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Cultist Simulator News

Light Is Always The Answer

"Chitinous cities embrace the Change, or struggle against plagues of leaf and amber..."


AK here. It still tickles me how few people realise Weather Factory is literally just two people (plus, ofc, trusted freelancers). I answer support emails every week addressed to 'Dear Support Team'. We get speculative applications from people who want to intern with us and don't realise we work out of a flat. Microstudios composed of couples are more common than they used to be, but it's still mildly unusual. We like it, but it does make it harder to take holidays, and it does mean we don't hire.

I mentioned recently that we've been working on BOOK OF HOURS, on and off, for five years now. Some of that was pre-production, some of that was the HOUSE OF LIGHT expansion, but it's a long old time. A undergraduate degree and a master's degree. A newborn infant grown enough to go to school. If you planted an apple pip five years ago, you could be eating its fruit today.

Or to put it another way, I was 47 when we started making BH and I'm 52 now. And it occurred to me that I've made about four games over fifteen years, and in another fifteen years I'll be 67. So Lottie and I had a chat about whether and how we want to spend the next fifteen years doing this - both making games, and making games as a microstudio with just the two of us.

If you like our games, you'll be glad to hear that the answer is, broadly speaking, yes. Maybe we'll do more physical goods, maybe I'll take a couple of years out for that MA I keep threatening, but we like working together and we like the artisanal nature of the whole thing. I don't actually get up on a Monday and think, yay, support mails, Lottie doesn't get excited about answering Etsy merch queries, but we do like handling this stuff personally: the people who own the company and make the games are the same people you're talking to, and it also stops us from getting too up ourselves.

We've talked about Weather Factory being a bit like a band or an artistic partnership but most days it feels more like a family-run cafe that happens to sell coffee through Steam.

And we like making things for you lot - for our audience, I mean. I said as long ago as Fallen London that there is something to be said for making games that work like reading comprehension tests. It brings in a calmer class of customer.

We've got ideas, then, for at least another couple of games before we turn in our Dev Guild hat feathers and go off to roast coffee in the hills. Over to Lottie to talk about the next one.

What now? 


We're still working on BOOK OF HOURS localisation (in case you missed it, HOUSE OF LIGHT's now fully playable in Simplified Chinese) and various important but not terribly scintillating tech and bug support issues. But as AK says above, we took some time to take stock of where the studio is and what we want to do next. We've decided that, while we might come back to BOOK OF HOURS later, we've said what we wanted to say with it through HOUSE OF LIGHT. We'd like to leave it there - for now.

Currently, we're Fascinated by an idea for Game Three. We've spent some of the past couple of months prototyping the underlying tech system and art direction so we can share something that's reasonably likely to look like the final game. We need to do a bit more work before we can announce, but here are some tidbits we can share:

  • The game is set in the Secret Histories... but another decade on. The world has changed and keeps on changing.
  • It may appeal to AK's older audiences - from Fallen London and Sunless Sea - as well as Cultist Simulator fans.
  • It's a new genre we haven't developed before. It's a natural fit for the kind of stuff we do, though.
  • It's ambitious. And...
  • ...who's this?


We don't have a Steam page we can send you to (YET), but if you like what you see, follow our developer page on Steam and you'll be pinged when we announce it!

The Lucid Tarot


In other Secret-Histories-but-not-video-games news, our long awaited Lucid Tarot is finally out now on the Etsy shop.



Check out the store page, or read more about the intent behind the deck - and see a derpy Elegiast sketch - over on the blog.

New Secret Histories in HOUSE OF LIGHT

"Serena and Azita discuss the exploits and the disappearance of the Diarist, the Lantern-long who as a mortal was named Lars Westergren. 'He was a monster,' Serena acknowledges, 'but he was our monster.'"


https://store.steampowered.com/app/2834350/BOOK_OF_HOURS_HOUSE_OF_LIGHT/

Just a lil' cross-promo post to let you Cultist players know that we've just launched a major expansion for BOOK OF HOURS, which adds a novel's worth of new stories (and, obvs, ★☆ new lore ★☆) to the game. It's called HOUSE OF LIGHT and adds all of this to BOOK OF HOURS:

[h3]FOOD[/h3]
Combine Ingredients, Sustenance, and Kitchenware items at the three Kitchen workstations to create nearly a hundred new dishes.



