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EXILE OUT NOW

EXILE


THE EXILE DLC IS NOW LIVE!

https://store.steampowered.com/app/1259930/Cultist_Simulator_The_Exile/

At 32,000 words, the EXILE DLC is almost as large as Cultist Simulator was at launch. Step into the dangerous world of 1920s Europe where you must choose: do you fight your way through countries and cut-throats until your inevitable showdown with your Foe? Or do you slip away into the mists, to make nice with the Nameless Name of the Velvet? Alternatively, you can chuck a cat at someone and run away.

EXILE includes a new map, new enemies, new friends and an entirely new set of rules to figure out. Some there are who will not yield.

We'll release EXILE on mobile later this year, along with simplified Chinese and Russian versions. I should have some more translation news for you too, in the not too distant future...

FREE WEEKEND




Cultist Simulator launched on the 31st May 2018, so it turns two this Sunday! We're throwing a frankly not terribly spooky party all weekend, starting with a totally free weekend. Anyone and their undergoer mum can play Cultist absolutely free until 6PM GMT / 10AM PDT on Monday 1st June. Woohoo!

DISCOUNTS GALORE




While the free weekend's live, we're also running some mega discounts on the whole of the Cultist Sim franchise. Cultist itself is half price, while the Dancer, Priest, Ghoul and OST are all 33% off. These deals will end when the free weekend does, on Monday 1st June at 6PM GMT / 10AM PDT.

Thanks for coming with us these last two years! Whether you backed the Kickstarter, found us on Steam or saw a streamer say 'what the hell is this piece of nonsense', you're a vital member of this cult. We will in no way sacrifice you to the Foe. We love you! Thank you! Spooky mwah! ♥♥♥

Love,

Alexis and Lottie

MAY #1: JUSTICE

EXILE'S NEARLY READY, BELIEVERS! We're almost finished with content and art in the run-up to launch at the end of this month. It's releasing on Cultist's second birthday, so spooky cake for all.

EXILE is now the same size as the entire of Cultist Simulator was at launch. Here's the most important info to know:

  • Releasing on Wednesday 27th May at 6PM GMT / 10AM PDT
  • Available on Steam, GOG and Humble
  • It’ll cost £7.99 / $9.99 / €8.99. It’s really big.
  • If you’re a Perpetual Edition owner, it’s ✨ FREE ✨
  • Only English at launch – did we mention it’s really big? Simplified Chinese and Russian loc coming ASAP!
  • Will be coming to mobile, but no release date yet!


It's a bummer about having to wait for localisation, but it's much better than releasing something that's janky and doesn't make any sense. So - please bear with us, Chinese and Russian speakers! 🙏🙏🙏

We've been beta-ing the hell out of EXILE, and I've been working on a bunch of new art...



...while Alexis has been dropping little beads of lore into things like cherries into cream.

“The eyes of the owls in the hawthorn tree glimmer pale gold. There’s a flare of light, too, beneath the tree. A tall man in a snakeskin jacket has just lit a cigarette. In the match-light, his face is lean, dark, and familiar. ‘Hello again,’ he says. ‘This is a surprise. I suppose the Double-Edged brought you here to make a point? She won’t want any new Edge dyads in the world… do you have something to show me?'”


Aside from just being a really big bunch of new content, EXILE adds two very different things to Cultist Sim. One is a brand new system of mechanics: there's no Mansus; you don't grind your way through Glover & Glover; you don't spend all your hard-earned Funds at Morland's. The other is an interactive map on your tabletop, giving you a few subtle hints and keeping a record of your travels.

The map's hand-drawn and historically accurate for Europe in the mid 1920s, which was, I now know, insane.



More info on the above and some updated merchandise - restocked Iris pins, new Tarot of the Hours drop later today, etc - on the blog. Wish us luck in the final countdown. NOT LONG TO WAIT NOW!

https://store.steampowered.com/app/1259930/Cultist_Simulator_The_Exile/

APR #2: IMMORALITY

Happy May, Believers! I come bearing EXILE updates, new tarot, charity donations and podcasts about blood. Yum!

EXILE


First and foremost, Exile's Steam page is now live! You can wishlist it and make sure you don't miss nuffink on the day. We're launching on Wednesday 27th May a 6PM GMT / 10AM PDT.

https://store.steampowered.com/app/1259930/Cultist_Simulator_The_Exile/

Its release coincides with Cultist Simulator's second anniversary, so keep a beady eye out for more fun culty stuff around then. :)

The key thing to note about Exile is that it's really big. Alexis is busy finishing off all the content for his thirty-three city epic, where you're chased through an occult, alternative 1920s world by your past. And your Foe. And the Madrugad if you don't literally play your cards well. BUT HEY HOW WRONG CAN IT GO?

I drew up a map to show you roughly what the world looks like:



We've also been working our way through an intimidatingly long list of art assets, revolving around cats, phobias, weapons, intangible metahpors and, of course, a truckload of cities. Here's some of the art we finished this sprint, as a taster!



Watch out for the gentleman in red. His name is Vasil, and I think you'll like him.

More info and a few snippets o' text in our latest sprint update.

TAROT OF THE HOURS




If you missed our announcements about it, we're now releasing 200 decks of the Tarot of the Hours every few weeks so I have time to post everything but also do my day job. The next batch goes live on Etsy in a few hours, so GOOD LUCK to anyone who's hoping to nab a deck!

To help keep people in the loop, you can now join our specific tarot mailing list that'll ping you the moment a new batch goes live. Sign up here if you're interested.

