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Cultist Simulator News

v2022.5.y.1 YERMA

  • CARD PLACEMENT - fixed a bug where dropping the card while the ghost was moving could leave the card stranded between the grid.
  • CARD PLACEMENT - added some camera angle correction. CARD PLACEMENT - made the grid a bit more insistent
  • CARD PLACEMENT - default gridsnap is now 1/2, give it a try
  • CARD PLACEMENT - turned off lively but confusing card wiggle when dragging cards.
  • Console fixes
  • Fixed crash when a verb was deleted on the cusp of situation execution
  • Trimmed player log spam

WELCOME, YOU ROGUES

Hullo; contrary to unkind opinion, I'm still alive. Proof:



Any developer knows how important it is to make sure your game is stable going into a major sale, and not to patch it the night before. I'm not any developer, so I dropped two updates yesterday. Fortunately they don't appear to have broken anything important, and they have made some much-requested changes to the card placement mechanism.

Here are the patch notes for both VIOLET and WUTHERING:

  • Fix: You no longer need to restart the game to restore CONTINUE to the menu
  • Fix: $remove command no longer breaks mods
  • Fix: correctly handling extends as well as inheritance in older mods
  • Fix: Card ghost no longer disappears when card is removed from an additional slot
  • MAJOR CARD PLACEMENT CHANGE: the placement position now corrects for the camera. This means the card ghost goes much closer to the card. Many thanks to Genroa, Dylan and others who managed to get this point across to me.
  • A couple of other minor placement tweaks
  • Card grid no longer assumes a gap between rows. This may require some fiddling with big existing layouts, sorry, but the feedback over time was clear here.
  • Slightly better Mansus exit experience
  • Fixed hilarious bug with multi-select. (yes you can shift-drag to multi-select cards, semi-hidden feature)


This was the hilarious multi-select bug. I slightly regret fixing it, but my support email queue won't.



VIOLET and WUTHERING do place us in a slightly tricky position, in that I've nearly run out of alphabetical opera names. The next two updates, whenever they arrive, will be YERMA and ZAIDE but after that I'll need another update name theme. Suggestions welcome, keepitclassyladiesandgents.

Anyway in the meantime I really am going back to focus on BOOK OF HOURS now, at least if real life will leave me alone for ten minutes. Lottie will chide me for not giving you a wishlist link, so here it is.



and here's the Secret Histories / BOOK OF HOURS box we mentioned last month:



Before I go, a couple of rounds of thanks to a couple of contractors whose names you may see in the credits:

Clocq,a Japanese-speaker who pointed out that big chunks of our Japanese localisation had been garbled and mixed up. Some of them were bits like the Ghoul memories and Dancer marks, so it took quite a while for our Japanese-speaking players to realise it wasn't just me being weird. Clocq put painstaking work into fixing it.

Chelnoque, a long-time modding stalwart who I asked to quote me for a wishlist of the most urgently requested modding framework upgrades - this is where the modding upgrade in TARTUFFE came from. So yes, I am investing actual money in third-party contributions to the modding framework, but Chelnoque then one-upped me by donating his fee to charity. Well done everyone, I guess.

Those who've been keeping track of our updates will already know what this picture is, but it's probably already destined to sell out out so I am literally not going to make it a link. I just like the picture.

2022.5.v.1 VIOLET

This is a smallish patch with a couple of significant hotfixes. The first is the problem that made people think they were losing their saves: you weren't, they're still there, but you needed to restart the game to get at them, which was extremely not ideal, sorry. The second was an issue with the modding upgrades which were breaking a popular mod; props to Chelnoque for getting back quickly with a hotfix.

- Fix: You no longer need to restart the game to restore CONTINUE to the menu
- Fix: $remove command no longer breaks mods
- Fix: correctly handling extends as well as inheritance in older mods
- Fix: Card ghost no longer disappears when card is removed from an additional slot

2022.4.t.8 TARTUFFE

- Card ghost uses the mouse cursor, not the centre of a blocking card, to determine direction to seek in. This makes, ah, quite a difference to card placement feel.
- Better handling of corrupt save files
- More variety in the menu screen promo blocks
- Fixed Exile content bugs: Velvet, Medusa, Book of Suns (which I thought had been fixed!)\n
- OSX/GOG now works again
- Substantial fixed and upgrades for modding. Many thanks to Chelnoque. More details in MODDING_README
- Animations and images should work correctly in mods
- Options Panel now better supports mod-driven config options (see /testcontent/core/settings/z_mod_config_demo.json)
- More stable modding incompatibility / interoperability
- More modding commands - see MODDING_README and /testcontent/core/settings/mod_ops_demo.json

2022.4.s.1 SARGASSO

- Quick fix for silliness with the starting dropzone alignment
- Fixed lots of Japanese loc garbling. Particular thanks to Clocq for their work on this!
- Console slot now allows stackables.
- Fix for insane bug where game became unresponsive when you alt-tabbed out of the Mansus. (I caused this bug.)
- Applied kibble to cat bowl to shut up cat. You don't think that's a bug but then you don't have to listen to this monster.