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Cultist Simulator News

EXILE now live in Russian and simplified Chinese!

Happy October, everyone! This is the month of ghosts, ghouls and gruesome things, so what better time to release the EXILE DLC in simplified Chinese and Russian?!

Thank you for being so patient while we finished translating. The latest update of Cultist Simulator now includes full simplified Chinese and Russian, so you can play the whole game start to finish in either language.

To start an EXILE legacy immediately, simply click on the ‘DLC & Mods’ menu on the title screen and select ‘The Exile’. If you don’t see ‘The Exile’ as an option, check that you’ve purchased The EXILE DLC or that you own Perpetual Edition. If you still have problems, email [email protected].

If you find any bugs in the Chinese or Russian versions, please email them to [email protected]. And remember: start a new game after changing languages. If you change languages in the middle of a game, things might… explode.

Finally, tell us your favourite Chinese and Russian streamers so we can offer them Cultist Simulator keys! We’d love to grow our communities in those languages, but need your help to do it. So tell us your favourite streamers, and tell your Chinese and Russian friends that Cultist Simulator is now 100% translated and ready for them to play!

Thank you, and dream furiously. 🕯️

WELCOME TO THE INVISIBLE SERAPEUM

I've just rolled out STEAM WORKSSHOP INTEGRATION to the main branch... along with all the other beta changes since August. This means:

- improved modding framework
- Unity version update, which will probably fix various niggling technical issues
- perf improvements
- custom keybindings

Also I attached a picture of a cat to this update, because I can, and because it's his birthday.

Beta patch: 2020.9.b.5, "Sight, Sound, Clarity, Keys"

I now have just a couple of features to add and a medium-sized list of bugs to fix before this can go to the live branch. The list of bugs will probably grow over the weekend, of course. Thanks, all, for your help so far.

AUG #3: REDCROSSE

A quick update for y'all from today's sprint round-up.

Coming up soon




We're pushing Steam Workshop from beta to the main branch next week, on Thursday 10th September. Hold on to your modded hats, everyone!

We're also finally ready to release EXILE in simplified Chinese and Russian. That'll go live on Thursday 1st October.

Annnnnnd, we're also rolling out full-game Japanese and German. We're going to run a beta first to catch as many loc bugs as possible - that'll launch on Thursday 8th October. If you know anyone who speaks Japanese or German, please encourage them to pick up the game in October and help us make Cultist's translations top notch!

We'll then release full, shiny Japanese and German on Thursday 29th October, just in time for some other Halloweeny fun. 👻

Zingara fortune-telling cards




They're now all designed and ready to go - just waiting on a test deck. Here are some final mock-ups, and a teaser for how the 100% definitely accurate system for predicting the future with them actually works!





They'll be up on the Church o' Merch ASAP, and I'll let you know the release date as soon as I know it.

Cats




Next sprint is the Weather Factory cats' birthday, so that's obviously the most important thing. Sulo and Chi will be TWO which is the same age as Cultist Simulator. What non-Euclidean coincidence is that?

Beta Patch v2020.8.a.4; "The Mirror and the Lime"

Thanks for everyone who submitted bug reports to our old friend [email protected]. It's been enormously helpful. Issues addressed in this patch:


- images weren't working in some mod /images subfolders. They should now.
- merge-overwriting entities didn't quite work as advertised (property operations failed when merge-overwriting). This is fixed.
- fixed a subtle and horrible bug with expulsion filers, which now work again.

I've also done a lot more in the way of under-the-hood rewriting. The ideal situation is that you won't notice the difference at all. The likely situation is that I've introduced a handful of extra bugs (e.g., I just noticed the end game animation isn't firing properly). Why am I bothering, then?

Because back when I started building Cultist, I hadn't done any real coding for at least five years, and I was learning Unity from scratch. So there's a lot of nonsense in there at the foundations. Then I got four different freelancers in at various stages to write code- all of them extremely competent, but all with their own styles and quirks and all working independently.

So the effect right now is that of a big house built in the architectural styles of five different eras, mostly by one novice in a tearing hurry who's only read about houses in books, who's had seasoned craftsmen dropping by to help him with the windows and the plumbing and the electrics. The kind of place you'd love to go round with a knowledgeable guide who can explain why the builder saw fit to leave a hole in the ceiling above the kitchen table ('so guests can pass down mugs for washing') and put the front door on upside down ('just too much trouble to change back'). But not the kind of place you'd want to live in, in case you visit the bathroom in the small hours and plummet through a hole to crash into the kitchen table.

And definitely not the kind of place you'd want to use as a basis for a larger, more ambitious house... a library, for example.

So I'm taking some time to tidy it up. Bear with me. It'll stay on the beta branch until I'm fairly confident I'm not going to put a pickaxe through the wrong wall and release a gush of undesired spiders.