CHARITY




We've pledged to donate 10% of our profits each month to admirable charities fighting the good fight against coronavirus. Last month we raised £1,030 for . This month, you helped us raise £2,552 for Médecins Sans Frontières' coronavirus appeal.

I'm really chuffed with that number! If you bought anything from us or shared anything online or even just told one of your friends about something funny we said, you contributed. Thank you! ♥

SKELETON SONGS




And just to end the week on a high, why not listen to Alexis and me talk about menstruation? This sprint's Skeleton Songs is all about MADNESS and BLOOD and the fact that gothic writers really couldn't bring themselves to talk to ladies.

Listen on all your usual podcast places (Spotify, Apple Podcasts, etc), or on our YouTube channel. All links here on the blog.

APR #1: THE HERMIT

A quick update from the blog!

Firstly, the EXILE beta is now live. Keys are going out to everyone today after a bit of delay - sorry!

If you weren't randomly picked for the first test, don't worry. We'll add some more testers later down the line. We're launching EXILE on Wednesday 27th May so we expect to be in beta for a month or so.



Secondly, the Tarot of the Hours is back in stock on Etsy! We're capping it to 200-deck bursts, so I (the sole person who manages this shop) don't get snowed under with orders. But don't worry: if you find the deck's sold out again, I'll renew the listing on a weekly cycle so you'll be able to get it SOME time. :)



Thirdly, we have MORE merch on the way. I'm designing four new pins - the Marinette, Hint, Lunatic and Maid pins - which will be sold individually, but also go into the Beach-Comber's Treasures bundle along with our original Iris pin and our glitter witch pin.



And next week, we're launching an Hours postcard set of seven randomly-chosen postcards, so we can all keep in spooky touch with one another during this isolating pandemic.



Finally, here is a picture of Sulochana the cat. May she keep you safe in lockdown and stop eating my plants. 🙏

MAR #3: GUYON

Priest + Ghoul DLC now live on mobile!


Yesterday we launched the Priest and Ghoul DLC on mobile! You can finally devour the dreams of the dead and/or self-flagellate on the go. You can get 'em on the App Store or the Google Play Store as £1.99 / $1.99 IAPs.



Cultist Simulator was launched one year ago on mobile, so it's 50% off for the rest of the week in birthday celebration. Enjoy!

Exile DLC update


Cultist is a deceptively big game, and writing DLC for it had got really difficult. Alexis needed to find interesting mechanics each time, and those mechanics needed to interlock meaningfully with the mechanics that were out there. It’s even harder now that we’ve localised the whole game, because it’s very difficult for Alexis to go back and change existing content.

Then he watched a couple of seasons of Ozark. The protagonist is burdened with an extraordinary sum of extremely illegally obtained money that they need to dispose of quickly and safely. It was the total opposite of the usual Cultist Funds tension. What if, in Cultist, you had as much money as you needed, but you were in constant danger and had to think hard about how you could safely spend it and stay ahead of your pursuers?



It didn’t sound practical as a DLC theme, because it would mean completely re-inventing half the game. If you were on the run, you couldn’t send out expeditions or built up books in the same way. The Suspicion mechanics would have to work very differently. You probably wouldn’t even have a cult.

Then it occurred to Alexis that this was also an opportunity. If he blew up all the mechanics the player was used to, then he wouldn’t have to integrate all my new systems with them, and they’d have the fun of rediscovering how everything works from scratch. It might just take too long to build, but it might also take less time starting over without worrying about fitting everything that already existed.



He spent a week prototyping. He got enough working to be confident that it would be a big chunk of work, but not a crazy big chunk of work. The core loop was this: you’d land in a city, you’d set up capers and operations with your contacts, you’d convert the stolen goods into cash, and then you’d pick your moment to run. Run too early, and you’d lose opportunities. Run too late, and your pursuers might catch up with you. He had an idea for the stolen goods and the pursuers, too, something he’d wanted to get into the game for a while: the reckoner mobs, the illicit dealers in years who existed uneasily alongside the taxonomy of Know and Long.

Your final goal would be to disappear, with as much luxury as you could arrange for a comfortable retirement. Your other final goal would be an Edge ascension – something our players had long hungered for – but that would come in an unexpected way. Exile’s got seven different shades of the victory conditions at the moment.

It’s a big one – right now, it looks like it might be as big as the Dancer, Priest and Ghoul DLCs put together. (😱) Let’s hope it works out! At least – and he didn’t expect this at all when he started in January – after a couple of months of lockdown, people might be more in the mood for a dramatic flight across Europe and beyond.



We'll be randomly selecting a pool of people to help test Exile next week, so now's your last chance to register your interest in the beta. Help us make Exile................................ exilent. 😎



Tarot of the Hours


In case anybody missed it, we sold out of our 500 limited edition Tarot of the Hours in less than two days. But DON'T FRET! We've ordered 1,000 more, and while they won't be hand-numbered, they'll otherwise be exactly the same.



These'll be back in the Church of Merch in mid-April, so keep an eye on our Etsy shop or wait for me to shout about it here when they're back in stock.

£1,030 for the National Emergencies Trust


We promised to donate 10% of our company profits each month to a charity which'll help people in these difficult COVID-y times. First up was the National Emergencies Trust, and with your help, we raised £1,030. That's a significant sum that may actually save lives in its own right - so thank you!


Next month is Médecins Sans Frontières' turn. Spread the word if you can, and see you then!