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Cultist Simulator News

2023.12.s.4 - "SARCODES"

- Steam Deck support! A nice excuse to add a QoL/accessibility feature here and there.

- Added 150% UI scale.

- Added a Font Size setting. May lead to stranger looks on higher ends.

- MODDING: 'Sort' property for Elements, a string, the format is 'group.order' - ex. 'a1.z1'. Controls the order of Aspects appearance in card and situation info. Aspects are first sorted by 'group', then by 'order', then, within the same order, by the amount of aspect present, starting with the highest.
- Several important Aspects are now sorted.

This leaves us fixing such critical bugs such as:

- A bug with keybinds showing default values until you loaded the tabletop at least once.

- A bug when cancelling a key rebind resulted in keyboard controls not working anymore.

- A bug when using ESC key in the main menu would not close an opened dialog.

- A few typos in mod loading logs.

- 2023.12.s.2: Mouse wheel functionality restored.

- 2023.12.s.2: Fixed a bug with Options menu tabs not initializing.

- 2023.12.s.2: Several small enhancements in a deck draw preview display.

- 2023.12.s.3: A rare greedy slot crash is fixed.

- 2023.12.s.3: A safenet against infinite saving loop on new game.

- 2023.12.s.3: Contentment now *finally* acts correctly on influence upgrade and subversion.

- 2023.12.s.4: Added more belts and braces against a very rare infinite saving chain.

- MODDING: Following the arabic font support added in the previous patch, a possibility for right-to-left text display is added too. "rtl": true in culture JSON to enable.

Advent Calendar 2023

It's the first of December, and we're trying something NEW this year! BOOK OF HOURS seems such an obvious fit, so starting from today we're running...

[h2]...a 25-day advent calendar of Hush House! 🎄🎁[/h2]



(There are some real-world Weather Factory gifts, and at least one Cultist Simulator-related treat - though the in-game items are all in BOOK OF HOURS.)

Each day we'll open a door containing treats in-game or the 'real' world (you'll see it on all of our socials [ Twitter / Facebook / Instagram ], and we'll update our advent megablog daily with What's Behind Today's Door).

Most are tasty amuses-bouches. Some are pretty major reveals. A few real world treats will only last for 24hrs, but you'll never miss anything in-game. Playing BOOK OF HOURS any time in December will give you everything the calendar's revealed to date whenever in-game winter rolls around. So there's no stress if you're 'out' having 'fun' with 'friends'. Except, you know. Have a think about your life choices there.

To start with today's door as an example, it reveals:

[h3]Door 1: Seasonal art in BOOK OF HOURS[/h3]

The next time you're playing BOOK OF HOURS and winter comes around, you'll notice some festive cheer sprinkled throughout Brancrug Village and Hush House. For anyone who wants to be left alone like the Weary Detective and his Illustrated London News, there's an option to turn off seasonal art in the Settings menu. For everyone else, take careful note of Reverend Timothy's Christmas tree next to the Rectory...



More like this every day from now until Christmas Day. Check the advent megablog if you're not sure what today's gift is - we'll announce them every day at noon.

That's it! Warmth, good cheer and a glass of Chateau Raveline to you and yours. Merry Christmas, friend.

2023.10.r.9 RANUNCULUS

- Fade during an autosave is made gentler and more gradual to prevent the feeling of flickering on high saving speeds.

- Dropping cards on other cards while multi-dragging led to unexpected situations.

- Fixed a confusion in German localization of Skills' descriptions, and other minor problems in various locs.

- Fixed empty description in Starvation verb.

- Yet another fix for GOG achievements not unlocking on the storefront side despite being unlocked in the Collection.

- Greedy slots don't bug out on low framerates.

- When a recipe warmup ends, any card-to-slot travel animation aimed at it completes instead of failing.

- Zoom keys (Q/E by default) work sensibly at last - holding results in a continuous zoom instead of having to tap.

- HOTFIX: Verb SFXes work once again.

- MODDING: new xtrigger morph effect - 'setmutation' - for non-additive mutations.

- MODDING/HOTFIX: expulsions for instant recipes work correctly once again.

- MODDING: At the request, added Arabic font support (for that, set fontscript to 'arabic' in culture file).

2023.5.p.12 PEONY

- Made it more clear that allies can't kill the Foe in Exile.

- Fixed 'Our Enemy's Identity' description.

- Fixed an assortment of memory leaks.

- Cards in verb slots and outputs don't play their decay animation if the verb window is closed.

- Small rework of the influences' upgrade and subversion:
- Interactions with Contentment are less erratic.
- The Lore slot doesn't spoil lore fragments' descriptions.

- Verb windows now display text in a consistent size and use scrollbars if it doesn't fit.

- Experimental changes in the flow of timers.

- Alt recipes correctly display their deck draws (instead of displaying the main recipe's deck draws).

- Fixed an incorrect description in the Russian localization of the Younger Sister.

- Fixed a verb timer sometimes not assuming the correct colour.

- Restored a special audio cue for the Time verb.

- Cards in the Mansus disappear dramatically again.

- Cards in the Mansus are flipped before vanishing - that was an accidental change, sorry!

- Added a description for missing Essential slot requirements.

- Escape button does not close an opened verb window while the settings window is open.

- Exile cities are properly highlighted and faded once again.

- Cards in verbs don't occasionally jump when clicked.

- Streamlined the pause behaviour in the Mansus and settings menu.

- Fixed the Mansus portal window not closing under mysterious circumstances.

- Fix for cards sometimes thinking that they occupy slightly more space than they are in reality, and thus preventing cards to be placed in a space near them, despite it being actually empty.

- At some point, cards that were supposed to be invisible - but only inside verbs - became also invisible on the table - but, like, confusingly invisible. Now visible again, as they always were.

- MODDING: An order in which element's aspects react to xtriggers is now consistent (by id, alphabetical).

- MODDING: Entities now have a '$depends' and '$incompatible' property - a list of mod ids that are required/forbidden for this entity definition to be applied. More specifically, $depends mean 'all listed mods must be enabled', and $incompatible means 'none of listed mods must be enabled'.
Mod id is taken from serapeum_catalogue_number.txt in the mod's folder - it is created automatically on first Workshop upload, but can be created manually for non-Steam users. If no file is present, mod id equals its name.

- MODDING: Custom input settings now work properly.

- MODDING: Aspect xtriggers are significantly reworked - this was an obscure feature and it collected dust for years, but now, hopefully, assumed its final form:
- All aspects of a card now react to xtriggering (previously only mutations did).
- The 'Transform' morph effect now transforms a card, even when triggered by an aspect. This way, all morph effects work uniformly, regardless of where they are defined.

- MODDING: The new 'xexts' property on the elements. A string-string pair, works in a way similar to xtriggers - whenever a card meets a key-catalyst of an xext, it displays the description of this xext in its current verb.

- MODDING: Fixed a bug when using an expulsion on an instant additional recipe didn't work.

- MODDING: $plus/$minus work again.

- MODDING: Levers now can have default values, and you can change default values of vanilla levers.

- MODDING: Card labels display rich text correctly.

THIS UPDATE JUST PUTS A 'BOOK OF HOURS IS OUT NOW' BUTTON IN THE MENU

THIS UPDATE JUST PUTS A 'BOOK OF HOURS IS OUT NOW' BUTTON IN THE MENU

I'M SORRY I CAN ONLY EVER TYPE IN ALL CAPS EVER AGAIN