songs season two, this time actually about GAMES! In episode one, Alexis and I talk genre: what it means, how useful it is, and how this relates to games like Cultist Simulator and Cyberpunk 2077. You can listen on Spotify, Apple Podcasts, Google Podcasts, YouTube or basically anywhere you listen to podcasts normally. Enjoy!

RUSSIAN TRANSLATION


Due to what can only be described as an omnishambles, the latest Russian localisation for Cultist Simulator is a bit of a mess. It looks like the translations got mixed up somehow so they're all in the wrong place - leaving things like 'Funds' translated as 'Старый штаб' - which means 'Old Headquarters'. What?! We're working with our localisation team to get an updated translation up ASAP.



Anyway. We're featuring a fun library each day over on Facebook, Twitter and Instagram, in honour of National Library Lovers' Month and BOOK OF HOURS, so come choose your fave if you like. Wish us luck with the Switch, and hope you're hanging in there.