[h3]A WRITING-CASE[/h3]
Once you've received this gift, you can record addresses from the calling-cards left by satisfied visitors; and write to these visitors to invite them back to the House.



[h3]SALONS[/h3]
Place food and drink in one of the six Salon rooms, and then use the bell to begin a Salon. Do it right and you'll be rewarded with sparkling conversation... and Lessons.



[h3]MANUSCRIPTS[/h3]
Use Paper, Ink, and a Skill to write a Manuscript based on that skill. These Manuscripts may be necessary to satisfy thirsts for specific knowledge in FURTHER STORIES. Lessons from Salons will help you improve those Skills and write more useful Manuscripts.



[h3]FURTHER STORIES[/h3]
Once you've completed an Incident, follow it up in the Tree of Wisdoms. Visitors will need more specific help here - perhaps a book on a specific topic, or a specific book.



[h3]THE INSTITUTE[/h3]
Look for the lighthouse, out at sea. When your Visitors are ready, use it to establish the true heirs to the Curia of the Isle.



BOOK OF HOURS is 30% off in a Daily Deal to celebrate, along with a 25% off all merch sale in the Weather Factory shop. I think that's everything that's relevant to Cultist Simulator, so - go forth! Be loreful! And if you don't at all care about any of this, I will now leave you alone! Good luck with the RNG gods in your next Cultist run. 🕯

The New Form

"The Wood opens around me, but with my new eyes, I see another path now..."


OK, this quote from Cultist Simulator is possibly one of the grimmest things AK ever wrote in the game (the 'Marinette ending' from The Dancer DLC. IYKYK). But I am repurposing it to herald to a good thing and that good thing is some secret Cultist Simulator news! Namely:

[h2]Cultist Simulator's coming to console![/h2]

Screenshots from the PlayStation dev kit

This is not a drill! Cultist Simulator is coming to Xbox and Playstation on 8th August 2024.  We partnered with Polish publishers Klabater because a) they clearly know what's what and b) we love the Poles. (I used to date one and AK used to live there. One winter's day his hair literally froze into icicles.)

Cultist Simulator's console UI is heavily based on Playdigious's excellent rework for the Nintendo Switch, which we think is the best way to transform a fundamentally clicky PC-first game to a controller-friendly game. So here are the key details to know:

  • Launch date: Thursday 8th August 2024
  • Platforms: Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5


Versions and prices:

  • Initiate Edition (game plus mini DLC: Cultist Simulator + Dancer, Priest and Ghoul DLC) - $24.99 / €24.99
  • The Exile DLC - $9.99 / €9.99
  • Anthology Edition (everything together: Cultist Simulator + Dancer, Priest, Ghoul and Exile DLC) - $29.99 / €29.99


Wishlist the game today if you're interested! Click to wishlist on....



Perhaps some people reading this have had enough of being nice and homey in BOOK OF HOURS and want to start a new run of hubristic Lovecraftian fun. Maybe you want to go through the game to find something AK wrote that's even more upsetting than Marinette's story. Perhaps you just want the colours beneath the skin of the world. Whatever your motivation, I hope you pick Cultist Simulator up on your platform of choice next month. It's the first time we've ever released any game on console (including any of our work on Fallen London or Sunless Sea) so we are excited! Excite alongside us, if you like. ♥

(Also, more news on the Lucid Tarot and BOOK OF HOURS updates on the blog, if you're interested in other Weather Factory news.)

2024.A.2 'AGNES' from beta->live

Chel's patch notes:

Fixed an Apostle legacy bug that made it impossible to heal followers wounded by an enemy Long - but only if you were playing a localized (non-English) version of the game. No words enough to convey how hard the Devil worked to make this bug possible.

- Some sounds - namely, a card dropping in a slot, and a game speed being changed via a hotkefy - were not playing since god knows when.

- Improved performance in Exile when arriving in a new city with a lot of cash.

- Fixed a rare bug that broke the main menu if you were mashing buttons too eagerly during the splash screen.

- Fixed an erroneous text display in various escaped spirit hauntings.

- There was a missing colon in a substantial Edge commission's label. Could this be the very last typo in the entire game ?! Will you be able, oh dear players, to spot more ?!

- MODDING: IDs of entities are now completely case-insensitive for all purposes (in-game access, modifying, inheriting, localizing etc).

- MODDING: (super nerdy) Console autocomplete suggestions are now only displayed if there's more than 3 characters typed in - this way you aren't presented to choose from every entity in the game that starts with a letter E.

- HOTFIX A.2: Translation is correctly applied to verbs' initial slots.

Cultist Simulator has a Daily Deal!

First things first: Cultist Simulator is today's Daily Deal, at a deepest-ever (and frankly insane) 75% off. Check it out, and watch the ever-marvellous Systemchalk Broadcasting live on the store page now.

https://store.steampowered.com/app/718670/Cultist_Simulator

Oh! And all our merch is 25% off for the weekend, to celebrate Cultist being culty. Happy Friday, everyone!

In other news, AK posted this to the subreddit last night:



"Celebrating the completion of the Further Visitor Stories in HOUSE OF LIGHT. That means we're at 80% done, which means in turn that I should be sending out a handful of beta keys to the lucky few end of next week (sorry, if you haven't already heard, you didn't get your name drawn from the Clutches). HOUSE OF LIGHT is a chonker: already the same word count that the whole of Cultist Simulator was at launch."

So that means we hope you'll really like the upcoming expansion to BOOK OF HOURS, HOUSE OF LIGHT, and we should have a suitably chonky blog post with updates for you soon!

In the meantime, we're also trying something new. We've just uploaded the first episode of what we hope will become a fortnightly communal attempt to predict the future! This is the Weather Forecast. This is the Weather Forecast. We love games - you love games too, probably. We talk about games all the time - you have actual lives, and maybe only talk about games a bit. So we thought it would be fun to pull back the curtain on professional game development and take a look at the week's top ten most popular upcoming games on Steam. Using publicly accessible data and a bit of Google-fu, we then each try to estimate that game's Week 1 review score, which is a general indicator of a game's 'success' at launch. One developer's success criterion is different from another's, of course - a first-time solo dev could be rightfully delighted by 50 reviews in the first week, but 50 reviews in the first week for an Electronic Arts launch would probably cause heads to roll. So this isn't about judging games as 'good' or 'bad' or even 'successful' or 'unsuccessful' - it's about seeing whether we can reliably predict the fortunes of a game just before launch, because that would be really useful for all our future Weather Factory games. And we happen to think it's pretty interesting, too.

So take a look at the first episode, join in with a YouTube comment if you like, and come back in a fortnight for us to see if we got any of the numbers right!

[previewyoutube][/previewyoutube]

A few things to note:

  • All data we're using is publicly available. We don't have any insider knowledge, other than experience making games ourselves!
  • The 'Popular Upcoming' list on Steam is region-specific, so if you're not in the UK you may see a different list. There are loads of games in 'Popular Upcoming' that are never mentioned by traditional games press or streamers. Hopefully you'll discover some games you've never heard of that you actually quite fancy playing.
  • We'd love you to join in if you'd like to. If you want to guess any Week 1 review numbers, just leave a comment on the video. You can be smug in the next video when we recap what actually happened against our predicted numbers.
  • This isn't a value judgement on any of the featured games. We're just looking at data and talking about what it might mean.


Good luck to all games mentioned! We hope your launches - which are by far the scariest part of game dev - go brilliantly. And happy culting, everyone else!